RetroFE/RetroFE/Source/RetroFE.h

83 lines
2.2 KiB
C++

/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Collection/Item.h"
#include "Control/UserInput.h"
#include "Database/DB.h"
#include "Database/MetadataDatabase.h"
#include "Execute/AttractMode.h"
#include "Graphics/FontCache.h"
#include "Video/IVideo.h"
#include "Video/VideoFactory.h"
#include <SDL2/SDL.h>
#include <list>
#include <vector>
class CollectionInfo;
class Configuration;
class Page;
class RetroFE
{
public:
RetroFE(Configuration &c);
virtual ~RetroFE();
bool DeInitialize();
void Run();
void FreeGraphicsMemory();
void AllocateGraphicsMemory();
void LaunchEnter();
void LaunchExit();
private:
volatile bool Initialized;
volatile bool InitializeError;
SDL_Thread *InitializeThread;
static int Initialize(void *context);
enum RETROFE_STATE
{
RETROFE_IDLE,
RETROFE_NEXT_PAGE_REQUEST,
RETROFE_LAUNCH_REQUEST,
RETROFE_BACK_REQUEST,
RETROFE_NEW,
RETROFE_QUIT_REQUEST,
RETROFE_QUIT,
};
void Render();
bool Back(bool &exit);
void Quit();
Page *LoadPage();
Page *LoadSplashPage();
RETROFE_STATE ProcessUserInput(Page *page);
void Update(float dt, bool scrollActive);
std::string GetLayout(std::string collectionName);
CollectionInfo *GetCollection(std::string collectionName);
Configuration &Config;
DB *Db;
MetadataDatabase *MetaDb;
UserInput Input;
Page *CurrentPage;
float KeyInputDisable;
float CurrentTime;
Item *NextPageItem;
FontCache FC;
AttractMode Attract;
};