Files
RetroFE/RetroFE/Source/Lua/LuaEvent.h

10 lines
195 B
C++

#pragma once
#include "Lua.h"
#include <string>
#include <map>
class LuaEvent {
public:
void trigger(lua_State *l, std::string type);
bool isBusy(lua_State *l, std::string type);
};