RetroFE/RetroFE/Source/Graphics/PageBuilder.h
Pieter Hulshoff 537322f9c0 Added support for layouts per collection. When switching collections,
RetroFE will look for layout.xml and corresponding art in the
collections/<collection name>/layout/ subdirectory of your chosen layout,
and load that layout if it is available.
2016-06-10 08:58:41 +02:00

70 lines
3.0 KiB
C++

/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Component/Image.h"
#include "FontCache.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <rapidxml.hpp>
#include <vector>
class ScrollingList;
class Page;
class ViewInfo;
class Configuration;
class Font;
class PageBuilder
{
public:
PageBuilder(std::string layoutKey, std::string layoutPage, Configuration &c, FontCache *fc);
virtual ~PageBuilder();
Page *buildPage( std::string collectionName = "" );
private:
std::string layoutKey;
std::string layoutPage;
std::string layoutPath;
Configuration &config_;
float scaleX_;
float scaleY_;
int screenHeight_;
int screenWidth_;
SDL_Color fontColor_;
std::string fontName_;
int fontSize_;
FontCache *fontCache_;
Font *addFont(rapidxml::xml_node<> *component, rapidxml::xml_node<> *defaults);
void loadReloadableImages(rapidxml::xml_node<> *layout, std::string tagName, Page *page);
float getVerticalAlignment(rapidxml::xml_attribute<> *attribute, float valueIfNull);
float getHorizontalAlignment(rapidxml::xml_attribute<> *attribute, float valueIfNull);
void buildViewInfo(rapidxml::xml_node<> *componentXml, ViewInfo &info, rapidxml::xml_node<> *defaultXml = NULL);
bool buildComponents(rapidxml::xml_node<> *layout, Page *page);
void loadTweens(Component *c, rapidxml::xml_node<> *componentXml);
AnimationEvents *createTweenInstance(rapidxml::xml_node<> *componentXml);
void buildTweenSet(AnimationEvents *tweens, rapidxml::xml_node<> *componentXml, std::string tagName, std::string tweenName);
ScrollingList * buildMenu(rapidxml::xml_node<> *menuXml, Page &p);
void buildCustomMenu(ScrollingList *menu, rapidxml::xml_node<> *menuXml, rapidxml::xml_node<> *itemDefaults);
void buildVerticalMenu(ScrollingList *menu, rapidxml::xml_node<> *menuXml, rapidxml::xml_node<> *itemDefaults);
int parseMenuPosition(std::string strIndex);
rapidxml::xml_attribute<> *findAttribute(rapidxml::xml_node<> *componentXml, std::string attribute, rapidxml::xml_node<> *defaultXml);
void getTweenSet(rapidxml::xml_node<> *node, Animation *animation);
void getAnimationEvents(rapidxml::xml_node<> *node, TweenSet &tweens);
ViewInfo * createMenuItemInfo(rapidxml::xml_node<> *component, rapidxml::xml_node<> *defaults, float y);
};