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RetroFE will look for layout.xml and corresponding art in the collections/<collection name>/layout/ subdirectory of your chosen layout, and load that layout if it is available.
70 lines
3.0 KiB
C++
70 lines
3.0 KiB
C++
/* This file is part of RetroFE.
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*
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* RetroFE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* RetroFE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Component/Image.h"
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#include "FontCache.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_mixer.h>
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#include <rapidxml.hpp>
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#include <vector>
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class ScrollingList;
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class Page;
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class ViewInfo;
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class Configuration;
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class Font;
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class PageBuilder
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{
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public:
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PageBuilder(std::string layoutKey, std::string layoutPage, Configuration &c, FontCache *fc);
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virtual ~PageBuilder();
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Page *buildPage( std::string collectionName = "" );
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private:
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std::string layoutKey;
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std::string layoutPage;
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std::string layoutPath;
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Configuration &config_;
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float scaleX_;
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float scaleY_;
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int screenHeight_;
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int screenWidth_;
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SDL_Color fontColor_;
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std::string fontName_;
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int fontSize_;
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FontCache *fontCache_;
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Font *addFont(rapidxml::xml_node<> *component, rapidxml::xml_node<> *defaults);
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void loadReloadableImages(rapidxml::xml_node<> *layout, std::string tagName, Page *page);
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float getVerticalAlignment(rapidxml::xml_attribute<> *attribute, float valueIfNull);
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float getHorizontalAlignment(rapidxml::xml_attribute<> *attribute, float valueIfNull);
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void buildViewInfo(rapidxml::xml_node<> *componentXml, ViewInfo &info, rapidxml::xml_node<> *defaultXml = NULL);
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bool buildComponents(rapidxml::xml_node<> *layout, Page *page);
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void loadTweens(Component *c, rapidxml::xml_node<> *componentXml);
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AnimationEvents *createTweenInstance(rapidxml::xml_node<> *componentXml);
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void buildTweenSet(AnimationEvents *tweens, rapidxml::xml_node<> *componentXml, std::string tagName, std::string tweenName);
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ScrollingList * buildMenu(rapidxml::xml_node<> *menuXml, Page &p);
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void buildCustomMenu(ScrollingList *menu, rapidxml::xml_node<> *menuXml, rapidxml::xml_node<> *itemDefaults);
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void buildVerticalMenu(ScrollingList *menu, rapidxml::xml_node<> *menuXml, rapidxml::xml_node<> *itemDefaults);
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int parseMenuPosition(std::string strIndex);
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rapidxml::xml_attribute<> *findAttribute(rapidxml::xml_node<> *componentXml, std::string attribute, rapidxml::xml_node<> *defaultXml);
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void getTweenSet(rapidxml::xml_node<> *node, Animation *animation);
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void getAnimationEvents(rapidxml::xml_node<> *node, TweenSet &tweens);
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ViewInfo * createMenuItemInfo(rapidxml::xml_node<> *component, rapidxml::xml_node<> *defaults, float y);
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};
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