RetroFE/RetroFE/Source/Database/Configuration.h

63 lines
2.8 KiB
C++
Executable File

/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include <map>
#include <vector>
class Configuration
{
public:
Configuration();
virtual ~Configuration();
static void initialize();
static std::string convertToAbsolutePath(std::string prefix, std::string path);
static std::string trimEnds(std::string str);
// gets the global configuration
bool import(std::string keyPrefix, std::string file);
bool import(std::string collection, std::string keyPrefix, std::string file, bool mustExist = true);
bool importLayouts(std::string folder, std::string file, bool userLayout=false, bool mustExist = true);
bool importCurrentLayout(std::string folder, std::string file, bool mustExist = true);
bool exportCurrentLayout(std::string layoutFilePath, std::string layoutName);
bool getProperty(std::string key, std::string &value);
bool getProperty(std::string key, int &value);
bool getProperty(std::string key, bool &value);
void childKeyCrumbs(std::string parent, std::vector<std::string> &children);
void setProperty(std::string key, std::string value);
bool propertyExists(std::string key);
bool propertyPrefixExists(std::string key);
bool getPropertyAbsolutePath(std::string key, std::string &value);
void getMediaPropertyAbsolutePath(std::string collectionName, std::string mediaType, std::string &value);
void getMediaPropertyAbsolutePath(std::string collectionName, std::string mediaType, bool system, std::string &value);
void getCollectionAbsolutePath(std::string collectionName, std::string &value);
static std::string absolutePath;
static std::string userPath;
static bool isUserLayout_;
typedef std::pair<std::string, bool> LayoutPair;
std::vector<LayoutPair> layouts_;
int currentLayoutIdx_;
private:
bool getRawProperty(std::string key, std::string &value);
bool parseLine(std::string collection, std::string keyPrefix, std::string line, int lineCount);
typedef std::map<std::string, std::string> PropertiesType;
typedef std::pair<std::string, std::string> PropertiesPair;
PropertiesType properties_;
};