mirror of
https://github.com/FunKey-Project/RetroFE.git
synced 2025-12-13 02:08:52 +01:00
171 lines
3.9 KiB
C++
171 lines
3.9 KiB
C++
/* This file is part of RetroFE.
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*
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* RetroFE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* RetroFE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ReloadableText.h"
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#include "../ViewInfo.h"
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#include "../../Database/Configuration.h"
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#include "../../Utility/Log.h"
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#include "../../SDL.h"
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#include <fstream>
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#include <vector>
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#include <iostream>
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ReloadableText::ReloadableText(std::string type, Font *font, SDL_Color color, std::string layoutKey, std::string collection, float scaleX, float scaleY)
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: ImageInst(NULL)
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, LayoutKey(layoutKey)
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, Collection(collection)
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, ReloadRequested(false)
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, FirstLoad(true)
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, FontInst(font)
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, FontColor(color)
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, ScaleX(scaleX)
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, ScaleY(scaleY)
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{
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Type = TextTypeUnknown;
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if(type == "numberButtons")
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{
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Type = TextTypeNumberButtons;
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}
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else if(type == "numberPlayers")
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{
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Type = TextTypeNumberPlayers;
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}
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else if(type == "year")
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{
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Type = TextTypeYear;
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}
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else if(type == "title")
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{
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Type = TextTypeTitle;
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}
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else if(type == "manufacturer")
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{
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Type = TextTypeManufacturer;
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}
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AllocateGraphicsMemory();
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}
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ReloadableText::~ReloadableText()
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{
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if (ImageInst != NULL)
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{
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delete ImageInst;
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}
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}
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void ReloadableText::Update(float dt)
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{
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if(NewItemSelected)
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{
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ReloadRequested = true;
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}
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// wait for the right moment to reload the image
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if (ReloadRequested && (HighlightExitComplete || FirstLoad))
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{
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ReloadTexture();
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ReloadRequested = false;
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FirstLoad = false;
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}
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// needs to be ran at the end to prevent the NewItemSelected flag from being detected
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Component::Update(dt);
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}
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void ReloadableText::AllocateGraphicsMemory()
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{
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FirstLoad = true;
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ReloadTexture();
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// NOTICE! needs to be done last to prevent flags from being missed
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Component::AllocateGraphicsMemory();
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}
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void ReloadableText::LaunchEnter()
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{
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}
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void ReloadableText::LaunchExit()
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{
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}
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void ReloadableText::FreeGraphicsMemory()
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{
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Component::FreeGraphicsMemory();
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if (ImageInst != NULL)
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{
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delete ImageInst;
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ImageInst = NULL;
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}
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}
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void ReloadableText::ReloadTexture()
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{
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if (ImageInst != NULL)
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{
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delete ImageInst;
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ImageInst = NULL;
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}
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Item *selectedItem = GetSelectedItem();
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if (selectedItem != NULL)
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{
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std::stringstream ss;
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std::string text;
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switch(Type)
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{
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case TextTypeNumberButtons:
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ss << selectedItem->GetNumberButtons();
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break;
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case TextTypeNumberPlayers:
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ss << selectedItem->GetNumberPlayers();
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break;
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case TextTypeYear:
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ss << selectedItem->GetYear();
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break;
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case TextTypeTitle:
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ss << selectedItem->GetTitle();
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break;
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case TextTypeManufacturer:
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ss << selectedItem->GetManufacturer();
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break;
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default:
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break;
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}
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ImageInst = new Text(ss.str(), FontInst, FontColor, ScaleX, ScaleY);
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}
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}
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void ReloadableText::Draw()
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{
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ViewInfo *info = GetBaseViewInfo();
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if(ImageInst)
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{
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ImageInst->UpdateBaseViewInfo(*info);
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ImageInst->Draw();
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}
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}
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