mirror of
https://github.com/FunKey-Project/RetroFE.git
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106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/* This file is part of RetroFE.
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*
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* RetroFE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* RetroFE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "MenuNotifierInterface.h"
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#include <map>
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#include <string>
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#include <list>
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#include <vector>
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class CollectionInfo;
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class Component;
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class Configuration;
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class ScrollingList;
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class Text;
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class Item;
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class Sound;
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class Page : public MenuNotifierInterface
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{
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public:
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enum ScrollDirection
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{
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ScrollDirectionForward,
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ScrollDirectionBack,
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ScrollDirectionIdle
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};
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Page(Configuration &c);
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virtual ~Page();
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virtual void OnNewItemSelected(Item *);
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bool PushCollection(CollectionInfo *collection);
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bool PopCollection();
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void PushMenu(ScrollingList *s);
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bool IsMenusFull();
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void SetLoadSound(Sound *chunk);
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void SetUnloadSound(Sound *chunk);
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void SetHighlightSound(Sound *chunk);
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void SetSelectSound(Sound *chunk);
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bool AddComponent(Component *c);
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void PageScroll(ScrollDirection direction);
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void Start();
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void StartComponents();
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void Stop();
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void SetScrolling(ScrollDirection direction);
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bool IsHorizontalScroll();
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unsigned int GetMenuDepth();
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Item *GetSelectedItem();
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Item *GetPendingSelectedItem();
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void RemoveSelectedItem();
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bool IsIdle();
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bool IsHidden();
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void SetStatusTextComponent(Text *t);
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void Update(float dt);
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void Draw();
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void FreeGraphicsMemory();
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void AllocateGraphicsMemory();
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void LaunchEnter();
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void LaunchExit();
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std::string GetCollectionName();
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private:
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void Highlight();
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std::string CollectionName;
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Configuration &Config;
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typedef std::vector<ScrollingList *> MenuVector_T;
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typedef std::vector<CollectionInfo *> CollectionInfo_T;
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ScrollingList *ActiveMenu;
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unsigned int MenuDepth;
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MenuVector_T Menus;
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CollectionInfo_T Collections;
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static const unsigned int NUM_LAYERS = 8;
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std::vector<Component *> LayerComponents[NUM_LAYERS];
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std::vector<Item *> *Items;
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bool ScrollActive;
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Item *SelectedItem;
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Text *TextStatusComponent;
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bool SelectedItemChanged;
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Sound *LoadSoundChunk;
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Sound *UnloadSoundChunk;
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Sound *HighlightSoundChunk;
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Sound *SelectSoundChunk;
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bool HasSoundedWhenActive;
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bool FirstSoundPlayed;
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};
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