929 lines
27 KiB
C++
Executable File

/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScrollingList.h"
#include "../Animate/Tween.h"
#include "../Animate/TweenSet.h"
#include "../Animate/Animation.h"
#include "../Animate/AnimationEvents.h"
#include "../Animate/TweenTypes.h"
#include "../Font.h"
#include "ImageBuilder.h"
#include "VideoBuilder.h"
#include "VideoComponent.h"
#include "ReloadableMedia.h"
#include "Text.h"
#include "../../Database/Configuration.h"
#include "../../Collection/Item.h"
#include "../../Utility/Utils.h"
#include "../../Utility/Log.h"
#include "../../SDL.h"
#include "../ViewInfo.h"
#include <math.h>
#include <SDL/SDL_image.h>
#include <sstream>
#include <cctype>
#include <iomanip>
ScrollingList::ScrollingList( Configuration &c,
Page &p,
bool layoutMode,
bool commonMode,
float scaleX,
float scaleY,
Font *font,
std::string layoutKey,
std::string imageType ,
bool dithering)
: Component( p )
, horizontalScroll( false )
, layoutMode_( layoutMode )
, commonMode_( commonMode )
, spriteList_( NULL )
, scrollPoints_( NULL )
, tweenPoints_( NULL )
, itemIndex_( 0 )
, selectedOffsetIndex_( 0 )
, scrollAcceleration_( 0 )
, startScrollTime_( 0.500 )
, scrollDirectionForward_( false )
, scrollPeriod_( 0 )
, scrollAccelerationIdx_( 0 )
, config_( c )
, scaleX_( scaleX )
, scaleY_( scaleY )
, fontInst_( font )
, layoutKey_( layoutKey )
, imageType_( imageType )
, ditheringAuthorized_( dithering )
, items_( NULL )
{
}
ScrollingList::ScrollingList( const ScrollingList &copy )
: Component( copy )
, horizontalScroll( copy.horizontalScroll )
, layoutMode_( copy.layoutMode_ )
, commonMode_( copy.commonMode_ )
, spriteList_( NULL )
, itemIndex_( 0 )
, selectedOffsetIndex_( copy.selectedOffsetIndex_ )
, scrollAcceleration_( copy.scrollAcceleration_ )
, startScrollTime_( copy.startScrollTime_ )
, scrollPeriod_( copy.startScrollTime_ )
, config_( copy.config_ )
, scaleX_( copy.scaleX_ )
, scaleY_( copy.scaleY_ )
, fontInst_( copy.fontInst_ )
, layoutKey_( copy.layoutKey_ )
, imageType_( copy.imageType_ )
, items_( NULL )
{
scrollPoints_ = NULL;
tweenPoints_ = NULL;
setPoints( copy.scrollPoints_, copy.tweenPoints_ );
}
ScrollingList::~ScrollingList( )
{
destroyItems( );
}
void ScrollingList::setItems( std::vector<Item *> *items )
{
items_ = items;
if ( items_ )
{
prevItemIndex_ = itemIndex_;
itemIndex_ = loopDecrement( 0, selectedOffsetIndex_, items_->size( ) );
}
}
unsigned int ScrollingList::loopIncrement( unsigned int offset, unsigned int i, unsigned int size )
{
if ( size == 0 ) return 0;
return (offset + i ) % size;
}
unsigned int ScrollingList::loopDecrement( unsigned int offset, unsigned int i, unsigned int size )
{
if ( size == 0 ) return 0;
return ((offset % size ) - (i % size ) + size ) % size;
}
void ScrollingList::setScrollAcceleration( float value )
{
scrollAcceleration_ = value;
}
void ScrollingList::setStartScrollTime( float value )
{
startScrollTime_ = value;
}
void ScrollingList::deallocateSpritePoints( )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
deallocateTexture( i );
}
}
void ScrollingList::allocateSpritePoints( )
{
if ( !items_ || items_->size( ) == 0 ) return;
if ( !scrollPoints_ ) return;
if ( components_.size( ) == 0 ) return;
for ( unsigned int i = 0; i < scrollPoints_->size( ); ++i )
{
unsigned int index = loopIncrement( itemIndex_, i, items_->size( ) );
Item *item = items_->at( index );
Component *old = components_.at( i );
allocateTexture( i, item );
Component *c = components_.at( i );
ViewInfo *view = scrollPoints_->at( i );
resetTweens( c, tweenPoints_->at( i ), view, view, 0 );
if ( old && !newItemSelected )
{
c->baseViewInfo = old->baseViewInfo;
delete old;
}
}
}
void ScrollingList::destroyItems( )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
delete components_.at( i );
components_.at( i ) = NULL;
}
}
void ScrollingList::setPoints( std::vector<ViewInfo *> *scrollPoints, std::vector<AnimationEvents *> *tweenPoints )
{
scrollPoints_ = scrollPoints;
tweenPoints_ = tweenPoints;
// empty out the list as we will resize it
components_.clear( );
int size = 0;
if ( scrollPoints )
{
size = scrollPoints_->size( );
}
components_.resize( size );
if ( items_ )
{
prevItemIndex_ = itemIndex_;
itemIndex_ = loopDecrement( 0, selectedOffsetIndex_, items_->size( ) );
}
}
unsigned int ScrollingList::getScrollOffsetIndex( )
{
return loopIncrement( itemIndex_, selectedOffsetIndex_, items_->size( ) );
}
void ScrollingList::setScrollOffsetIndex( unsigned int index )
{
prevItemIndex_ = itemIndex_;
itemIndex_ = loopDecrement( index, selectedOffsetIndex_, items_->size( ) );
}
void ScrollingList::setSelectedIndex( int selectedIndex )
{
selectedOffsetIndex_ = selectedIndex;
}
Item *ScrollingList::getItemByOffset( int offset )
{
if ( !items_ || items_->size( ) == 0 ) return NULL;
unsigned int index = getSelectedIndex( );
if ( offset >= 0 )
{
index = loopIncrement( index, offset, items_->size( ) );
}
else
{
index = loopDecrement( index, offset*-1, items_->size( ) );
}
return items_->at( index );
}
Item *ScrollingList::getPreviousItemByOffset( int offset )
{
if ( !items_ || items_->size( ) == 0 ) return NULL;
unsigned int index = getPreviousSelectedIndex( );
if ( offset >= 0 )
{
index = loopIncrement( index, offset, items_->size( ) );
}
else
{
index = loopDecrement( index, offset*-1, items_->size( ) );
}
return items_->at( index );
}
Item *ScrollingList::getSelectedItem( )
{
if ( !items_ || items_->size( ) == 0 ) return NULL;
return items_->at( loopIncrement( itemIndex_, selectedOffsetIndex_, items_->size( ) ) );
}
void ScrollingList::pageUp( )
{
if ( components_.size( ) == 0 ) return;
prevItemIndex_ = itemIndex_;
itemIndex_ = loopDecrement( itemIndex_, components_.size( ), items_->size( ) );
}
void ScrollingList::pageDown( )
{
if ( components_.size( ) == 0 ) return;
prevItemIndex_ = itemIndex_;
itemIndex_ = loopIncrement( itemIndex_, components_.size( ), items_->size( ) );
}
void ScrollingList::random( )
{
if ( !items_ || items_->size( ) == 0 ) return;
prevItemIndex_ = itemIndex_;
itemIndex_ = rand( ) % items_->size( );
}
void ScrollingList::letterUp( )
{
letterChange( true );
}
void ScrollingList::letterDown( )
{
letterChange( false );
}
void ScrollingList::letterChange( bool increment )
{
if ( !items_ || items_->size( ) == 0 ) return;
std::string startname = items_->at( (itemIndex_+selectedOffsetIndex_ ) % items_->size( ) )->lowercaseFullTitle( );
for ( unsigned int i = 0; i < items_->size( ); ++i )
{
unsigned int index = 0;
if ( increment )
{
index = loopIncrement( itemIndex_, i, items_->size( ) );
}
else
{
index = loopDecrement( itemIndex_, i, items_->size( ) );
}
std::string endname = items_->at( (index+selectedOffsetIndex_ ) % items_->size( ) )->lowercaseFullTitle( );
// check if we are changing characters from a-z, or changing from alpha character to non-alpha character
if ((isalpha(startname[0] ) ^ isalpha(endname[0] ) ) ||
(isalpha(startname[0] ) && isalpha(endname[0] ) && startname[0] != endname[0] ) )
{
prevItemIndex_ = itemIndex_;
itemIndex_ = index;
break;
}
}
if ( !increment ) // For decrement, find the first game of the new letter
{
startname = items_->at( (itemIndex_+selectedOffsetIndex_ ) % items_->size( ) )->lowercaseFullTitle( );
for ( unsigned int i = 0; i < items_->size( ); ++i )
{
unsigned int index = loopDecrement( itemIndex_, i, items_->size( ) );
std::string endname = items_->at( (index+selectedOffsetIndex_ ) % items_->size( ) )->lowercaseFullTitle( );
// check if we are changing characters from a-z, or changing from alpha character to non-alpha character
if ((isalpha(startname[0] ) ^ isalpha(endname[0] ) ) ||
(isalpha(startname[0] ) && isalpha(endname[0] ) && startname[0] != endname[0] ) )
{
prevItemIndex_ = itemIndex_;
itemIndex_ = loopIncrement( index,1,items_->size( ) );
break;
}
}
}
}
void ScrollingList::allocateGraphicsMemory( )
{
Component::allocateGraphicsMemory( );
scrollPeriod_ = startScrollTime_;
allocateSpritePoints( );
}
void ScrollingList::freeGraphicsMemory( )
{
Component::freeGraphicsMemory( );
scrollPeriod_ = 0;
deallocateSpritePoints( );
}
void ScrollingList::triggerEnterEvent( )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "enter" );
}
}
void ScrollingList::triggerExitEvent( )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at(i );
if ( c ) c->triggerEvent( "exit" );
}
}
void ScrollingList::triggerMenuEnterEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "menuEnter", menuIndex );
}
}
void ScrollingList::triggerMenuExitEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "menuExit", menuIndex );
}
}
void ScrollingList::triggerGameEnterEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "gameEnter", menuIndex );
}
}
void ScrollingList::triggerGameExitEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "gameExit", menuIndex );
}
}
void ScrollingList::triggerHighlightEnterEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "highlightEnter", menuIndex );
}
}
void ScrollingList::triggerHighlightExitEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "highlightExit", menuIndex );
}
}
void ScrollingList::triggerPlaylistEnterEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "playlistEnter", menuIndex );
}
}
void ScrollingList::triggerPlaylistExitEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "playlistExit", menuIndex );
}
}
void ScrollingList::triggerMenuJumpEnterEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "menuJumpEnter", menuIndex );
}
}
void ScrollingList::triggerMenuJumpExitEvent( int menuIndex )
{
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c ) c->triggerEvent( "menuJumpExit", menuIndex );
}
}
void ScrollingList::update( float dt )
{
// Check if scrollPeriod_ has been properly initialised already or if something went wrong
// while updating the scrollPeriod_
if ( scrollPeriod_ < scrollAcceleration_ )
{
scrollPeriod_ = startScrollTime_;
}
Component::update( dt );
if (components_.size( ) == 0 ) return;
if (!items_ ) return;
for ( unsigned int i = 0; i < scrollPoints_->size( ); i++ )
{
Component *c = components_.at( i );
if ( c ) c->update(dt );
}
}
unsigned int ScrollingList::getSelectedIndex( )
{
if ( !items_ ) return 0;
return loopIncrement( itemIndex_, selectedOffsetIndex_, items_->size( ) );
}
unsigned int ScrollingList::getPreviousSelectedIndex( )
{
if ( !items_ ) return 0;
return loopIncrement( prevItemIndex_, selectedOffsetIndex_, items_->size( ) );
}
void ScrollingList::setSelectedIndex( unsigned int index )
{
if ( !items_ ) return;
prevItemIndex_ = itemIndex_;
itemIndex_ = loopDecrement( index, selectedOffsetIndex_, items_->size( ) );
}
unsigned int ScrollingList::getSize( )
{
if ( !items_ ) return 0;
return items_->size( );
}
void ScrollingList::resetTweens( Component *c, AnimationEvents *sets, ViewInfo *currentViewInfo, ViewInfo *nextViewInfo, double scrollTime )
{
if ( !c ) return;
if ( !sets ) return;
if ( !currentViewInfo ) return;
if ( !nextViewInfo ) return;
currentViewInfo->ImageHeight = c->baseViewInfo.ImageHeight;
currentViewInfo->ImageWidth = c->baseViewInfo.ImageWidth;
nextViewInfo->ImageHeight = c->baseViewInfo.ImageHeight;
nextViewInfo->ImageWidth = c->baseViewInfo.ImageWidth;
nextViewInfo->BackgroundAlpha = c->baseViewInfo.BackgroundAlpha;
c->setTweens(sets );
Animation *scrollTween = sets->getAnimation("menuScroll" );
scrollTween->Clear( );
c->baseViewInfo = *currentViewInfo;
TweenSet *set = new TweenSet( );
set->push(new Tween(TWEEN_PROPERTY_HEIGHT, EASE_INOUT_QUADRATIC, currentViewInfo->Height, nextViewInfo->Height, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_WIDTH, EASE_INOUT_QUADRATIC, currentViewInfo->Width, nextViewInfo->Width, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_ANGLE, EASE_INOUT_QUADRATIC, currentViewInfo->Angle, nextViewInfo->Angle, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_ALPHA, EASE_INOUT_QUADRATIC, currentViewInfo->Alpha, nextViewInfo->Alpha, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_X, EASE_INOUT_QUADRATIC, currentViewInfo->X, nextViewInfo->X, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_Y, EASE_INOUT_QUADRATIC, currentViewInfo->Y, nextViewInfo->Y, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_X_ORIGIN, EASE_INOUT_QUADRATIC, currentViewInfo->XOrigin, nextViewInfo->XOrigin, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_Y_ORIGIN, EASE_INOUT_QUADRATIC, currentViewInfo->YOrigin, nextViewInfo->YOrigin, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_X_OFFSET, EASE_INOUT_QUADRATIC, currentViewInfo->XOffset, nextViewInfo->XOffset, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_Y_OFFSET, EASE_INOUT_QUADRATIC, currentViewInfo->YOffset, nextViewInfo->YOffset, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_FONT_SIZE, EASE_INOUT_QUADRATIC, currentViewInfo->FontSize, nextViewInfo->FontSize, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_BACKGROUND_ALPHA, EASE_INOUT_QUADRATIC, currentViewInfo->BackgroundAlpha, nextViewInfo->BackgroundAlpha, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_MAX_WIDTH, EASE_INOUT_QUADRATIC, currentViewInfo->MaxWidth, nextViewInfo->MaxWidth, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_MAX_HEIGHT, EASE_INOUT_QUADRATIC, currentViewInfo->MaxHeight, nextViewInfo->MaxHeight, scrollTime ) );
set->push(new Tween(TWEEN_PROPERTY_LAYER, EASE_INOUT_QUADRATIC, currentViewInfo->Layer, nextViewInfo->Layer, scrollTime ) );
scrollTween->Push( set );
}
bool ScrollingList::allocateTexture( unsigned int index, Item *item )
{
if ( index >= components_.size( ) ) return false;
std::string videoKey ="collections." + collectionName + ".media.video";
std::string imagePath;
std::string videoPath;
Component *t = NULL;
ImageBuilder imageBuild;
std::string layoutName;
config_.getProperty( "layout", layoutName );
std::string typeLC = Utils::toLower( imageType_ );
std::vector<std::string> names;
names.push_back( item->name );
names.push_back( item->fullTitle );
if ( item->cloneof != "" )
names.push_back( item->cloneof );
if ( typeLC == "numberbuttons" )
names.push_back( item->numberButtons );
if ( typeLC == "numberplayers" )
names.push_back( item->numberPlayers );
if ( typeLC == "year" )
names.push_back( item->year );
if ( typeLC == "title" )
names.push_back( item->title );
if ( typeLC == "developer" )
{
if ( item->developer == "" )
{
names.push_back( item->manufacturer );
}
else
{
names.push_back( item->developer );
}
}
if ( typeLC == "manufacturer" )
names.push_back( item->manufacturer );
if ( typeLC == "genre" )
names.push_back( item->genre );
if ( typeLC == "ctrltype" )
names.push_back( item->ctrlType );
if ( typeLC == "joyways" )
names.push_back( item->joyWays );
if ( typeLC == "rating" )
names.push_back( item->rating );
if ( typeLC == "score" )
names.push_back( item->score );
names.push_back("default");
for ( unsigned int n = 0; n < names.size() && !t; ++n )
{
// check collection path for art
if ( layoutMode_ )
{
if ( commonMode_ )
imagePath = Utils::combinePath(Configuration::isUserLayout_?Configuration::userPath:Configuration::absolutePath, "layouts", layoutName, "collections", "_common");
else
imagePath = Utils::combinePath( Configuration::isUserLayout_?Configuration::userPath:Configuration::absolutePath, "layouts", layoutName, "collections", collectionName );
imagePath = Utils::combinePath( imagePath, "medium_artwork", imageType_ );
}
else
{
if ( commonMode_ )
{
imagePath = Utils::combinePath(Configuration::isUserLayout_?Configuration::userPath:Configuration::absolutePath, "collections", "_common" );
imagePath = Utils::combinePath( imagePath, "medium_artwork", imageType_ );
}
else
config_.getMediaPropertyAbsolutePath( collectionName, imageType_, false, imagePath );
}
t = imageBuild.CreateImage( imagePath, page, names[n], scaleX_, scaleY_, ditheringAuthorized_ );
// check sub-collection path for art
if ( !t && !commonMode_ )
{
if ( layoutMode_ )
{
imagePath = Utils::combinePath( Configuration::isUserLayout_?Configuration::userPath:Configuration::absolutePath, "layouts", layoutName, "collections", item->collectionInfo->name );
imagePath = Utils::combinePath( imagePath, "medium_artwork", imageType_ );
}
else
{
config_.getMediaPropertyAbsolutePath( item->collectionInfo->name, imageType_, false, imagePath );
}
t = imageBuild.CreateImage( imagePath, page, names[n], scaleX_, scaleY_, ditheringAuthorized_ );
}
}
// check collection path for art based on system name
if ( !t )
{
if ( layoutMode_ )
{
if ( commonMode_ ){
imagePath = Utils::combinePath(Configuration::isUserLayout_?Configuration::userPath:Configuration::absolutePath, "layouts", layoutName, "collections", "_common");
}
else{
imagePath = Utils::combinePath( Configuration::isUserLayout_?Configuration::userPath:Configuration::absolutePath, "layouts", layoutName, "collections", item->name );
}
imagePath = Utils::combinePath( imagePath, "system_artwork" );
}
else
{
if ( commonMode_ )
{
imagePath = Utils::combinePath(Configuration::isUserLayout_?Configuration::userPath:Configuration::absolutePath, "collections", "_common" );
imagePath = Utils::combinePath( imagePath, "system_artwork" );
}
else{
config_.getMediaPropertyAbsolutePath( item->name, imageType_, true, imagePath );
}
}
t = imageBuild.CreateImage( imagePath, page, imageType_, scaleX_, scaleY_, ditheringAuthorized_ );
}
// check rom directory path for art
if ( !t ){
t = imageBuild.CreateImage( item->filepath, page, imageType_, scaleX_, scaleY_, ditheringAuthorized_ );
}
// Image fallback
if ( !t && imageType_.compare(std::string("null"))){
//imagePath = Utils::combinePath(Configuration::isUserLayout_?Configuration::userPath:Configuration::absolutePath, "collections", collectionName );
imagePath = Utils::combinePath(Configuration::absolutePath, "collections", collectionName ); // forcing absolutePath and folder "Collection" for backups
imagePath = Utils::combinePath( imagePath, "system_artwork" );
t = imageBuild.CreateImage( imagePath, page, std::string("fallback"), scaleX_, scaleY_, ditheringAuthorized_ );
}
if ( !t )
{
t = new Text(item->title, page, fontInst_, scaleX_, scaleY_ );
}
if ( t )
{
components_.at( index ) = t;
}
return true;
}
void ScrollingList::deallocateTexture( unsigned int index )
{
if ( components_.size( ) <= index ) return;
Component *s = components_.at( index );
if ( s )
{
s->freeGraphicsMemory( );
}
}
void ScrollingList::draw( )
{
//todo: Poor design implementation.
// caller should instead call ScrollingList::Draw( unsigned int layer )
}
void ScrollingList::draw( unsigned int layer )
{
if ( components_.size( ) == 0 ) return;
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c && c->baseViewInfo.Layer == layer ) c->draw( );
}
}
bool ScrollingList::isIdle( )
{
if ( !Component::isIdle( ) ) return false;
for ( unsigned int i = 0; i < components_.size( ); ++i )
{
Component *c = components_.at( i );
if ( c && !c->isIdle( ) ) return false;
}
return true;
}
bool ScrollingList::getScrollDirectionForward( )
{
return scrollDirectionForward_;
}
float ScrollingList::getScrollPeriod( )
{
return scrollPeriod_;
}
void ScrollingList::resetScrollPeriod( )
{
scrollAccelerationIdx_ = 0;
scrollPeriod_ = startScrollTime_;
return;
}
void ScrollingList::updateScrollPeriod( )
{
//printf("update Scroll Period: %d\n", scrollAccelerationIdx_);
scrollPeriod_ -= scrollAcceleration_;
if ( scrollPeriod_ < scrollAcceleration_ )
{
//printf(" Very fast scroll\n");
scrollPeriod_ = scrollAcceleration_;
}
else{
scrollAccelerationIdx_++;
}
#if 0
/* Send fast scroll event if long press detected */
if(scrollAccelerationIdx_ >= 2){
for ( unsigned int i = 0; i < scrollPoints_->size( ); i++ )
{
unsigned int nextI;
if ( scrollDirectionForward_ )
{
nextI = loopDecrement( i, 1, scrollPoints_->size( ) );
}
else
{
nextI = loopIncrement( i, 1, scrollPoints_->size( ) );
}
Component *c = components_.at( i );
resetTweens( c, tweenPoints_->at( nextI ), scrollPoints_->at( i ), scrollPoints_->at( nextI ), scrollPeriod_ );
c->baseViewInfo.font = scrollPoints_->at( nextI )->font; // Use the font settings of the next index
c->triggerEvent( "menuFastScroll" );
}
}
#endif
}
void ScrollingList::scroll( bool forward )
{
if ( !items_ || items_->size( ) == 0 ) return;
if ( !scrollPoints_ || scrollPoints_->size( ) == 0 ) return;
// Replace the item that's scrolled out
if ( forward )
{
scrollDirectionForward_ = true;
Item *i = items_->at( loopIncrement( itemIndex_, scrollPoints_->size( ), items_->size( ) ) );
prevItemIndex_ = itemIndex_;
itemIndex_ = loopIncrement( itemIndex_, 1, items_->size( ) );
deallocateTexture( 0 );
allocateTexture( 0, i );
}
else
{
scrollDirectionForward_ = false;
Item *i = items_->at( loopDecrement( itemIndex_, 1, items_->size( ) ) );
prevItemIndex_ = itemIndex_;
itemIndex_ = loopDecrement( itemIndex_, 1, items_->size( ) );
deallocateTexture( loopDecrement( 0, 1, components_.size( ) ) );
allocateTexture( loopDecrement( 0, 1, components_.size( ) ), i );
}
// Set the animations
for ( unsigned int i = 0; i < scrollPoints_->size( ); i++ )
{
unsigned int nextI;
if ( forward )
{
nextI = loopDecrement( i, 1, scrollPoints_->size( ) );
}
else
{
nextI = loopIncrement( i, 1, scrollPoints_->size( ) );
}
Component *c = components_.at( i );
resetTweens( c, tweenPoints_->at( nextI ), scrollPoints_->at( i ), scrollPoints_->at( nextI ), scrollPeriod_ );
c->baseViewInfo.font = scrollPoints_->at( nextI )->font; // Use the font settings of the next index
c->triggerEvent( forward?"menuScrollNext":"menuScrollPrev" );
c->update(0);
c->triggerEvent( "menuScroll" );
}
// Reorder the components
Component *c = components_.at( 0 );
if ( forward )
{
for ( unsigned int i = scrollPoints_->size( ); i > 0; i-- )
{
unsigned int prevI = loopDecrement( i, 1, scrollPoints_->size( ) );
Component *store = components_.at( prevI );
components_[prevI] = c;
c = store;
}
}
else
{
for ( unsigned int i = 0; i < scrollPoints_->size( ); i++ )
{
unsigned int nextI = loopIncrement( i, 1, scrollPoints_->size( ) );
Component *store = components_.at( nextI );
components_[nextI] = c;
c = store;
}
}
return;
}