mirror of
https://github.com/FunKey-Project/RetroFE.git
synced 2025-12-24 15:48:52 +01:00
92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
/* This file is part of RetroFE.
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*
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* RetroFE is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* RetroFE is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "FontCache.h"
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#include "Font.h"
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#include "../Utility/Log.h"
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#include "../SDL.h"
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#include <SDL2/SDL_ttf.h>
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#include <sstream>
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//todo: memory leak when launching games
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FontCache::FontCache()
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{
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}
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FontCache::~FontCache()
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{
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deInitialize();
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}
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void FontCache::deInitialize()
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{
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std::map<std::string, Font *>::iterator it = fontFaceMap_.begin();
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while(it != fontFaceMap_.end())
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{
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delete it->second;
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fontFaceMap_.erase(it);
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it = fontFaceMap_.begin();
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}
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SDL_LockMutex(SDL::getMutex());
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TTF_Quit();
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SDL_UnlockMutex(SDL::getMutex());
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}
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void FontCache::initialize()
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{
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//todo: make bool
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TTF_Init();
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}
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Font *FontCache::getFont(std::string fontPath, int fontSize, SDL_Color color)
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{
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Font *t = NULL;
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std::map<std::string, Font *>::iterator it = fontFaceMap_.find(buildFontKey(fontPath, fontSize, color));
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if(it != fontFaceMap_.end())
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{
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t = it->second;
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}
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return t;
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}
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std::string FontCache::buildFontKey(std::string font, int fontSize, SDL_Color color)
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{
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std::stringstream ss;
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ss << font << "_SIZE=" << fontSize << " RGB=" << color.r << "." << color.g << "." << color.b;
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return ss.str();
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}
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bool FontCache::loadFont(std::string fontPath, int fontSize, SDL_Color color)
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{
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std::string key = buildFontKey(fontPath, fontSize, color);
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std::map<std::string, Font *>::iterator it = fontFaceMap_.find(key);
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if(it == fontFaceMap_.end())
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{
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Font *f = new Font();
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f->initialize(fontPath, fontSize, color);
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fontFaceMap_[key] = f;
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}
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return true;
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}
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