Vincent-FK 909b7a4dbd add cache prescaling images
Signed-off-by: Vincent-FK <vincent.buso@funkey-project.com>
2020-11-15 23:20:25 +01:00

845 lines
28 KiB
C++

/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SDL.h"
#include "Database/Configuration.h"
#include "Utility/Log.h"
#include <SDL/SDL_mixer.h>
//#include <SDL/SDL_rotozoom.h>
#include <SDL/SDL_gfxBlitFunc.h>
//SDL_Window *SDL::window_ = NULL;
//SDL_Renderer *SDL::renderer_ = NULL;
SDL_Surface *SDL::window_ = NULL;
SDL_Surface *SDL::window_virtual_ = NULL;
SDL_Surface *SDL::texture_copy_alpha_ = NULL;
SDL_mutex *SDL::mutex_ = NULL;
int SDL::displayWidth_ = 0;
int SDL::displayHeight_ = 0;
int SDL::windowWidth_ = 0;
int SDL::windowHeight_ = 0;
bool SDL::fullscreen_ = false;
bool SDL::showFrame_ = true;
// Initialize SDL
bool SDL::initialize( Configuration &config )
{
bool retVal = true;
std::string hString;
std::string vString;
Uint32 windowFlags = SDL_HWSURFACE | SDL_DOUBLEBUF;
int audioRate = MIX_DEFAULT_FREQUENCY;
Uint16 audioFormat = MIX_DEFAULT_FORMAT; /* 16-bit stereo */
int audioChannels = 1;
int audioBuffers = 4096;
bool hideMouse;
const SDL_VideoInfo* videoInfo;
Logger::write( Logger::ZONE_INFO, "SDL", "Initializing" );
if (retVal && SDL_Init( SDL_INIT_EVERYTHING ) != 0)
{
std::string error = SDL_GetError( );
Logger::write( Logger::ZONE_ERROR, "SDL", "Initialize failed: " + error );
retVal = false;
}
if ( retVal && config.getProperty( "hideMouse", hideMouse ) )
{
if ( hideMouse )
{
SDL_ShowCursor( SDL_FALSE );
}
else
{
SDL_ShowCursor( SDL_TRUE );
}
}
// check for a few other necessary Configurations
if ( retVal )
{
// Get current screen resolution
videoInfo = SDL_GetVideoInfo();
if (videoInfo == NULL)
{
Logger::write( Logger::ZONE_ERROR, "SDL", "SDL_GetVideoInfo failed");
retVal = false;
}
else{
displayWidth_ = videoInfo->current_w;
displayHeight_ = videoInfo->current_h;
}
if ( !config.getProperty( "horizontal", hString ) )
{
Logger::write( Logger::ZONE_ERROR, "Configuration", "Missing property \"horizontal\"" );
retVal = false;
}
else if ( hString == "stretch" )
{
windowWidth_ = displayWidth_;
}
else if ( !config.getProperty( "horizontal", windowWidth_ ) )
{
Logger::write( Logger::ZONE_ERROR, "Configuration", "Invalid property value for \"horizontal\"" );
}
}
if ( retVal )
{
if ( !config.getProperty( "vertical", vString ) )
{
Logger::write( Logger::ZONE_ERROR, "Configuration", "Missing property \"vertical\"" );
retVal = false;
}
else if ( vString == "stretch" )
{
windowHeight_ = displayHeight_;
}
else if ( !config.getProperty( "vertical", windowHeight_ ) )
{
Logger::write( Logger::ZONE_ERROR, "Configuration", "Invalid property value for \"vertical\"" );
}
}
if ( retVal && !config.getProperty( "fullscreen", fullscreen_ ) )
{
Logger::write( Logger::ZONE_ERROR, "Configuration", "Missing property: \"fullscreen\"" );
retVal = false;
}
if (retVal && fullscreen_)
{
windowFlags |= SDL_FULLSCREEN;
}
if ( retVal && !config.getProperty( "showFrame", showFrame_ ) )
{
Logger::write( Logger::ZONE_ERROR, "Configuration", "Missing property: \"showFrame\"" );
retVal = false;
}
if (retVal && !showFrame_)
{
windowFlags |= SDL_NOFRAME;
}
if ( retVal )
{
std::string fullscreenStr = fullscreen_ ? "yes" : "no";
std::stringstream ss;
ss << "Creating "<< windowWidth_ << "x" << windowHeight_ << " window (fullscreen: " << fullscreenStr << ")";
Logger::write( Logger::ZONE_INFO, "SDL", ss.str( ));
window_ = SDL_SetVideoMode(windowWidth_, windowHeight_, 32, windowFlags);
if ( window_ == NULL )
{
std::string error = SDL_GetError( );
Logger::write( Logger::ZONE_ERROR, "SDL", "SDL_SetVideoMode failed: " + error );
retVal = false;
}
/*unsigned int rmask;
unsigned int gmask;
unsigned int bmask;
unsigned int amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif*/
window_virtual_ = SDL_CreateRGBSurface(0, windowWidth_, windowHeight_, 32, 0,0,0,0);
//window_virtual_ = SDL_CreateRGBSurface(0, windowWidth_, windowHeight_, 32, rmask, gmask, bmask, amask); // colors are reversed with this !
if ( window_virtual_ == NULL )
{
std::string error = SDL_GetError( );
Logger::write( Logger::ZONE_ERROR, "SDL", "SDL_CreateRGBSurface window_virtual_ failed: " + error );
retVal = false;
}
SDL_FillRect(window_virtual_, NULL, SDL_MapRGBA(window_virtual_->format, 0, 0, 0, 0));
/*texture_copy_alpha_ = SDL_CreateRGBSurface(0, windowWidth_, windowHeight_, 32, rmask, gmask, bmask, amask);
if ( texture_copy_alpha_ == NULL )
{
std::string error = SDL_GetError( );
Logger::write( Logger::ZONE_ERROR, "SDL", "SDL_CreateRGBSurface texture_copy_alpha_ failed: " + error );
retVal = false;
}
SDL_FillRect(texture_copy_alpha_, NULL, SDL_MapRGBA(texture_copy_alpha_->format, 0, 0, 0, 0));*/
}
/*if ( retVal )
{
renderer_ = SDL_CreateRenderer( window_, -1, SDL_RENDERER_ACCELERATED );
if ( renderer_ == NULL )
{
std::string error = SDL_GetError( );
Logger::write( Logger::ZONE_ERROR, "SDL", "Create renderer failed: " + error );
retVal = false;
}
}*/
/*if ( SDL_SetHint( SDL_HINT_RENDER_SCALE_QUALITY, "1") != SDL_TRUE )
{
Logger::write( Logger::ZONE_ERROR, "SDL", "Improve scale quality. Continuing with low-quality settings." );
}*/
/*bool minimize_on_focus_loss_;
if ( config.getProperty( "minimize_on_focus_loss", minimize_on_focus_loss_ ) )
{
if ( minimize_on_focus_loss_ )
{
SDL_SetHintWithPriority( SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1", SDL_HINT_OVERRIDE );
}
else
{
SDL_SetHintWithPriority( SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE );
}
}*/
if ( retVal )
{
mutex_ = SDL_CreateMutex( );
if ( mutex_ == NULL )
{
std::string error = SDL_GetError( );
Logger::write( Logger::ZONE_ERROR, "SDL", "Mutex creation failed: " + error );
retVal = false;
}
}
if ( retVal && Mix_OpenAudio( audioRate, audioFormat, audioChannels, audioBuffers ) == -1 )
{
std::string error = Mix_GetError( );
Logger::write( Logger::ZONE_WARNING, "SDL", "Audio initialize failed: " + error );
}
return retVal;
}
// Deinitialize SDL
bool SDL::deInitialize( )
{
std::string error = SDL_GetError( );
Logger::write( Logger::ZONE_INFO, "SDL", "DeInitializing" );
Mix_CloseAudio( );
while(Mix_Init(0))
Mix_Quit();
if ( mutex_ )
{
SDL_DestroyMutex(mutex_);
mutex_ = NULL;
}
/*if ( renderer_ )
{
SDL_DestroyRenderer(renderer_);
renderer_ = NULL;
}*/
if ( window_virtual_ )
{
SDL_FreeSurface(window_virtual_);
window_virtual_ = NULL;
}
/*if ( texture_copy_alpha_ )
{
SDL_FreeSurface(texture_copy_alpha_);
texture_copy_alpha_ = NULL;
}*/
SDL_ShowCursor( SDL_TRUE );
SDL_Quit( );
return true;
}
// Get the renderer
/*SDL_Renderer* SDL::getRenderer( )
{
return renderer_;
}*/
// Get the mutex
SDL_mutex* SDL::getMutex( )
{
return mutex_;
}
// Get the window
SDL_Surface* SDL::getWindow( )
{
//return window_;
return window_virtual_;
}
/*SDL_Window* SDL::getWindow( )
{
return window_;
}*/
void SDL::SDL_Rotate_270(SDL_Surface * src, SDL_Surface * dst){
int i, j;
uint32_t *source_pixels = (uint32_t*) src->pixels;
uint32_t *dest_pixels = (uint32_t*) dst->pixels;
/// --- Checking for right pixel format ---
//MENU_DEBUG_PRINTF("Source bpb = %d, Dest bpb = %d\n", src->format->BitsPerPixel, dst->format->BitsPerPixel);
if(src->format->BitsPerPixel != 32){
printf("Error in SDL_Rotate_270, Wrong virtual_hw_surface pixel format: %d bpb, expected: uint32_t bpb\n", src->format->BitsPerPixel);
return;
}
if(dst->format->BitsPerPixel != 32){
printf("Error in SDL_Rotate_270, Wrong hw_surface pixel format: %d bpb, expected: uint32_t bpb\n", dst->format->BitsPerPixel);
return;
}
/// --- Checking if same dimensions ---
if(dst->w != src->w || dst->h != src->h){
printf("Error in SDL_Rotate_270, hw_surface (%dx%d) and virtual_hw_surface (%dx%d) have different dimensions\n",
dst->w, dst->h, src->w, src->h);
return;
}
/// --- Pixel copy and rotation (270) ---
uint32_t *cur_p_src, *cur_p_dst;
for(i=0; i<src->h; i++){
for(j=0; j<src->w; j++){
cur_p_src = source_pixels + i*src->w + j;
cur_p_dst = dest_pixels + (dst->h-1-j)*dst->w + i;
*cur_p_dst = *cur_p_src;
}
}
}
// Copy virtual window to HW window and Flip display
void SDL::renderAndFlipWindow( )
{
//SDL_BlitSurface(window_virtual_, NULL, window_, NULL);
memcpy(window_->pixels, window_virtual_->pixels, window_->h*window_->w*sizeof(uint32_t));
//SDL_Rotate_270(window_virtual_, window_);
SDL_Flip(window_);
}
Uint32 SDL::get_pixel32( SDL_Surface *surface, int x, int y )
{
//Convert the pixels to 32 bit
Uint32 *pixels = (Uint32 *)surface->pixels;
//Get the requested pixel
return pixels[ ( y * surface->w ) + x ];
}
void SDL::put_pixel32( SDL_Surface *surface, int x, int y, Uint32 pixel )
{
//Convert the pixels to 32 bit
Uint32 *pixels = (Uint32 *)surface->pixels;
//Set the pixel
pixels[ ( y * surface->w ) + x ] = pixel;
}
// Flip a surface
SDL_Surface * SDL::flip_surface( SDL_Surface *surface, int flags )
{
//Pointer to the soon to be flipped surface
SDL_Surface *flipped = NULL;
//If the image is color keyed
if( surface->flags & SDL_SRCCOLORKEY )
{
flipped = SDL_CreateRGBSurface( SDL_SWSURFACE, surface->w, surface->h, surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, 0 );
}
//Otherwise
else
{
flipped = SDL_CreateRGBSurface( SDL_SWSURFACE, surface->w, surface->h, surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask );
}
//If the surface must be locked
if( SDL_MUSTLOCK( surface ) )
{
//Lock the surface
SDL_LockSurface( surface );
}
//Go through columns
for( int x = 0, rx = flipped->w - 1; x < flipped->w; x++, rx-- )
{
//Go through rows
for( int y = 0, ry = flipped->h - 1; y < flipped->h; y++, ry-- )
{
//Get pixel
Uint32 pixel = get_pixel32( surface, x, y );
//Copy pixel
if( ( flags & FLIP_VERTICAL ) && ( flags & FLIP_HORIZONTAL ) )
{
put_pixel32( flipped, rx, ry, pixel );
}
else if( flags & FLIP_HORIZONTAL )
{
put_pixel32( flipped, rx, y, pixel );
}
else if( flags & FLIP_VERTICAL )
{
put_pixel32( flipped, x, ry, pixel );
}
}
}
//Unlock surface
if( SDL_MUSTLOCK( surface ) )
{
SDL_UnlockSurface( surface );
}
//Copy color key
if( surface->flags & SDL_SRCCOLORKEY )
{
SDL_SetColorKey( flipped, SDL_RLEACCEL | SDL_SRCCOLORKEY, surface->format->colorkey );
}
//Return flipped surface
return flipped;
}
#if 0
/// Nearest neighboor optimized with possible out of screen coordinates (for cropping)
void NNOptimized(SDL_Surface *src_surface, SDL_Surface *dst_surface, int new_w, int new_h){
/* Declare vars */
int x_ratio = (int)((src_surface->w <<16)/ new_w);
int y_ratio = (int)((src_surface->h <<16)/ new_h);
int new_w =
int x2, y2;
int i, j;
int rat;
/* Columns iterations */
for (i = 0; i < new_h; i++)
{
/* Out of bounds: h */
if(i >= dst_surface->h){
continue;
}
/* Get current lines in src and dst surfaces */
uint16_t* t = ( (uint16_t*)dst_surface->pixels + i* ((new_w > dst_surface->w)? dst_surface->w : new_w) );
y2 = ((i*y_ratio)>>16);
uint16_t* p = ( (uint16_t*)src_surface->pixels + y2*src_surface->w );
rat = 0;
/* Lines iterations */
for (j = 0; j < new_w; j++)
{
/* Out of bounds: w */
if(j>=dst_surface->w){
continue;
}
/* Get current pixel in src surface */
x2 = (rat>>16);
/* Copy src pixel in dst surface */
*t++ = p[x2];
/* Update x position in source surface */
rat += x_ratio;
}
}
}
#endif
#if 1
/// Nearest neighboor optimized with possible out of screen coordinates (for cropping)
SDL_Surface * SDL::zoomSurface(SDL_Surface *src_surface, SDL_Rect *src_rect_origin, SDL_Rect *dst_rect){
/* Declare vars */
int x_ratio;
int y_ratio;
int x2, y2;
int i, j;
int rat;
SDL_Rect srcRect;
/* Sanity checks */
if(dst_rect == NULL || src_surface == NULL){
printf("ERROR in %s, sanity check\n", __func__);
return NULL;
}
/* Sanity checks */
if( src_rect_origin == NULL){
srcRect.x = 0;
srcRect.y = 0;
srcRect.w = src_surface->w;
srcRect.h = src_surface->h;
}
else{
srcRect.x = src_rect_origin->x;
srcRect.y = src_rect_origin->y;
srcRect.w = src_rect_origin->w;
srcRect.h = src_rect_origin->h;
}
if( srcRect.w > src_surface->w){
printf("ERROR src_rect->w (%d) > src_surface->w(%d) \n", srcRect.w, src_surface->w);
srcRect.w = src_surface->w;
}
if( srcRect.h > src_surface->h){
printf("ERROR src_rect->h (%d) > src_surface->h(%d) \n", srcRect.h, src_surface->h);
srcRect.h = src_surface->h;
}
if( srcRect.x > src_surface->w){
printf("ERROR src_rect->x(%d) > src_rect->w(%d) \n", srcRect.x, srcRect.w);
return NULL;
}
if( srcRect.y > src_surface->h){
printf("ERROR src_rect->y (%d) > src_rect->h(%d) \n", srcRect.y, srcRect.h);
return NULL;
}
/*printf("zoomSurface: src_surface->w = %d, src_surface->h = %d, src_surface->BytesPerPixel = %d, src_rect = {%d, %d, %d, %d}, dst_rect = {%d, %d, %d, %d}\n",
src_surface->w, src_surface->h, src_surface->format->BytesPerPixel, src_rect->x, src_rect->y, src_rect->w, src_rect->h, dst_rect->x, dst_rect->y, dst_rect->w, dst_rect->h);*/
/* Compute zoom ratio */
x_ratio = (int)((srcRect.w <<16) / dst_rect->w);
y_ratio = (int)((srcRect.h <<16) / dst_rect->h);
/* Create new output surface */
SDL_Surface *dst_surface = SDL_CreateRGBSurface(src_surface->flags,
dst_rect->w, dst_rect->h,
src_surface->format->BitsPerPixel,
src_surface->format->Rmask, src_surface->format->Gmask,
src_surface->format->Bmask, src_surface->format->Amask);
if(dst_surface == NULL){
printf("ERROR in %s, cannot create dst_surface: %s\n", __func__, SDL_GetError());
}
/* Columns iterations */
for (i = 0; i < dst_surface->h; i++)
{
/* Get current lines in src and dst surfaces */
uint8_t* t = ( (uint8_t*) dst_surface->pixels + (i*dst_surface->w)*dst_surface->format->BytesPerPixel );
y2 = ((i*y_ratio)>>16);
uint8_t* p = ( (uint8_t*) src_surface->pixels + ((y2+srcRect.y)*src_surface->w)*src_surface->format->BytesPerPixel );
rat = srcRect.x << 16;
/* Lines iterations */
for (j = 0; j < dst_surface->w; j++)
{
/* Get current pixel in src surface */
x2 = (rat>>16);
/* Copy src pixel in dst surface */
//printf("dst_pix_off = %d, x2=%d, y2=%d, p[%d] = %d\n", t-(uint8_t*)dst_surface->pixels, x2, y2, x2, p[x2*src_surface->format->BytesPerPixel]);
memcpy(t, p+x2*src_surface->format->BytesPerPixel, dst_surface->format->BytesPerPixel);
t += dst_surface->format->BytesPerPixel;
/* Update x position in source surface */
rat += x_ratio;
}
}
/* Return new zoomed surface */
return dst_surface;
}
#endif
// Render a copy of a texture
bool SDL::renderCopy( SDL_Surface *texture, float alpha, SDL_Rect *src, SDL_Rect *dest, ViewInfo &viewInfo )
{
SDL_Surface * surface_to_blit = texture;
SDL_Surface * texture_zoomed = NULL;
bool scaling_needed;
SDL_Rect srcRect;
SDL_Rect dstRect;
SDL_Rect srcRectCopy;
SDL_Rect dstRectCopy;
double scaleX;
double scaleY;
/*printf("\nEnter renderCopy -> texture->w = %d, texture->h = %d, src->w = %d, src->h = %d, dest->w = %d, dest->h = %d, viewInfo->ContainerWidth = %d, viewInfo->ContainerHeight = %d\n",
texture->w, texture->h, src?src->w:4343, src?src->h:4343, dest?dest->w:4242, dest?dest->h:4242, static_cast<int>(viewInfo.ContainerWidth), static_cast<int>(viewInfo.ContainerHeight));
*/
dstRect.w = dest->w;
dstRect.h = dest->h;
if ( fullscreen_ )
{
dstRect.x = dest->x + (displayWidth_ - windowWidth_)/2;
dstRect.y = dest->y + (displayHeight_ - windowHeight_)/2;
}
else
{
dstRect.x = dest->x;
dstRect.y = dest->y;
}
// Create the base fields to check against the container.
if (src)
{
srcRect.x = src->x;
srcRect.y = src->y;
srcRect.w = src->w;
srcRect.h = src->h;
}
else
{
srcRect.x = 0;
srcRect.y = 0;
srcRect.w = texture->w;
srcRect.h = texture->h;
}
// Define the scale
scaleX = (dstRect.w > 0) ? static_cast<double>( srcRect.w ) / static_cast<double>( dstRect.w ) : 0.0;
scaleY = (dstRect.h > 0) ? static_cast<double>( srcRect.h ) / static_cast<double>( dstRect.h ) : 0.0;
// Make a copy
srcRectCopy.x = srcRect.x;
srcRectCopy.y = srcRect.y;
srcRectCopy.w = srcRect.w;
srcRectCopy.h = srcRect.h;
dstRectCopy.x = dstRect.x;
dstRectCopy.y = dstRect.y;
dstRectCopy.w = dstRect.w;
dstRectCopy.h = dstRect.h;
/*printf("before viewinfo remniement -> srcRectCopy->w = %d, srcRectCopy->h = %d, dstRectCopy->w = %d, dstRectCopy->h = %d, viewInfo->ContainerWidth = %f, viewInfo->ContainerHeight = %f\n",
srcRectCopy.w, srcRectCopy.h, dstRectCopy.w, dstRectCopy.h, viewInfo.ContainerWidth, viewInfo.ContainerHeight);*/
// If a container has been defined, limit the display to the container boundaries.
if ( viewInfo.ContainerWidth > 0 && viewInfo.ContainerHeight > 0 &&
dstRectCopy.w > 0 && dstRectCopy.h > 0 )
{
// Correct if the image falls to the left of the container
if ( dstRect.x < viewInfo.ContainerX )
{
dstRect.x = static_cast<int>( viewInfo.ContainerX );
dstRect.w = dstRectCopy.w + dstRectCopy.x - dstRect.x;
srcRect.x = srcRectCopy.x + srcRectCopy.w * (dstRect.x - dstRectCopy.x) / dstRectCopy.w;
}
// Correct if the image falls to the right of the container
if ( (dstRectCopy.x + dstRectCopy.w) > (viewInfo.ContainerX + viewInfo.ContainerWidth) )
{
dstRect.w = static_cast<int>( viewInfo.ContainerX + viewInfo.ContainerWidth ) - dstRect.x;
}
// Correct if the image falls to the top of the container
if ( dstRect.y < viewInfo.ContainerY )
{
dstRect.y = static_cast<int>( viewInfo.ContainerY );
dstRect.h = dstRectCopy.h + dstRectCopy.y - dstRect.y;
srcRect.y = srcRectCopy.y + srcRectCopy.h * (dstRect.y - dstRectCopy.y) / dstRectCopy.h;
}
// Correct if the image falls to the bottom of the container
if ( (dstRectCopy.y + dstRectCopy.h) > (viewInfo.ContainerY + viewInfo.ContainerHeight) )
{
dstRect.h = static_cast<int>( viewInfo.ContainerY + viewInfo.ContainerHeight ) - dstRect.y;
}
// Define source width and height
srcRect.w = static_cast<int>( dstRect.w * scaleX );
srcRect.h = static_cast<int>( dstRect.h * scaleY );
}
/* Scaling */
#define WITH_SCALING
#ifdef WITH_SCALING
scaling_needed = !dstRect.w==0 && !dstRect.h==0 && (srcRect.w != dstRect.w || srcRect.h != dstRect.h);
if(scaling_needed){
texture_zoomed = zoomSurface(texture, &srcRect, &dstRect);
if(texture_zoomed == NULL){
printf("ERROR in %s - Could not create texture_zoomed\n", __func__);
return false;
}
else{
surface_to_blit = texture_zoomed;
}
}
#endif //WITH_SCALING
/*if(texture->format->Amask){
SDL_SetAlpha( texture, 0, SDL_ALPHA_OPAQUE );
SDL_BlitSurface (texture, &srcRect, texture_copy_alpha_, &dstRect);
SDL_gfxMultiplyAlpha (texture_copy_alpha_, static_cast<char>( alpha * 255 ));
SDL_BlitSurface (texture_copy_alpha_, &dstRect, getWindow(), &dstRect);
}
else{
//SDL_SetAlpha(texture, SDL_SRCALPHA, static_cast<char>( alpha * 255 ));
SDL_gfxSetAlpha(texture, static_cast<char>( alpha * 255 ));
SDL_BlitSurface (texture, &srcRect, getWindow(), &dstRect);
}*/
/*SDL_SetAlpha(texture, SDL_SRCALPHA, static_cast<char>( alpha * 255 ));
SDL_BlitSurface (texture, &srcRect, getWindow(), &dstRect);*/
/*if(alpha){
unsigned int rmask;
unsigned int gmask;
unsigned int bmask;
unsigned int amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface * texture_tmp = SDL_CreateRGBSurface(0, texture->w, texture->h, 32, rmask, gmask, bmask, amask);
//SDL_FillRect(texture_tmp, NULL, SDL_MapRGBA(texture_tmp->format, 0, 0, 0, 0));
SDL_SetAlpha( texture, 0, SDL_ALPHA_OPAQUE );
SDL_BlitSurface (texture, NULL, texture_tmp, NULL);
SDL_gfxMultiplyAlpha (texture_tmp, static_cast<char>( alpha * 255 ));
//SDL_gfxBlitRGBA(texture_tmp, &srcRect, getWindow(), &dstRect);
SDL_BlitSurface(texture_tmp, &srcRect, getWindow(), &dstRect);
SDL_FreeSurface(texture_tmp);
}*/
/* Blit surface */
bool perform_blit = (alpha != 0) && !dstRect.w==0 && !dstRect.h==0;
if(perform_blit){
SDL_SetAlpha(surface_to_blit, SDL_SRCALPHA, static_cast<uint8_t>( alpha * 255 ));
SDL_BlitSurface(surface_to_blit, scaling_needed ? NULL : &srcRect, getWindow(), &dstRect);
}
/* Free zoomed texture */
if(texture_zoomed)
SDL_FreeSurface(texture_zoomed);
/* Reset viewInfo */
viewInfo.ContainerWidth = -1;
viewInfo.ContainerHeight = -1;
//texture = rotozoomSurfaceXY(texture, viewInfo.Angle, scaleX, scaleY, SMOOTHING_OFF);
//texture = rotozoomSurfaceXY(texture, viewInfo.Angle, 0.5, 0.5, SMOOTHING_OFF);
//double scale_x = 240/1920;
//double scale_y = 240/1080;
//texture = rotozoomSurfaceXY(texture, 0, 0.5, 0.6, SMOOTHING_ON);
/*if ( viewInfo.Reflection == "top" )
{
dstRect.h = static_cast<unsigned int>( static_cast<float>(dstRect.h ) * viewInfo.ReflectionScale);
dstRect.y = dstRect.y - dstRect.h - viewInfo.ReflectionDistance;
//SDL_SetTextureAlphaMod( texture, static_cast<char>( viewInfo.ReflectionAlpha * alpha * 255 ) );
//SDL_RenderCopyEx( getRenderer( ), texture, src, &dstRect, viewInfo.Angle, NULL, SDL_FLIP_VERTICAL );
//texture = rotozoomSurfaceXY(texture, viewInfo.Angle, scaleX, scaleY, SMOOTHING_ON);
SDL_SetAlpha( texture, 0, SDL_ALPHA_OPAQUE );
SDL_BlitSurface (texture, &srcRect, texture_copy_alpha_, &dstRect);
texture_copy_alpha_ = flip_surface(texture_copy_alpha_, FLIP_VERTICAL);
SDL_gfxMultiplyAlpha (texture_copy_alpha_, static_cast<char>( alpha * 255 ));
SDL_BlitSurface (texture_copy_alpha_, &dstRect, getWindow(), &dstRect);
}*/
/*if ( viewInfo.Reflection == "bottom" )
{
dstRect.y = dstRect.y + dstRect.h + viewInfo.ReflectionDistance;
dstRect.h = static_cast<unsigned int>( static_cast<float>(dstRect.h ) * viewInfo.ReflectionScale);
//SDL_SetTextureAlphaMod( texture, static_cast<char>( viewInfo.ReflectionAlpha * alpha * 255 ) );
//SDL_RenderCopyEx( getRenderer( ), texture, src, &dstRect, viewInfo.Angle, NULL, SDL_FLIP_VERTICAL );
SDL_SetAlpha(texture, SDL_SRCALPHA, static_cast<char>( alpha * 255 ));
//texture = flip_surface(texture, FLIP_VERTICAL);
//texture = rotozoomSurfaceXY(texture, viewInfo.Angle, scaleX, scaleY, SMOOTHING_ON);
SDL_BlitSurface(texture, src, getWindow(), &dstRect);
}
if ( viewInfo.Reflection == "left" )
{
dstRect.w = static_cast<unsigned int>( static_cast<float>(dstRect.w ) * viewInfo.ReflectionScale);
dstRect.x = dstRect.x - dstRect.w - viewInfo.ReflectionDistance;
//SDL_SetTextureAlphaMod( texture, static_cast<char>( viewInfo.ReflectionAlpha * alpha * 255 ) );
//SDL_RenderCopyEx( getRenderer( ), texture, src, &dstRect, viewInfo.Angle, NULL, SDL_FLIP_HORIZONTAL );
SDL_SetAlpha(texture, SDL_SRCALPHA, static_cast<char>( alpha * 255 ));
//texture = flip_surface(texture, FLIP_HORIZONTAL);
//texture = rotozoomSurfaceXY(texture, viewInfo.Angle, scaleX, scaleY, SMOOTHING_ON);
SDL_BlitSurface(texture, src, getWindow(), &dstRect);
}
if ( viewInfo.Reflection == "right" )
{
dstRect.x = dstRect.x + dstRect.w + viewInfo.ReflectionDistance;
dstRect.w = static_cast<unsigned int>( static_cast<float>(dstRect.w ) * viewInfo.ReflectionScale);
//SDL_SetTextureAlphaMod( texture, static_cast<char>( viewInfo.ReflectionAlpha * alpha * 255 ) );
//SDL_RenderCopyEx( getRenderer( ), texture, src, &dstRect, viewInfo.Angle, NULL, SDL_FLIP_HORIZONTAL );
SDL_SetAlpha(texture, SDL_SRCALPHA, static_cast<char>( alpha * 255 ));
//texture = flip_surface(texture, FLIP_HORIZONTAL);
//texture = rotozoomSurfaceXY(texture, viewInfo.Angle, scaleX, scaleY, SMOOTHING_ON);
SDL_BlitSurface(texture, src, getWindow(), &dstRect);
}*/
return true;
}