2015-08-06 14:15:46 -05:00

100 lines
2.7 KiB
C++

/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <vector>
#include "../../SDL.h"
#include "../MenuNotifierInterface.h"
#include "../ViewInfo.h"
#include "../Animate/Tween.h"
#include "../Animate/AnimationEvents.h"
#include "../../Collection/Item.h"
class Component
{
public:
Component();
Component(const Component &copy);
virtual ~Component();
virtual void freeGraphicsMemory();
virtual void allocateGraphicsMemory();
virtual void launchEnter() {}
virtual void launchExit() {}
void triggerEnterEvent();
void triggerExitEvent();
void triggerMenuEnterEvent(int menuIndex = -1);
void triggerMenuExitEvent(int menuIndex = -1);
void triggerMenuScrollEvent();
void triggerHighlightEvent(Item *selectedItem);
void triggerPlaylistChangeEvent(std::string name);
bool isIdle();
bool isHidden();
bool isWaiting();
bool isMenuScrolling();
virtual void update(float dt);
virtual void draw();
void setTweens(AnimationEvents *set);
void forceIdle();
ViewInfo baseViewInfo;
std::string collectionName;
bool scrollActive;
protected:
Item *getSelectedItem();
enum AnimationState
{
IDLE,
ENTER,
HIGHLIGHT_EXIT,
HIGHLIGHT_WAIT,
HIGHLIGHT_ENTER,
EXIT,
MENU_ENTER,
MENU_SCROLL,
MENU_EXIT,
HIDDEN
};
AnimationState currentAnimationState;
bool enterRequested;
bool exitRequested;
bool menuEnterRequested;
int menuEnterIndex;
bool menuScrollRequested;
bool menuExitRequested;
int menuExitIndex;
bool newItemSelected;
bool playlistChanged;
std::string playlistName;
bool highlightExitComplete;
bool newItemSelectedSinceEnter;
private:
bool animate(bool loop);
bool tweenSequencingComplete();
AnimationEvents *tweens_;
Animation *currentTweens_;
Item *selectedItem_;
SDL_Texture *backgroundTexture_;
unsigned int currentTweenIndex_;
bool currentTweenComplete_;
float elapsedTweenTime_;
};