95 lines
2.5 KiB
C++

/* This file is part of RetroFE.
*
* RetroFE is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RetroFE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Image.h"
#include "../ViewInfo.h"
#include "../../SDL.h"
#include "../../Utility/Log.h"
#include <SDL2/SDL_image.h>
Image::Image(std::string file, std::string altFile, Page &p)
: Component(p)
, texture_(NULL)
, file_(file)
, altFile_(altFile)
{
allocateGraphicsMemory();
}
Image::~Image()
{
freeGraphicsMemory();
}
void Image::freeGraphicsMemory()
{
Component::freeGraphicsMemory();
SDL_LockMutex(SDL::getMutex());
if (texture_ != NULL)
{
SDL_DestroyTexture(texture_);
texture_ = NULL;
}
SDL_UnlockMutex(SDL::getMutex());
}
void Image::allocateGraphicsMemory()
{
int width;
int height;
if(!texture_)
{
SDL_LockMutex(SDL::getMutex());
texture_ = IMG_LoadTexture(SDL::getRenderer(), file_.c_str());
if (!texture_ && altFile_ != "")
{
texture_ = IMG_LoadTexture(SDL::getRenderer(), altFile_.c_str());
}
if (texture_ != NULL)
{
SDL_SetTextureBlendMode(texture_, SDL_BLENDMODE_BLEND);
SDL_QueryTexture(texture_, NULL, NULL, &width, &height);
baseViewInfo.ImageWidth = width;
baseViewInfo.ImageHeight = height;
}
SDL_UnlockMutex(SDL::getMutex());
}
Component::allocateGraphicsMemory();
}
void Image::draw()
{
Component::draw();
if(texture_)
{
SDL_Rect rect;
rect.x = static_cast<int>(baseViewInfo.XRelativeToOrigin());
rect.y = static_cast<int>(baseViewInfo.YRelativeToOrigin());
rect.h = static_cast<int>(baseViewInfo.ScaledHeight());
rect.w = static_cast<int>(baseViewInfo.ScaledWidth());
SDL::renderCopy(texture_, baseViewInfo.Alpha, NULL, &rect, baseViewInfo, page.getScaleX(), page.getScaleY());
}
}