mirror of
https://github.com/FunKey-Project/RetroFE.git
synced 2025-12-24 23:58:53 +01:00
876 lines
20 KiB
C++
876 lines
20 KiB
C++
/* This file is part of RetroFE.
|
|
*
|
|
* RetroFE is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* RetroFE is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with RetroFE. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Page.h"
|
|
#include "ComponentItemBinding.h"
|
|
#include "Component/Component.h"
|
|
#include "../Collection/CollectionInfo.h"
|
|
#include "Component/Text.h"
|
|
#include "../Utility/Log.h"
|
|
#include "Component/ScrollingList.h"
|
|
#include "../Sound/Sound.h"
|
|
#include "ComponentItemBindingBuilder.h"
|
|
#include <algorithm>
|
|
#include <sstream>
|
|
|
|
Page::Page(Configuration &config)
|
|
: config_(config)
|
|
, activeMenu_(NULL)
|
|
, menuDepth_(0)
|
|
, scrollActive_(false)
|
|
, selectedItem_(NULL)
|
|
, textStatusComponent_(NULL)
|
|
, loadSoundChunk_(NULL)
|
|
, unloadSoundChunk_(NULL)
|
|
, highlightSoundChunk_(NULL)
|
|
, selectSoundChunk_(NULL)
|
|
, minShowTime_(0)
|
|
{
|
|
}
|
|
|
|
Page::~Page()
|
|
{
|
|
}
|
|
|
|
|
|
void Page::DeInitialize()
|
|
{
|
|
MenuVector_T::iterator it = menus_.begin();
|
|
while(it != menus_.end())
|
|
{
|
|
ScrollingList *menu = *it;
|
|
menu->removeComponentForNotifications(this);
|
|
menus_.erase(it);
|
|
delete menu;
|
|
it = menus_.begin();
|
|
}
|
|
|
|
for(unsigned int i = 0; i < sizeof(LayerComponents)/sizeof(LayerComponents[0]); ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
delete *it;
|
|
}
|
|
|
|
LayerComponents[i].clear();
|
|
}
|
|
|
|
|
|
if(loadSoundChunk_)
|
|
{
|
|
delete loadSoundChunk_;
|
|
loadSoundChunk_ = NULL;
|
|
}
|
|
|
|
if(unloadSoundChunk_)
|
|
{
|
|
delete unloadSoundChunk_;
|
|
unloadSoundChunk_ = NULL;
|
|
}
|
|
|
|
|
|
if(highlightSoundChunk_)
|
|
{
|
|
delete highlightSoundChunk_;
|
|
highlightSoundChunk_ = NULL;
|
|
}
|
|
|
|
if(selectSoundChunk_)
|
|
{
|
|
delete selectSoundChunk_;
|
|
selectSoundChunk_ = NULL;
|
|
}
|
|
CollectionVector_T::iterator itc = collections_.begin();
|
|
|
|
while(itc != collections_.end())
|
|
{
|
|
itc->collection->Save();
|
|
|
|
if(itc->collection)
|
|
{
|
|
delete itc->collection;
|
|
}
|
|
collections_.erase(itc);
|
|
itc = collections_.begin();
|
|
}
|
|
}
|
|
|
|
|
|
bool Page::isMenusFull()
|
|
{
|
|
return (menuDepth_ > menus_.size());
|
|
}
|
|
|
|
void Page::setLoadSound(Sound *chunk)
|
|
{
|
|
loadSoundChunk_ = chunk;
|
|
}
|
|
void Page::setUnloadSound(Sound *chunk)
|
|
{
|
|
unloadSoundChunk_ = chunk;
|
|
}
|
|
void Page::setHighlightSound(Sound *chunk)
|
|
{
|
|
highlightSoundChunk_ = chunk;
|
|
}
|
|
void Page::setSelectSound(Sound *chunk)
|
|
{
|
|
selectSoundChunk_ = chunk;
|
|
}
|
|
|
|
|
|
void Page::onNewItemSelected(Item *item)
|
|
{
|
|
selectedItem_ = item;
|
|
|
|
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
|
|
{
|
|
ScrollingList *menu = *it;
|
|
menu->setNewItemSelected();
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->setNewItemSelected();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void Page::pushMenu(ScrollingList *s)
|
|
{
|
|
menus_.push_back(s);
|
|
|
|
if(s)
|
|
{
|
|
s->addComponentForNotifications(this);
|
|
}
|
|
}
|
|
|
|
unsigned int Page::getMenuDepth()
|
|
{
|
|
return menuDepth_;
|
|
}
|
|
|
|
void Page::setStatusTextComponent(Text *t)
|
|
{
|
|
textStatusComponent_ = t;
|
|
}
|
|
|
|
bool Page::addComponent(Component *c)
|
|
{
|
|
bool retVal = false;
|
|
|
|
unsigned int layer = c->baseViewInfo.Layer;
|
|
|
|
|
|
if(layer < NUM_LAYERS)
|
|
{
|
|
LayerComponents[layer].push_back(c);
|
|
|
|
retVal = true;
|
|
}
|
|
else
|
|
{
|
|
std::stringstream ss;
|
|
ss << "Component layer too large Layer: " << layer;
|
|
Logger::write(Logger::ZONE_ERROR, "Page", ss.str());
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
bool Page::isMenuIdle()
|
|
{
|
|
bool idle = true;
|
|
|
|
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
|
|
{
|
|
ScrollingList *menu = *it;
|
|
|
|
if(!menu->isIdle())
|
|
{
|
|
idle = false;
|
|
break;
|
|
}
|
|
}
|
|
return idle;
|
|
}
|
|
|
|
bool Page::isIdle()
|
|
{
|
|
bool idle = isMenuIdle();
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS && idle; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end() && idle; ++it)
|
|
{
|
|
idle = (*it)->isIdle();
|
|
}
|
|
}
|
|
|
|
return idle;
|
|
}
|
|
|
|
|
|
void Page::start()
|
|
{
|
|
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
|
|
{
|
|
ScrollingList *menu = *it;
|
|
menu->triggerEvent( "enter" );
|
|
}
|
|
|
|
if(loadSoundChunk_)
|
|
{
|
|
loadSoundChunk_->play();
|
|
}
|
|
|
|
startComponents();
|
|
}
|
|
|
|
|
|
void Page::startComponents()
|
|
{
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->triggerEvent( "enter" );
|
|
}
|
|
}
|
|
}
|
|
|
|
void Page::stop()
|
|
{
|
|
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
|
|
{
|
|
ScrollingList *menu = *it;
|
|
menu->triggerEvent( "exit" );
|
|
}
|
|
|
|
if(unloadSoundChunk_)
|
|
{
|
|
unloadSoundChunk_->play();
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->triggerEvent( "exit" );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Page::setNewItemSelected()
|
|
{
|
|
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->setNewItemSelected();
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->setNewItemSelected();
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
Item *Page::getSelectedItem()
|
|
{
|
|
return selectedItem_;
|
|
}
|
|
|
|
Item *Page::getSelectedItem(int offset)
|
|
{
|
|
return activeMenu_->getItemByOffset(offset);
|
|
}
|
|
|
|
|
|
void Page::removeSelectedItem()
|
|
{
|
|
/*
|
|
//todo: change method to RemoveItem() and pass in SelectedItem
|
|
if(Menu)
|
|
{
|
|
Menu->RemoveSelectedItem();
|
|
}
|
|
*/
|
|
selectedItem_ = NULL;
|
|
|
|
}
|
|
|
|
void Page::setScrollOffsetIndex(unsigned int i)
|
|
{
|
|
if(!activeMenu_) return;
|
|
|
|
activeMenu_->setScrollOffsetIndex(i);
|
|
}
|
|
|
|
unsigned int Page::getScrollOffsetIndex()
|
|
{
|
|
if(!activeMenu_) return -1;
|
|
|
|
return activeMenu_->getScrollOffsetIndex();
|
|
}
|
|
|
|
void Page::setMinShowTime(float value)
|
|
{
|
|
minShowTime_ = value;
|
|
}
|
|
|
|
float Page::getMinShowTime()
|
|
{
|
|
return minShowTime_;
|
|
}
|
|
|
|
void Page::playlistChange()
|
|
{
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->setPlaylist(playlist_->first);
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->setPlaylist(playlist_->first);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Page::highlightEnter()
|
|
{
|
|
Item *item = selectedItem_;
|
|
|
|
if(!item) return;
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->triggerEvent( "highlightEnter", menuDepth_ - 1 );
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->triggerEvent( "highlightEnter", menuDepth_ - 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Page::highlightExit()
|
|
{
|
|
Item *item = selectedItem_;
|
|
|
|
if(!item) return;
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->triggerEvent( "highlightExit", menuDepth_ - 1 );
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->triggerEvent( "highlightExit", menuDepth_ - 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Page::setScrolling(ScrollDirection direction)
|
|
{
|
|
ScrollingList::ScrollDirection menuDirection;
|
|
bool prevScrollActive = scrollActive_;
|
|
|
|
switch(direction)
|
|
{
|
|
case ScrollDirectionForward:
|
|
menuDirection = ScrollingList::ScrollDirectionForward;
|
|
scrollActive_ = true;
|
|
break;
|
|
case ScrollDirectionBack:
|
|
menuDirection = ScrollingList::ScrollDirectionBack;
|
|
scrollActive_ = true;
|
|
break;
|
|
case ScrollDirectionIdle:
|
|
default:
|
|
menuDirection = ScrollingList::ScrollDirectionIdle;
|
|
scrollActive_ = false;
|
|
break;
|
|
}
|
|
|
|
if(!prevScrollActive && scrollActive_ && highlightSoundChunk_)
|
|
{
|
|
highlightSoundChunk_->play();
|
|
}
|
|
|
|
|
|
activeMenu_->setScrollDirection(menuDirection);
|
|
}
|
|
|
|
bool Page::isHorizontalScroll()
|
|
{
|
|
if(!activeMenu_) { return false; }
|
|
|
|
return activeMenu_->horizontalScroll;
|
|
}
|
|
|
|
void Page::pageScroll(ScrollDirection direction)
|
|
{
|
|
if(activeMenu_)
|
|
{
|
|
if(direction == ScrollDirectionForward)
|
|
{
|
|
activeMenu_->pageDown();
|
|
}
|
|
if(direction == ScrollDirectionBack)
|
|
{
|
|
activeMenu_->pageUp();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Page::selectRandom()
|
|
{
|
|
if(activeMenu_) activeMenu_->random();
|
|
}
|
|
|
|
void Page::letterScroll(ScrollDirection direction)
|
|
{
|
|
if(activeMenu_)
|
|
{
|
|
if(direction == ScrollDirectionForward)
|
|
{
|
|
activeMenu_->letterDown();
|
|
}
|
|
if(direction == ScrollDirectionBack)
|
|
{
|
|
activeMenu_->letterUp();
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned int Page::getCollectionSize()
|
|
{
|
|
return activeMenu_->getSize();
|
|
}
|
|
|
|
unsigned int Page::getSelectedIndex()
|
|
{
|
|
return activeMenu_->getSelectedIndex();
|
|
}
|
|
|
|
|
|
bool Page::pushCollection(CollectionInfo *collection)
|
|
{
|
|
|
|
// grow the menu as needed
|
|
if(menus_.size() >= menuDepth_ && activeMenu_)
|
|
{
|
|
activeMenu_ = new ScrollingList(*activeMenu_);
|
|
pushMenu(activeMenu_);
|
|
}
|
|
|
|
activeMenu_ = menus_[menuDepth_];
|
|
activeMenu_->collectionName = collection->name;
|
|
activeMenu_->setItems(&collection->items);
|
|
|
|
// build the collection info instance
|
|
MenuInfo_S info;
|
|
info.collection = collection;
|
|
info.menu = activeMenu_;
|
|
info.playlist = collection->playlists.begin();
|
|
info.queueDelete = false;
|
|
collections_.push_back(info);
|
|
|
|
playlist_ = info.playlist;
|
|
playlistChange();
|
|
|
|
if(menuDepth_ < menus_.size())
|
|
{
|
|
menuDepth_++;
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->collectionName = collection->name;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Page::popCollection()
|
|
{
|
|
|
|
if(!activeMenu_) return false;
|
|
if(menuDepth_ <= 1) return false;
|
|
if(collections_.size() <= 1) return false;
|
|
|
|
// queue the collection for deletion
|
|
MenuInfo_S *info = &collections_.back();
|
|
info->queueDelete = true;
|
|
deleteCollections_.push_back(*info);
|
|
|
|
// get the next collection off of the stack
|
|
collections_.pop_back();
|
|
info = &collections_.back();
|
|
playlist_ = info->playlist;
|
|
playlistChange();
|
|
|
|
menuDepth_--;
|
|
activeMenu_ = menus_[menuDepth_ - 1];
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->collectionName = info->collection->name;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Page::enterMenu()
|
|
{
|
|
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->triggerMenuEnterEvent( menuDepth_ - 1 );
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->triggerEvent( "menuEnter", menuDepth_ - 1 );
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void Page::exitMenu()
|
|
{
|
|
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->triggerMenuExitEvent( menuDepth_ - 1 );
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->triggerEvent( "menuExit", menuDepth_ - 1 );
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
std::string Page::getPlaylistName()
|
|
{
|
|
return playlist_->first;
|
|
}
|
|
|
|
|
|
void Page::nextPlaylist()
|
|
{
|
|
MenuInfo_S &info = collections_.back();
|
|
info.collection->Save();
|
|
unsigned int numlists = info.collection->playlists.size();
|
|
|
|
for(unsigned int i = 0; i <= numlists; ++i)
|
|
{
|
|
playlist_++;
|
|
// wrap
|
|
if(playlist_ == info.collection->playlists.end()) playlist_ = info.collection->playlists.begin();
|
|
|
|
// find the first playlist
|
|
if(playlist_->second->size() != 0) break;
|
|
}
|
|
|
|
activeMenu_->setItems(playlist_->second);
|
|
activeMenu_->triggerMenuEnterEvent();
|
|
playlistChange();
|
|
}
|
|
|
|
void Page::selectPlaylist(std::string playlist)
|
|
{
|
|
MenuInfo_S &info = collections_.back();
|
|
info.collection->Save();
|
|
unsigned int numlists = info.collection->playlists.size();
|
|
|
|
// Store current playlist
|
|
CollectionInfo::Playlists_T::iterator playlist_store = playlist_;
|
|
|
|
for(unsigned int i = 0; i <= numlists; ++i)
|
|
{
|
|
playlist_++;
|
|
// wrap
|
|
if(playlist_ == info.collection->playlists.end()) playlist_ = info.collection->playlists.begin();
|
|
|
|
// find the first playlist
|
|
if(playlist_->second->size() != 0 && playlist_->first == playlist) break;
|
|
}
|
|
|
|
// Do not change playlist if it does not exist or if it's empty
|
|
if ( playlist_->second->size() == 0 || playlist_->first != playlist)
|
|
playlist_ = playlist_store;
|
|
|
|
activeMenu_->setItems(playlist_->second);
|
|
activeMenu_->triggerMenuEnterEvent();
|
|
playlistChange();
|
|
}
|
|
|
|
void Page::update(float dt)
|
|
{
|
|
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
|
|
{
|
|
ScrollingList *menu = *it;
|
|
|
|
menu->update(dt);
|
|
}
|
|
|
|
if(textStatusComponent_)
|
|
{
|
|
std::string status;
|
|
config_.setProperty("status", status);
|
|
textStatusComponent_->setText(status);
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
if(*it) (*it)->update(dt);
|
|
}
|
|
}
|
|
|
|
// many nodes still have handles on the collection info. We need to delete
|
|
// them once everything is done using them
|
|
std::list<MenuInfo_S>::iterator del = deleteCollections_.begin();
|
|
|
|
while(del != deleteCollections_.end())
|
|
{
|
|
MenuInfo_S &info = *del;
|
|
if(info.queueDelete && info.menu && info.menu->isIdle())
|
|
{
|
|
std::list<MenuInfo_S>::iterator next = del;
|
|
++next;
|
|
|
|
if(info.collection)
|
|
{
|
|
info.collection->Save();
|
|
delete info.collection;
|
|
}
|
|
deleteCollections_.erase(del);
|
|
del = next;
|
|
}
|
|
else
|
|
{
|
|
++del;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Page::draw()
|
|
{
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
if(*it && (*it)->baseViewInfo.Layer == i) (*it)->draw();
|
|
}
|
|
|
|
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
|
|
{
|
|
ScrollingList *menu = *it;
|
|
menu->draw(i);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Page::removePlaylist()
|
|
{
|
|
if(!selectedItem_) return;
|
|
if(!selectedItem_->leaf) return;
|
|
|
|
MenuInfo_S &info = collections_.back();
|
|
CollectionInfo *collection = info.collection;
|
|
|
|
std::vector<Item *> *items = collection->playlists["favorites"];
|
|
std::vector<Item *>::iterator it = std::find(items->begin(), items->end(), selectedItem_);
|
|
|
|
if(it != items->end())
|
|
{
|
|
items->erase(it);
|
|
collection->saveRequest = true;
|
|
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->deallocateSpritePoints();
|
|
activeMenu_->allocateSpritePoints();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Page::addPlaylist()
|
|
{
|
|
if(!selectedItem_) return;
|
|
if(!selectedItem_->leaf) return;
|
|
|
|
MenuInfo_S &info = collections_.back();
|
|
CollectionInfo *collection = info.collection;
|
|
|
|
std::vector<Item *> *items = collection->playlists["favorites"];
|
|
if(playlist_->first != "favorites" && std::find(items->begin(), items->end(), selectedItem_) == items->end())
|
|
{
|
|
items->push_back(selectedItem_);
|
|
collection->saveRequest = true;
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->deallocateSpritePoints();
|
|
activeMenu_->allocateSpritePoints();
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string Page::getCollectionName()
|
|
{
|
|
if(collections_.size() == 0) return "";
|
|
|
|
MenuInfo_S &info = collections_.back();
|
|
return info.collection->name;
|
|
|
|
}
|
|
|
|
void Page::freeGraphicsMemory()
|
|
{
|
|
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
|
|
{
|
|
ScrollingList *menu = *it;
|
|
menu->freeGraphicsMemory();
|
|
}
|
|
|
|
if(loadSoundChunk_) loadSoundChunk_->free();
|
|
if(unloadSoundChunk_) unloadSoundChunk_->free();
|
|
if(highlightSoundChunk_) highlightSoundChunk_->free();
|
|
if(selectSoundChunk_) selectSoundChunk_->free();
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->freeGraphicsMemory();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Page::allocateGraphicsMemory()
|
|
{
|
|
Logger::write(Logger::ZONE_DEBUG, "Page", "Allocating graphics memory");
|
|
|
|
for(MenuVector_T::iterator it = menus_.begin(); it != menus_.end(); it++)
|
|
{
|
|
ScrollingList *menu = *it;
|
|
|
|
menu->allocateGraphicsMemory();
|
|
}
|
|
|
|
if(loadSoundChunk_) loadSoundChunk_->allocate();
|
|
if(unloadSoundChunk_) unloadSoundChunk_->allocate();
|
|
if(highlightSoundChunk_) highlightSoundChunk_->allocate();
|
|
if(selectSoundChunk_) selectSoundChunk_->allocate();
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->allocateGraphicsMemory();
|
|
}
|
|
}
|
|
Logger::write(Logger::ZONE_DEBUG, "Page", "Allocate graphics memory complete");
|
|
}
|
|
|
|
void Page::launchEnter()
|
|
{
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->launchEnter();
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->launchEnter();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Page::launchExit()
|
|
{
|
|
if(activeMenu_)
|
|
{
|
|
activeMenu_->launchExit();
|
|
}
|
|
|
|
for(unsigned int i = 0; i < NUM_LAYERS; ++i)
|
|
{
|
|
for(std::vector<Component *>::iterator it = LayerComponents[i].begin(); it != LayerComponents[i].end(); ++it)
|
|
{
|
|
(*it)->launchExit();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Page::resetMenuItems()
|
|
{
|
|
activeMenu_->deallocateSpritePoints();
|
|
activeMenu_->allocateSpritePoints();
|
|
}
|
|
|
|
|
|
bool Page::isMenuScrolling()
|
|
{
|
|
return scrollActive_;
|
|
}
|