Merge pull request #39 from lentillog/bug/sram-crash

Fixed crash on loading sram game after a game with no sram
This commit is contained in:
Twinaphex
2016-10-05 03:30:47 +02:00
committed by GitHub

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@@ -877,6 +877,22 @@ static const char *find_bios(int *region, const char *cd_fname)
return NULL;
}
static void sram_reset()
{
SRam.data = NULL;
SRam.start = 0;
SRam.end = 0;
SRam.flags = '\0';
SRam.unused2 = '\0';
SRam.changed = '\0' ;
SRam.eeprom_type = '\0';
SRam.unused3 = '\0';
SRam.eeprom_bit_cl = '\0';
SRam.eeprom_bit_in = '\0';
SRam.eeprom_bit_out = '\0';
SRam.size = 0;
}
bool retro_load_game(const struct retro_game_info *info)
{
enum media_type_e media_type;
@@ -933,6 +949,8 @@ bool retro_load_game(const struct retro_game_info *info)
{ 0 },
};
sram_reset();
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) {
if (log_cb)