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https://github.com/FunKey-Project/picodrive-irixxxx.git
synced 2026-03-25 13:22:50 +01:00
get rid of some CamelCase names
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@712 be3aeb3a-fb24-0410-a615-afba39da0efa
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@@ -331,8 +331,8 @@ static void TargetEpocGameL()
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if (PicoAHW & PAHW_MCD) PicoCDBufferFree();
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// save SRAM
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if ((currentConfig.EmuOpt & EOPT_USE_SRAM) && SRam.changed) {
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emu_SaveLoadGame(0, 1);
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if ((currentConfig.EmuOpt & EOPT_EN_SRAM) && SRam.changed) {
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emu_save_load_game(0, 1);
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SRam.changed = 0;
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}
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CPolledActiveScheduler::Instance()->Schedule();
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@@ -346,7 +346,7 @@ static void TargetEpocGameL()
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}
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else if(gamestate == PGS_ReloadRom)
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{
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loadrom_result = emu_ReloadRom(loadrom_fname);
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loadrom_result = emu_reload_rom(loadrom_fname);
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pico_was_reset = 1;
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if (loadrom_result)
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gamestate = PGS_Running;
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@@ -379,7 +379,7 @@ static void TargetEpocGameL()
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User::After(150000);
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}
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emu_WriteConfig(0);
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emu_write_config(0);
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CGameWindow::FreeResources();
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} else if(gamestate == PGS_Quit) {
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break;
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@@ -853,7 +853,7 @@ void CGameWindow::RunEvents(TUint32 which)
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if(PsndOut) gameAudio->Pause(); // this may take a while, so we pause sound output
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vidDrawNotice((which & 0x1000) ? "LOADING@GAME" : "SAVING@GAME");
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emu_SaveLoadGame(which & 0x1000, 0);
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emu_save_load_game(which & 0x1000, 0);
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if(PsndOut) PsndOut = gameAudio->ResumeL();
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reset_timing = 1;
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