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frontend: eliminate osd_text dupes
not only dupe code is bad, it's crasing too
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@@ -129,6 +129,8 @@ void emu_text_out16(int x, int y, const char *text);
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void emu_text_out8_rot (int x, int y, const char *text);
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void emu_text_out16_rot(int x, int y, const char *text);
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void emu_osd_text16(int x, int y, const char *text);
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void emu_make_path(char *buff, const char *end, int size);
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void emu_update_input(void);
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void emu_get_game_name(char *str150);
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