kub
6c1128b15e
vdp rendering, layer drawing optimisation
2020-10-07 20:07:13 +02:00
kub
6068fec0d6
vdp rendering, cleanup and optimisation
2020-10-04 23:10:10 +02:00
kub
442094d589
vdp rendering, fixes and optimisations
2020-09-30 19:31:41 +02:00
kub
4b58eab850
vdp rendering, fix window with mixed prio tiles
2020-09-25 21:16:44 +02:00
kub
45a2c9a6fa
vdp rendering, fix sprite masking and interlace layer priority
2020-09-21 18:10:35 +02:00
kub
13d7d48bff
vdp rendering, fix highlight op on shadow
2020-09-18 00:18:59 +02:00
kub
4c26f9faf6
vdp, optimisation for 8bit renderers
2020-08-04 22:24:56 +02:00
kub
c61e2232d1
sms mode 4, fix 8 bit renderer code
2020-07-25 23:58:57 +02:00
Alberto Fustinoni
7704fdc876
Fixed MSVC compilation, VFS
2020-08-14 17:03:28 +09:00
kub
c976348664
vdp rendering, bugfix for overlapping high prio sprites
2020-07-04 14:49:30 +02:00
kub
f003b9965e
add copyright stuff to substantially changed files
2020-07-04 14:49:30 +02:00
kub
07b86136c4
vdp rendering, sprite caching optimization
2020-07-04 14:49:30 +02:00
kub
05a7e6f4fb
vdp rendering fixes
2020-07-04 14:49:29 +02:00
kub
4a45cd8127
vdp rendering fixes (debug register, vscroll) for overdrive 2
2020-07-04 14:49:29 +02:00
kub
c2af49368c
vdp rendering improvements
2020-07-04 14:49:29 +02:00
kub
bef6e53491
vdp rendering, tiny improvement
2020-07-04 14:49:29 +02:00
kub
e7fec045a7
vdp sprite rendering fixes
2020-07-04 14:49:29 +02:00
kub
51d29ec555
improved hi prio sprite rendering speed
2020-07-04 14:49:29 +02:00
kub
da1793b705
bugfix for ARM asm sprite rendering
2020-07-04 14:49:29 +02:00
kub
b2176c9d41
vdp sprite handling improvement (SAT cache)
2020-07-04 14:49:29 +02:00
kub
96e5e8af08
vdp rendering fixes
2020-07-04 14:49:29 +02:00
kub
9c1d9b17ce
added debug reg sprite plane support (fixes some issues in overdrive 2 demo)
2020-07-04 14:49:28 +02:00
kub
ffc5179571
sprite rendering improvements for masking and limit edge cases
2020-07-04 14:49:28 +02:00
kub
f98ab2655d
cleanup and microoptimizations in SH2 hw handling
2020-07-04 14:49:27 +02:00
kub
69c6012a8f
some drawing code C optimisations
2020-07-04 14:49:27 +02:00
kub
77569b214f
speed improvement and fixes for 32x ARM asm draw
2020-07-04 14:49:26 +02:00
kub
8cfd88aac5
reworked palette and buffer handling due to some 32X bugs
2020-07-04 14:49:25 +02:00
Francisco Javier Trujillo Mata
b98041b145
Apply proper color correction
2019-02-02 01:46:42 +01:00
notaz
b4691dd2d0
fix DrawSpritesHiAS
2018-02-22 23:10:25 +01:00
twinaphex
df23f00306
Buildfox for PSP libretro
2017-11-07 01:30:40 +01:00
notaz
93f9619ed8
rearrange globals
...
scripted find/replace
gives slightly better code on ARM, less unnecessary asm,
~400 bytes saved
2017-10-20 12:21:09 +03:00
notaz
24aab4da73
let it build on msvc
...
supposedly for the original XBox?
2017-10-14 21:28:24 +03:00
notaz
cf07a88d6e
fix cell scroll drawing
2017-10-14 00:53:08 +03:00
notaz
88fd63ad10
split memories away from Pico
...
saves ~3k of code on ARM because Pico no longer crosses ldr limit
2017-10-14 00:53:08 +03:00
notaz
4aedc59300
drop unmaintained mips code
...
can always be brought back if anyone has proof it's faster
2017-10-12 02:56:11 +03:00
notaz
e42a47e208
some more risky timing changes
...
But should be closer to the real thing.
Let's see what this will break...
2017-10-12 02:54:41 +03:00
notaz
e0bcb7a90d
some support for vdp debug reg
2017-10-03 00:41:13 +03:00
notaz
1a08dec0e0
simplify tile drawing
...
cuts away 1126 bytes of code on x86
2017-10-03 00:41:13 +03:00
notaz
eced019098
scroll size improvement
2017-10-03 00:41:13 +03:00
notaz
6d8782a1f9
don't miss the sprite check
...
DrawAllSprites depends on HighLnSpr, so prepare in DrawAllSprites was a
bad idea as lots of things may have changed
2017-10-03 00:40:37 +03:00
notaz
98a2714234
eliminate texrels, part 3
2017-08-06 22:25:26 +03:00
notaz
99bdfd31b8
eliminate texrels (wip2)
2017-08-06 19:23:20 +03:00
notaz
ea38612fad
eliminate texrels (wip)
2017-08-06 18:18:29 +03:00
notaz
bc38f4d24f
remove some dead code
2017-08-06 02:22:12 +03:00
notaz
b26701370b
fix blank line increment
2013-09-06 03:37:05 +03:00
notaz
be7867d875
draw: fix mistake from 9c9cda8c3
2013-08-16 02:42:56 +03:00
notaz
b7d64dbdb7
tune flip calls and frame setup
...
for pandora, mostly
2013-07-28 23:28:53 +03:00
notaz
9c9cda8c39
get rid of port_config.h
2013-07-28 03:05:10 +03:00
notaz
41946d7023
minor drawing code cleanup
2013-07-28 00:49:35 +03:00
notaz
cff531af94
clarify PicoDrive's license
...
- PicoDrive was originally released by fDave with simple
"free for non-commercial use / For commercial use, separate licencing
terms must be obtained" license and I kept it in my releases.
- in 2011, fDave re-released his code (same that I used as base
many years ago) dual licensed with GPLv2 and MAME licenses:
https://code.google.com/p/cyclone68000/
Based on the above I now proclaim that the whole source code is licensed
under the MAME license as more elaborate form of "for non-commercial use".
If that raises any doubt, I announce that all my modifications (which
is the vast majority of code by now) is licensed under the MAME license,
as it reads in COPYING file in this commit.
This does not affect ym2612.c/sn76496.c that were MAME licensed already
from the beginning.
2013-06-26 03:07:07 +03:00