Files
picodrive-irixxxx/platform/libretro/libretro_core_options.h
2019-07-31 01:34:11 +02:00

520 lines
14 KiB
C

#ifndef LIBRETRO_CORE_OPTIONS_H__
#define LIBRETRO_CORE_OPTIONS_H__
#include <stdlib.h>
#include <string.h>
#include <libretro.h>
#include <retro_inline.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
********************************
* Core Option Definitions
********************************
*/
/* RETRO_LANGUAGE_ENGLISH */
/* Default language:
* - All other languages must include the same keys and values
* - Will be used as a fallback in the event that frontend language
* is not available
* - Will be used as a fallback for any missing entries in
* frontend language definition */
struct retro_core_option_definition option_defs_us[] = {
{
"picodrive_input1",
"Input device 1",
"Choose which kind of controller is plugged in slot 1.",
{
{ "3 button pad", NULL },
{ "6 button pad", NULL },
{ "None", NULL },
{ NULL, NULL },
},
"3 button pad"
},
{
"picodrive_input2",
"Input device 2",
"Choose which kind of controller is plugged in slot 2.",
{
{ "3 button pad", NULL },
{ "6 button pad", NULL },
{ "None", NULL },
{ NULL, NULL },
},
"3 button pad"
},
{
"picodrive_sprlim",
"No sprite limit",
"Enable this to remove the sprite limit.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"picodrive_ramcart",
"MegaCD RAM cart",
"Emulate a MegaCD RAM cart, used for save game data.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"picodrive_region",
"Region",
"Force a specific region.",
{
{ "Auto", NULL },
{ "Japan NTSC", NULL },
{ "Japan PAL", NULL },
{ "US", NULL },
{ "Europe", NULL },
{ NULL, NULL },
},
"Auto"
},
{
"picodrive_aspect",
"Core-provided aspect ratio",
"Choose the core-provided aspect ratio. RetroArch's aspect ratio must be set to Core provided in the Video settings.",
{
{ "PAR", NULL },
{ "4/3", NULL },
{ "CRT", NULL },
{ NULL, NULL },
},
"PAR"
},
{
"picodrive_overscan",
"Show Overscan",
"Crop out the potentially random glitchy video output that would have been hidden by the bezel around the edge of a standard-definition television screen.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"picodrive_overclk68k",
"68K Overclock",
"Overclock the emulated 68K chip.",
{
{ "disabled", NULL },
{ "+25%", NULL },
{ "+50%", NULL },
{ "+75%", NULL },
{ "+100%", NULL },
{ "+200%", NULL },
{ "+400%", NULL },
{ NULL, NULL },
},
"disabled"
},
#ifdef DRC_SH2
{
"picodrive_drc",
"Dynamic recompilers",
"Enable dynamic recompilers which help to improve performance. Less accurate than interpreter CPU cores, but much faster.",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL },
},
"enabled"
},
#endif
{
"picodrive_audio_filter",
"Audio filter",
"Enable a low pass audio filter to better simulate the characteristic sound of a Model 1 Genesis. This option is ignored when running Master System and PICO titles. Only the Genesis and its add-on hardware (Sega CD, 32X) employed a physical low pass filter.",
{
{ "disabled", NULL },
{ "low-pass", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"picodrive_lowpass_range",
"Low-pass filter %",
"Specify the cut-off frequency of the audio low pass filter. A higher value increases the perceived 'strength' of the filter, since a wider range of the high frequency spectrum is attenuated.",
{
{ "5", NULL },
{ "10", NULL },
{ "15", NULL },
{ "20", NULL },
{ "25", NULL },
{ "30", NULL },
{ "35", NULL },
{ "40", NULL },
{ "45", NULL },
{ "50", NULL },
{ "55", NULL },
{ "60", NULL },
{ "65", NULL },
{ "70", NULL },
{ "75", NULL },
{ "80", NULL },
{ "85", NULL },
{ "90", NULL },
{ "95", NULL },
{ NULL, NULL },
},
"60"
},
{ NULL, NULL, NULL, {{0}}, NULL },
};
/* RETRO_LANGUAGE_JAPANESE */
/* RETRO_LANGUAGE_FRENCH */
struct retro_core_option_definition option_defs_fr[] = {
{
"pokemini_video_scale",
"Échelle vidéo (redémarrer)",
"Définir le facteur d'échelle vidéo interne. L'augmentation du facteur d'échelle améliore l'apparence du filtre LCD interne «Matrice de Points».",
{
{ NULL, NULL }, /* Scale factors do not require translation */
},
NULL
},
{
"pokemini_lcdfilter",
"Filtre LCD",
"Sélectionnez le filtre d'écran interne. «Matrice de Points» produit un effet LCD qui imite le matériel réel. Les filtres LCD sont désactivés lorsque «Échelle vidéo» est défini sur «1x».",
{
{ "dotmatrix", "Matrice de Points" },
{ "scanline", "Lignes de Balayage" },
{ "none", "Aucun" },
{ NULL, NULL },
},
NULL
},
{
"pokemini_lcdmode",
"Mode LCD",
"Spécifiez les caractéristiques de reproduction 'couleur' en niveaux de gris de l'affichage à cristaux liquides émulé. «Analogique» imite le matériel réel. «2 Nuances» supprime les images fantômes, mais provoque un scintillement dans la plupart des jeux.",
{
{ "analog", "Analogique" },
{ "3shades", "3 Nuances" },
{ "2shades", "2 Nuances" },
{ NULL, NULL },
},
NULL
},
{
"pokemini_lcdcontrast",
"Contraste LCD",
"Réglez le niveau de contraste de l'écran à cristaux liquides émulé.",
{
{ NULL, NULL }, /* Numbers do not require translation */
},
NULL
},
{
"pokemini_lcdbright",
"Luminosité de l'écran LCD",
"Définissez le décalage de luminosité de l'affichage à cristaux liquides émulé.",
{
{ NULL, NULL }, /* Numbers do not require translation */
},
NULL
},
{
"pokemini_palette",
"Palette",
"Spécifiez la palette utilisée pour 'coloriser' l'affichage à cristaux liquides émulé. «Défaut» imite le matériel réel.",
{
{ "Default", "Défaut" },
{ "Old", "Vieux" },
{ "Monochrome", "Noir et Blanc" },
{ "Green", "Vert" },
{ "Green Vector", "Vert Inversé" },
{ "Red", "Rouge" },
{ "Red Vector", "Rouge Inversé" },
{ "Blue LCD", "LCD Bleu" },
{ "LEDBacklight", "Rétro-éclairage LED" },
{ "Girl Power", "Pouvoir des Filles" },
{ "Blue", "Bleu" },
{ "Blue Vector", "Bleu Inversé" },
{ "Sepia", "Sépia" },
{ "Monochrome Vector", "Noir et Blanc Inversé" },
{ NULL, NULL },
},
NULL
},
{
"pokemini_piezofilter",
"Filtre Piézo",
"Utilisez un filtre audio pour simuler les caractéristiques du haut-parleur piézoélectrique du Pokemon Mini.",
{
{ NULL, NULL }, /* enabled/disabled strings do not require translation */
},
NULL
},
{
"pokemini_rumblelvl",
"Niveau de Rumble (écran + contrôleur)",
"Spécifiez l'ampleur de l'effet de retour de force, à la fois virtuel et physique.",
{
{ NULL, NULL }, /* Numbers do not require translation */
},
NULL
},
{
"pokemini_controller_rumble",
"Contrôleur Rumble",
"Activer l'effet de retour de force physique via le roulement du contrôleur.",
{
{ NULL, NULL }, /* enabled/disabled strings do not require translation */
},
NULL
},
{
"pokemini_screen_shake",
"Secousse de l'écran",
"Activez l'effet de retour de force virtuel en 'secouant' l'écran.",
{
{ NULL, NULL }, /* enabled/disabled strings do not require translation */
},
NULL
},
{ NULL, NULL, NULL, {{0}}, NULL },
};
/* RETRO_LANGUAGE_SPANISH */
/* RETRO_LANGUAGE_GERMAN */
/* RETRO_LANGUAGE_ITALIAN */
/* RETRO_LANGUAGE_DUTCH */
/* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
/* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
/* RETRO_LANGUAGE_RUSSIAN */
/* RETRO_LANGUAGE_KOREAN */
/* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
/* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
/* RETRO_LANGUAGE_ESPERANTO */
/* RETRO_LANGUAGE_POLISH */
/* RETRO_LANGUAGE_VIETNAMESE */
/* RETRO_LANGUAGE_ARABIC */
/* RETRO_LANGUAGE_GREEK */
/* RETRO_LANGUAGE_TURKISH */
/*
********************************
* Language Mapping
********************************
*/
struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
NULL, /* RETRO_LANGUAGE_JAPANESE */
NULL, /* RETRO_LANGUAGE_FRENCH */
NULL, /* RETRO_LANGUAGE_SPANISH */
NULL, /* RETRO_LANGUAGE_GERMAN */
NULL, /* RETRO_LANGUAGE_ITALIAN */
NULL, /* RETRO_LANGUAGE_DUTCH */
NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
NULL, /* RETRO_LANGUAGE_RUSSIAN */
NULL, /* RETRO_LANGUAGE_KOREAN */
NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
NULL, /* RETRO_LANGUAGE_ESPERANTO */
NULL, /* RETRO_LANGUAGE_POLISH */
NULL, /* RETRO_LANGUAGE_VIETNAMESE */
NULL, /* RETRO_LANGUAGE_ARABIC */
NULL, /* RETRO_LANGUAGE_GREEK */
NULL, /* RETRO_LANGUAGE_TURKISH */
};
/*
********************************
* Functions
********************************
*/
/* Handles configuration/setting of core options.
* Should only be called inside retro_set_environment().
* > We place the function body in the header to avoid the
* necessity of adding more .c files (i.e. want this to
* be as painless as possible for core devs)
*/
static INLINE void libretro_set_core_options(retro_environment_t environ_cb)
{
unsigned version = 0;
if (!environ_cb)
return;
if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version == 1))
{
struct retro_core_options_intl core_options_intl;
unsigned language = 0;
core_options_intl.us = option_defs_us;
core_options_intl.local = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
core_options_intl.local = option_defs_intl[language];
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
}
else
{
size_t i;
size_t num_options = 0;
struct retro_variable *variables = NULL;
char **values_buf = NULL;
/* Determine number of options */
while (true)
{
if (option_defs_us[num_options].key)
num_options++;
else
break;
}
/* Allocate arrays */
variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable));
values_buf = (char **)calloc(num_options, sizeof(char *));
if (!variables || !values_buf)
goto error;
/* Copy parameters from option_defs_us array */
for (i = 0; i < num_options; i++)
{
const char *key = option_defs_us[i].key;
const char *desc = option_defs_us[i].desc;
const char *default_value = option_defs_us[i].default_value;
struct retro_core_option_value *values = option_defs_us[i].values;
size_t buf_len = 3;
size_t default_index = 0;
values_buf[i] = NULL;
if (desc)
{
size_t num_values = 0;
/* Determine number of values */
while (true)
{
if (values[num_values].value)
{
/* Check if this is the default value */
if (default_value)
if (strcmp(values[num_values].value, default_value) == 0)
default_index = num_values;
buf_len += strlen(values[num_values].value);
num_values++;
}
else
break;
}
/* Build values string */
if (num_values > 1)
{
size_t j;
buf_len += num_values - 1;
buf_len += strlen(desc);
values_buf[i] = (char *)calloc(buf_len, sizeof(char));
if (!values_buf[i])
goto error;
strcpy(values_buf[i], desc);
strcat(values_buf[i], "; ");
/* Default value goes first */
strcat(values_buf[i], values[default_index].value);
/* Add remaining values */
for (j = 0; j < num_values; j++)
{
if (j != default_index)
{
strcat(values_buf[i], "|");
strcat(values_buf[i], values[j].value);
}
}
}
}
variables[i].key = key;
variables[i].value = values_buf[i];
}
/* Set variables */
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
error:
/* Clean up */
if (values_buf)
{
for (i = 0; i < num_options; i++)
{
if (values_buf[i])
{
free(values_buf[i]);
values_buf[i] = NULL;
}
}
free(values_buf);
values_buf = NULL;
}
if (variables)
{
free(variables);
variables = NULL;
}
}
}
#ifdef __cplusplus
}
#endif
#endif