Draw pixel command may not store pixel count properly.

Added a note in the documentation about that.
This commit is contained in:
Godzil 2022-11-17 21:06:35 +00:00
parent 4208cb915d
commit 2fdda6abc9

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@ -53,6 +53,15 @@ V
- `F0 0A 14 01 34 40`: 1 pixel at [13;16] - `F0 0A 14 01 34 40`: 1 pixel at [13;16]
- `F0 0A 11 05 30 4C 66 66`: 5 pixels at [12;19], [13;19], [14;19], [15;19], [16;19] - `F0 0A 11 05 30 4C 66 66`: 5 pixels at [12;19], [13;19], [14;19], [15;19], [16;19]
#### Note
Some of the files stored in the device seems to not store the right value for pixel count,
but when counting they have not more than 255 pixels, so it's a bit unclear why. Need more investigation on that.
Also it is unknown at the moment what happen if there are more than 255 pixels in one stroke, which is technically
possible as 32x32 pixel = 1024.
> After some test, well it seems drawing too many pixel in one stroke do crash the art board :-)
### F1: drawLine ### F1: drawLine