Add transformation to objects.
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@@ -17,10 +17,13 @@ Intersect Sphere::intersect(Ray r)
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{
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Intersect ret;
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double a, b, c, discriminant;
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Tuple sphere_to_ray = r.origin - Point(0, 0, 0);
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a = r.direction.dot(r.direction);
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b = 2 * r.direction.dot(sphere_to_ray);
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Ray transRay = this->invTransform(r);
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Tuple sphere_to_ray = transRay.origin - Point(0, 0, 0);
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a = transRay.direction.dot(transRay.direction);
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b = 2 * transRay.direction.dot(sphere_to_ray);
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c = sphere_to_ray.dot(sphere_to_ray) - 1;
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discriminant = b * b - 4 * a * c;
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