Add 3 new type of object: Sphere, Object and Intersect.
Add Intersect object as a way to report where a ray intersect another object and which one it is. Add an Object base class for all object that can be rendered. Add the Sphere object.
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28
source/include/intersect.h
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28
source/include/intersect.h
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersect header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_INTERSECT_H
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#define DORAYME_INTERSECT_H
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#include <stdint.h>
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#include <intersection.h>
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class Intersect
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{
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private:
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Intersection **list;
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uint32_t num;
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uint32_t allocated;
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public:
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Intersect();
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void add(Intersection *i);
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int count() { return this->num; };
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Intersection *operator[](const int p) { return this->list[p]; }
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};
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#endif //DORAYME_INTERSECT_H
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43
source/include/intersection.h
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43
source/include/intersection.h
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersection header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_INTERSECTION_H
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#define DORAYME_INTERSECTION_H
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#include <stdlib.h>
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class Object;
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struct Intersection
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{
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double t;
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Object *object;
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};
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static Intersection *newIntersection(double t, Object *object)
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{
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Intersection *ret = (Intersection *)calloc(sizeof(Intersection), 1);
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if (ret != nullptr)
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{
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ret->t = t;
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ret->object = object;
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}
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return ret;
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}
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static void freeIntersection(Intersection *i)
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{
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if ( i != nullptr )
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{
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free(i);
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}
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}
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#endif //DORAYME_INTERSECTION_H
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24
source/include/object.h
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24
source/include/object.h
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Object header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_OBJECT_H
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#define DORAYME_OBJECT_H
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class Object;
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#include <ray.h>
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#include <intersect.h>
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/* Base class for all object that can be presented in the world */
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class Object
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{
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public:
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virtual Intersect intersect(Ray r);
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};
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#endif //DORAYME_OBJECT_H
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23
source/include/sphere.h
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23
source/include/sphere.h
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Sphere header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_SPHERE_H
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#define DORAYME_SPHERE_H
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#include <object.h>
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#include <ray.h>
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#include <intersect.h>
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class Sphere : public Object
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{
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public:
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/* All sphere are at (0, 0, 0) and radius 1*/
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virtual Intersect intersect(Ray r);
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};
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#endif //DORAYME_SPHERE_H
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