Add 3 new type of object: Sphere, Object and Intersect.

Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
This commit is contained in:
Godzil
2020-02-17 11:16:20 +00:00
parent 8faf1db3be
commit 01a0de09ab
11 changed files with 323 additions and 4 deletions

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/*
* DoRayMe - a quick and dirty Raytracer
* Intersect header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_INTERSECT_H
#define DORAYME_INTERSECT_H
#include <stdint.h>
#include <intersection.h>
class Intersect
{
private:
Intersection **list;
uint32_t num;
uint32_t allocated;
public:
Intersect();
void add(Intersection *i);
int count() { return this->num; };
Intersection *operator[](const int p) { return this->list[p]; }
};
#endif //DORAYME_INTERSECT_H

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/*
* DoRayMe - a quick and dirty Raytracer
* Intersection header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_INTERSECTION_H
#define DORAYME_INTERSECTION_H
#include <stdlib.h>
class Object;
struct Intersection
{
double t;
Object *object;
};
static Intersection *newIntersection(double t, Object *object)
{
Intersection *ret = (Intersection *)calloc(sizeof(Intersection), 1);
if (ret != nullptr)
{
ret->t = t;
ret->object = object;
}
return ret;
}
static void freeIntersection(Intersection *i)
{
if ( i != nullptr )
{
free(i);
}
}
#endif //DORAYME_INTERSECTION_H

24
source/include/object.h Normal file
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/*
* DoRayMe - a quick and dirty Raytracer
* Object header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_OBJECT_H
#define DORAYME_OBJECT_H
class Object;
#include <ray.h>
#include <intersect.h>
/* Base class for all object that can be presented in the world */
class Object
{
public:
virtual Intersect intersect(Ray r);
};
#endif //DORAYME_OBJECT_H

23
source/include/sphere.h Normal file
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/*
* DoRayMe - a quick and dirty Raytracer
* Sphere header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_SPHERE_H
#define DORAYME_SPHERE_H
#include <object.h>
#include <ray.h>
#include <intersect.h>
class Sphere : public Object
{
public:
/* All sphere are at (0, 0, 0) and radius 1*/
virtual Intersect intersect(Ray r);
};
#endif //DORAYME_SPHERE_H