Add 3 new type of object: Sphere, Object and Intersect.
Add Intersect object as a way to report where a ray intersect another object and which one it is. Add an Object base class for all object that can be rendered. Add the Sphere object.
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28
source/include/intersect.h
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28
source/include/intersect.h
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Intersect header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_INTERSECT_H
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#define DORAYME_INTERSECT_H
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#include <stdint.h>
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#include <intersection.h>
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class Intersect
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{
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private:
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Intersection **list;
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uint32_t num;
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uint32_t allocated;
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public:
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Intersect();
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void add(Intersection *i);
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int count() { return this->num; };
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Intersection *operator[](const int p) { return this->list[p]; }
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};
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#endif //DORAYME_INTERSECT_H
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