Add 3 new type of object: Sphere, Object and Intersect.

Add Intersect object as a way to report where a ray intersect another object and which one it is.
Add an Object base class for all object that can be rendered.
Add the Sphere object.
This commit is contained in:
Godzil
2020-02-17 11:16:20 +00:00
parent 8faf1db3be
commit 01a0de09ab
11 changed files with 323 additions and 4 deletions

30
source/intersect.cpp Normal file
View File

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/*
* DoRayMe - a quick and dirty Raytracer
* Intersect implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <stdlib.h>
#include <intersect.h>
#define MIN_ALLOC (2)
Intersect::Intersect()
{
this->allocated = MIN_ALLOC;
this->list = (Intersection **)calloc(sizeof(Object *), MIN_ALLOC);
this->num = 0;
}
void Intersect::add(Intersection *i)
{
if ((this->num + 1) < this->allocated)
{
this->allocated *= 2;
this->list = (Intersection **)realloc(this->list, sizeof(Object *) * this->allocated);
}
this->list[this->num++] = i;
}