Continue working work optimiser.

This commit is contained in:
Godzil
2020-03-11 19:35:08 +00:00
parent 420203e95d
commit 0aa949c60b
6 changed files with 263 additions and 8 deletions

View File

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/*
* DoRayMe - a quick and dirty Raytracer
* Octree world optimiser implementation
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <worldoptimiser.h>
void OctreeOptimisation::makeTree(Group *leaf)
{
/* Let's take the bounding box of the root */
BoundingBox rootBB = leaf->getBounds();
/* Take the mid value for each axes */
double midX = (rootBB.max.x - rootBB.min.x) / 2.0 + rootBB.min.x;
double midY = (rootBB.max.y - rootBB.min.y) / 2.0 + rootBB.min.y;
double midZ = (rootBB.max.z - rootBB.min.z) / 2.0 + rootBB.min.z;
BoundingBox QuadrantBB[8];
int quadrantIdx;
Group *Quadrants[8];
int i;
if (leaf->getObjectCount() > 4)
{
/* Split the main bounding box into 8 boxes */
QuadrantBB[0] | rootBB.min;
QuadrantBB[0] | Point(midX, midY, midZ);
QuadrantBB[1] | Point(midX, rootBB.min.y, rootBB.min.z);
QuadrantBB[1] | Point(rootBB.max.x, midY, midZ);
QuadrantBB[2] | Point(rootBB.min.x, midY, rootBB.min.z);
QuadrantBB[2] | Point(midX, rootBB.max.y, midZ);
QuadrantBB[3] | Point(midX, midY, rootBB.min.z);
QuadrantBB[3] | Point(rootBB.max.x, rootBB.max.y, midZ);
QuadrantBB[4] | Point(rootBB.min.x, midY, midZ);
QuadrantBB[4] | Point(midX, rootBB.max.y, rootBB.max.z);
QuadrantBB[5] | Point(midX, midY, midZ);
QuadrantBB[5] | rootBB.max;
QuadrantBB[6] | Point(rootBB.min.x, rootBB.min.y, midZ);
QuadrantBB[6] | Point(midX, midY, rootBB.max.z);
QuadrantBB[7] | Point(midX, rootBB.min.y, midZ);
QuadrantBB[7] | Point(rootBB.max.x, midY, rootBB.max.z);
for (quadrantIdx = 0 ; quadrantIdx < 8 ; quadrantIdx++)
{
Quadrants[quadrantIdx] = nullptr;
}
for (i = 0 ; i < leaf->getObjectCount(); i++)
{
Shape *shp = leaf->getObject(i);
if ((shp->getType() != Shape::GROUP) && (shp->getType() != Shape::OBJFILE))
{
BoundingBox objBB = shp->getBounds();
for (quadrantIdx = 0 ; quadrantIdx < 8 ; quadrantIdx++)
{
if (QuadrantBB[quadrantIdx].fitsIn(objBB))
{
if (Quadrants[quadrantIdx] == nullptr)
{
char name[32];
snprintf(name, 32, "Quadrant %d", quadrantIdx);
Quadrants[quadrantIdx] = new Group(name);
}
Quadrants[quadrantIdx]->addObject(shp);
leaf->removeObject(shp);
i -= 1;
break;
}
}
}
else
{
leaf->removeObject(shp);
/* No cleanup for now, it's bad, I know */
//delete shp;
i -= 1;
}
}
/* Now add the quadrant to the root and recurse in it */
for (quadrantIdx = 0 ; quadrantIdx < 8 ; quadrantIdx++)
{
if (Quadrants[quadrantIdx] != nullptr)
{
this->makeTree(Quadrants[quadrantIdx]);
leaf->addObject(Quadrants[quadrantIdx]);
}
}
}
}
void OctreeOptimisation::run()
{
/* First let's clear our hands */
this->moveInfiniteObjects();
/* Then let's have some fun! */
this->moveAllObjects();
/* Now.. The fun start ! */
makeTree(this->root);
}