Added planar mapping

This commit is contained in:
Godzil
2020-03-04 13:35:09 +00:00
parent 5bbd036fc5
commit 107b612130
6 changed files with 105 additions and 1 deletions

View File

@@ -84,4 +84,7 @@ With jitter:
**Bonus chapter - Texture mapping** **Bonus chapter - Texture mapping**
Spherical mapping: Spherical mapping:
![Spherical mapping](output/uvmap_checkeredsphere.png) ![Spherical mapping](output/uvmap_checkeredsphere.png)
Planar mapping:
![Planar mapping](output/uvmap_checkeredplane.png)

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

View File

@@ -66,6 +66,11 @@ public:
v = 1 - phi / M_PI; v = 1 - phi / M_PI;
} }
static void planarMap(Tuple point, double &u, double &v) {
u = fmod(point.x, 1);
v = fmod(point.z, 1);
}
Colour patternAt(Tuple point) Colour patternAt(Tuple point)
{ {
double u,v; double u,v;
@@ -75,6 +80,9 @@ public:
case SPHERICAL_MAP: case SPHERICAL_MAP:
this->sphericalMap(point, u, v); this->sphericalMap(point, u, v);
break; break;
case PLANAR_MAP:
this->planarMap(point, u, v);
break;
} }
return this->pattern->uvPatternAt(u, v); return this->pattern->uvPatternAt(u, v);

View File

@@ -77,6 +77,9 @@ target_sources(christmasball_render PRIVATE christmasball_render.cpp)
add_executable(uvmap_checkeredsphere) add_executable(uvmap_checkeredsphere)
target_sources(uvmap_checkeredsphere PRIVATE uvmap_checkeredsphere.cpp) target_sources(uvmap_checkeredsphere PRIVATE uvmap_checkeredsphere.cpp)
add_executable(uvmap_checkeredplane)
target_sources(uvmap_checkeredplane PRIVATE uvmap_checkeredplane.cpp)
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>) add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>) add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>) add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
@@ -91,6 +94,7 @@ add_test(NAME Chapter13_ConeBonus COMMAND $<TARGET_FILE:ch13_cone>)
add_test(NAME Chapter14_Test COMMAND $<TARGET_FILE:ch14_test>) add_test(NAME Chapter14_Test COMMAND $<TARGET_FILE:ch14_test>)
add_test(NAME AreaLight_Test COMMAND $<TARGET_FILE:arealight_test>) add_test(NAME AreaLight_Test COMMAND $<TARGET_FILE:arealight_test>)
add_test(NAME UVMap_CheckeredSphere COMMAND $<TARGET_FILE:uvmap_checkeredsphere>) add_test(NAME UVMap_CheckeredSphere COMMAND $<TARGET_FILE:uvmap_checkeredsphere>)
add_test(NAME UVMap_CheckeredPlane COMMAND $<TARGET_FILE:uvmap_checkeredplane>)
add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>) add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>)
add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>) add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>)
add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>) add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>)

View File

@@ -351,4 +351,40 @@ TEST(PatternTest, Using_a_texture_map_with_a_spherical_map)
Colour ret = tm.patternAt(testList[i]); Colour ret = tm.patternAt(testList[i]);
EXPECT_EQ(ret, testResults[i]); EXPECT_EQ(ret, testResults[i]);
} }
}
TEST(PatternTest, Using_a_planar_mapping_on_a_3d_point)
{
Point testList[] = {
Point(0.25, 0.0, 0.5),
Point(0.25, 0.0, -0.25),
Point(0.25, 0.5, -0.25),
Point(1.25, 0.0, 0.5),
Point(0.25, 0.0, -1.75),
Point(1.00, 0.0, -1.0),
Point(0.00, 0.0, 0.0),
};
double testResults[][2] {
{0.25, 0.50},
{0.25, 0.75},
{0.25, 0.75},
{0.25, 0.50},
{0.25, 0.25},
{0.00, 0.00},
{0.00, 0.00},
};
int testCount = sizeof(testList)/sizeof((testList)[0]);
int i;
TextureMap tm = TextureMap(PLANAR_MAP, nullptr);
for(i = 0; i < testCount; i++)
{
double u, v;
tm.planarMap(testList[i], u, v);
ASSERT_TRUE(double_equal(u, testResults[i][0]));
ASSERT_TRUE(double_equal(v, testResults[i][1]));
}
} }

View File

@@ -0,0 +1,53 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Render test for chapter 10
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <sphere.h>
#include <plane.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <pattern.h>
#include <texturemap.h>
#include <uv_checkers.h>
#include <transformation.h>
int main()
{
World w = World();
Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
w.addLight(&light);
Plane sp = Plane();
UVCheckers checkers = UVCheckers(2, 2, Colour(0, 0.5, 0), Colour(1, 1, 1));
TextureMap tm = TextureMap(PLANAR_MAP, &checkers);
sp.material.pattern = &tm;
sp.material.ambient = 0.1;
sp.material.specular = 0;
sp.material.diffuse = 0.9;
w.addObject(&sp);
/* Set the camera */
Camera camera = Camera(400, 400, 0.5);
camera.setTransform(viewTransform(Point(1, 2, -5),
Point(0, 0, 0),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w);
image.SaveAsPNG("uvmap_checkeredplane.png");
return 0;
}