Add jitter to area light and example render of it.
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README.md
39
README.md
@@ -14,60 +14,69 @@ It is writen in C++ with no STL and use [LodePNG](https://github.com/lvandeve/lo
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Examples outputs
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----------------
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From chapter 05 - Sphere intersections:
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**From chapter 05 - Sphere intersections:**
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From Chapter 06 - Phong shading:
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**From Chapter 06 - Phong shading:**
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From Chapter 07 - World / Camera / Scenes:
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**From Chapter 07 - World / Camera / Scenes:**
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From Chapter 08 - Shadows:
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**From Chapter 08 - Shadows:**
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From Chapter 09 - Planes:
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**From Chapter 09 - Planes:**
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From Chapter 10 - Patterns:
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**From Chapter 10 - Patterns:**
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From Chapter 11 - Reflections, Transparency & Refractions
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**From Chapter 11 - Reflections, Transparency & Refractions:**
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Bonus: Zooming on a reflective ball:
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Zooming on a reflection on that ball:
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From Chapter 12 - Cubes:
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**From Chapter 12 - Cubes:**
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From Chapter 13 - Cylinders:
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**From Chapter 13 - Cylinders:**
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Bonus:
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From Chapter 14 - Groups & Bounding boxes
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**From Chapter 14 - Groups & Bounding boxes:**
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Bonus (from the forum):
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**Bonus (from the forum):**
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[Merry Christmas](https://forum.raytracerchallenge.com/thread/16/merry-christmas-scene-description)
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(about 1min render time using OpenMP on a 2.6Ghz Core i7 3720QM)
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Bonus chapter - Soft shadow / Area light
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**Bonus chapter - Soft shadow / Area light**
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Without jitter:
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With jitter:
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