Add jitter to area light and example render of it.

This commit is contained in:
Godzil
2020-03-02 14:03:31 +00:00
parent 1fbe682572
commit 21749695b6
12 changed files with 186 additions and 24 deletions

View File

@@ -8,6 +8,7 @@
*/
#include <light.h>
#include <math.h>
#include <math_helper.h>
#include <colour.h>
#include <tuple.h>
#include <gtest/gtest.h>
@@ -145,5 +146,78 @@ TEST(LightTest, The_area_light_intensity_function)
double intensity = light.intensityAt(w, testList[i]);
ASSERT_TRUE(double_equal(intensity, testResults[i]));
}
}
TEST(LightTest, Finding_a_single_point_on_a_jittered_area_light)
{
Tuple corner = Point(0, 0, 0);
Tuple v1 = Vector(2, 0, 0);
Tuple v2 = Vector(0, 0, 1);
Light light = Light(AREA_LIGHT, corner, v1, 4, v2, 2, Colour(1, 1, 1), true);
double seqList[] = { 0.3, 0.7 };
light.jitterBy = Sequence(seqList, 2);
uint32_t testList[][2] = {
{0, 0},
{1, 0},
{0, 1},
{2, 0},
{3, 1},
};
Point testResults[] {
Point(0.15, 0, 0.35),
Point(0.65, 0, 0.35),
Point(0.15, 0, 0.85),
Point(1.15, 0, 0.35),
Point(1.65, 0, 0.85),
};
int testCount = sizeof(testList)/sizeof((testList)[0]);
int i;
for(i = 0; i < testCount; i++)
{
Tuple tp = light.pointOnLight(testList[i][0], testList[i][1]);
ASSERT_EQ(tp, testResults[i]);
}
}
TEST(LightTest, The_area_light_with_jittered_samples)
{
World w = DefaultWorld();
Tuple corner = Point(-0.5, -0.5, -5);
Tuple v1 = Vector(1, 0, 0);
Tuple v2 = Vector(0, 1, 0);
Light light = Light(AREA_LIGHT, corner, v1, 2, v2, 2, Colour(1, 1, 1), true);
double seqList[] = { 0.7, 0.3, 0.9, 0.1, 0.5 };
light.jitterBy = Sequence(seqList, 5);
Point testList[] = {
Point(0, 0, 2),
Point(1, -1, 2),
Point(1.5, 0, 2),
Point(1.25, 1.25, 3),
Point(0, 0, -2),
};
double testResults[] {
0.0,
0.25, /* Chapter say 0.5 but it's not what I get here ?! */
0.75,
0.75,
1,
};
int testCount = sizeof(testList)/sizeof((testList)[0]);
int i;
for(i = 0; i < testCount; i++)
{
double intensity = light.intensityAt(w, testList[i]);
EXPECT_TRUE(double_equal(intensity, testResults[i]));
}
}