Boundingboxes should be ready.
Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
This commit is contained in:
@@ -11,11 +11,96 @@
|
||||
|
||||
struct BoundingBox
|
||||
{
|
||||
private:
|
||||
bool isReset;
|
||||
|
||||
public:
|
||||
Tuple min;
|
||||
Tuple max;
|
||||
|
||||
BoundingBox() : min(-0, -0, -0), max(0, 0, 0) { };
|
||||
BoundingBox(Tuple min, Tuple max) : min(min), max(max) { };
|
||||
BoundingBox() : min(INFINITY, INFINITY, INFINITY, 1.0), max(-INFINITY, -INFINITY, -INFINITY, 1.0), isReset(true) { };
|
||||
BoundingBox(Tuple min, Tuple max) : min(min), max(max), isReset(false) { };
|
||||
|
||||
void operator|(const BoundingBox &b) {
|
||||
isReset = false;
|
||||
|
||||
if (this->min.x > b.min.x) { this->min.x = b.min.x; }
|
||||
if (this->min.y > b.min.y) { this->min.y = b.min.y; }
|
||||
if (this->min.z > b.min.z) { this->min.z = b.min.z; }
|
||||
|
||||
if (this->max.x < b.max.x) { this->max.x = b.max.x; }
|
||||
if (this->max.y < b.max.y) { this->max.y = b.max.y; }
|
||||
if (this->max.z < b.max.z) { this->max.z = b.max.z; }
|
||||
}
|
||||
|
||||
bool haveFiniteBounds() { return this->min.isRepresentable() && this->max.isRepresentable(); };
|
||||
|
||||
bool fitsIn(const BoundingBox &other) {
|
||||
bool fits = true;
|
||||
|
||||
if (this->min.x > other.min.x) { fits = false; }
|
||||
if (this->min.y > other.min.y) { fits = false; }
|
||||
if (this->min.z > other.min.z) { fits = false; }
|
||||
|
||||
if (this->max.x < other.max.x) { fits = false; }
|
||||
if (this->max.y < other.max.y) { fits = false; }
|
||||
if (this->max.z < other.max.z) { fits = false; }
|
||||
|
||||
return fits;
|
||||
}
|
||||
|
||||
void checkAxis(double axeOrigin, double axeDirection, double xMin, double xMax, double *axeMin, double *axeMax)
|
||||
{
|
||||
double tMinNumerator = (xMin - axeOrigin);
|
||||
double tMaxNumerator = (xMax - axeOrigin);
|
||||
|
||||
if (fabs(axeDirection) >= getEpsilon())
|
||||
{
|
||||
*axeMin = tMinNumerator / axeDirection;
|
||||
*axeMax = tMaxNumerator / axeDirection;
|
||||
}
|
||||
else
|
||||
{
|
||||
*axeMin = tMinNumerator * INFINITY;
|
||||
*axeMax = tMaxNumerator * INFINITY;
|
||||
}
|
||||
|
||||
if (*axeMin > *axeMax)
|
||||
{
|
||||
double swap = *axeMax;
|
||||
*axeMax = *axeMin;
|
||||
*axeMin = swap;
|
||||
}
|
||||
}
|
||||
|
||||
void reset()
|
||||
{
|
||||
this->isReset = true;
|
||||
min.x = min.y = min.z = INFINITY;
|
||||
max.x = max.y = max.z = -INFINITY;
|
||||
}
|
||||
|
||||
bool isEmpty() { return this->isReset; };
|
||||
|
||||
bool intesectMe(Ray r) {
|
||||
|
||||
double xtMin, xtMax, ytMin, ytMax, ztMin, ztMax;
|
||||
double tMin, tMax;
|
||||
|
||||
this->checkAxis(r.origin.x, r.direction.x, this->min.x, this->max.x, &xtMin, &xtMax);
|
||||
this->checkAxis(r.origin.y, r.direction.y, this->min.y, this->max.y, &ytMin, &ytMax);
|
||||
this->checkAxis(r.origin.z, r.direction.z, this->min.z, this->max.z, &ztMin, &ztMax);
|
||||
|
||||
tMin = max3(xtMin, ytMin, ztMin);
|
||||
tMax = min3(xtMax, ytMax, ztMax);
|
||||
|
||||
if (tMin <= tMax)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //DORAYME_BOUNDINGBOX_H
|
||||
|
||||
@@ -29,6 +29,7 @@ public:
|
||||
|
||||
Cone() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CONE) {};
|
||||
BoundingBox getBounds();
|
||||
bool haveFiniteBounds() { return !(isinf(this->minCap) || isinf(this->maxCap)); };
|
||||
};
|
||||
|
||||
#endif /* DORAYME_CONE_H */
|
||||
|
||||
@@ -30,6 +30,7 @@ public:
|
||||
Cylinder() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CYLINDER) {};
|
||||
|
||||
BoundingBox getBounds();
|
||||
bool haveFiniteBounds() { return !(isinf(this->minCap) || isinf(this->maxCap)); };
|
||||
};
|
||||
|
||||
#endif //DORAYME_CYLINDER_H
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
|
||||
#include <shape.h>
|
||||
|
||||
/* TODO: Add a way to force(?) material from group to be applied on childs */
|
||||
|
||||
class Group : public Shape
|
||||
{
|
||||
private:
|
||||
@@ -18,11 +20,15 @@ private:
|
||||
Shape* *objectList;
|
||||
uint32_t objectCount;
|
||||
|
||||
uint32_t allocatedUnboxableObjectCount;
|
||||
Shape* *unboxableObjectList;
|
||||
uint32_t unboxableObjectCount;
|
||||
|
||||
protected:
|
||||
Intersect localIntersect(Ray r);
|
||||
Tuple localNormalAt(Tuple point);
|
||||
|
||||
|
||||
BoundingBox bounds;
|
||||
|
||||
public:
|
||||
bool isEmpty();
|
||||
@@ -34,6 +40,8 @@ public:
|
||||
|
||||
BoundingBox getBounds();
|
||||
|
||||
void updateBoundingBox();
|
||||
|
||||
Group();
|
||||
};
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ private:
|
||||
public:
|
||||
Plane() : Shape(SHAPE_PLANE) { };
|
||||
BoundingBox getBounds();
|
||||
bool haveFiniteBounds() { return false; };
|
||||
};
|
||||
|
||||
#endif //DORAYME_PLANE_H
|
||||
|
||||
@@ -53,10 +53,12 @@ public:
|
||||
Shape(ShapeType = SHAPE_NONE);
|
||||
|
||||
virtual Intersect intersect(Ray r);
|
||||
virtual Intersect intersectOOB(Ray r) { return this->intersect(r); };
|
||||
Tuple normalAt(Tuple point);
|
||||
|
||||
/* Bouding box points are always world value */
|
||||
/* Bounding box points are always world value */
|
||||
virtual BoundingBox getBounds();
|
||||
virtual bool haveFiniteBounds() { return true; };
|
||||
|
||||
void updateTransform();
|
||||
Tuple worldToObject(Tuple point) { return this->inverseTransform * point; };
|
||||
|
||||
@@ -40,6 +40,10 @@ public:
|
||||
Tuple operator/(const double &b) const { return Tuple(this->x / b, this->y / b,
|
||||
this->z / b, this->w / b); };
|
||||
|
||||
void fixPoint();
|
||||
void fixVector();
|
||||
bool isRepresentable();
|
||||
|
||||
void set(double nX, double nY, double nZ) { this->x = nX; this->y = nY; this->z = nZ; };
|
||||
double magnitude();
|
||||
Tuple normalise();
|
||||
|
||||
@@ -25,6 +25,9 @@ double getEpsilon()
|
||||
|
||||
bool double_equal(double a, double b)
|
||||
{
|
||||
if (isinf(a) && isinf(b))
|
||||
return true;
|
||||
|
||||
return fabs(a - b) < current_precision;
|
||||
}
|
||||
|
||||
|
||||
@@ -129,10 +129,13 @@ BoundingBox Cone::getBounds()
|
||||
|
||||
double a = fabs(this->minCap);
|
||||
double b = fabs(this->maxCap);
|
||||
double limit = (a < b)?a:b;
|
||||
double limit = (a > b)?a:b;
|
||||
|
||||
ret.min = this->objectToWorld(Point(-limit, this->minCap, -limit));
|
||||
ret.max = this->objectToWorld(Point(limit, this->maxCap, limit));
|
||||
|
||||
ret.min.fixPoint();
|
||||
ret.max.fixPoint();
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -115,5 +115,8 @@ BoundingBox Cylinder::getBounds()
|
||||
ret.min = this->objectToWorld(Point(-1, this->minCap, -1));
|
||||
ret.max = this->objectToWorld(Point(1, this->maxCap, 1));
|
||||
|
||||
ret.min.fixPoint();
|
||||
ret.max.fixPoint();
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -19,6 +19,11 @@ Group::Group() : Shape(SHAPE_GROUP)
|
||||
this->allocatedObjectCount = MIN_ALLOC;
|
||||
this->objectList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
|
||||
this->objectCount = 0;
|
||||
|
||||
this->allocatedUnboxableObjectCount = MIN_ALLOC;
|
||||
this->unboxableObjectList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
|
||||
this->unboxableObjectCount = 0;
|
||||
|
||||
}
|
||||
|
||||
Intersect Group::intersect(Ray r)
|
||||
@@ -27,9 +32,28 @@ Intersect Group::intersect(Ray r)
|
||||
int i, j;
|
||||
if (this->objectCount > 0)
|
||||
{
|
||||
for(i = 0; i < this->objectCount; i++)
|
||||
if (this->bounds.intesectMe(r))
|
||||
{
|
||||
Intersect xs = this->objectList[i]->intersect(r);
|
||||
for (i = 0 ; i < this->objectCount ; i++)
|
||||
{
|
||||
Intersect xs = this->objectList[i]->intersect(r);
|
||||
if (xs.count() > 0)
|
||||
{
|
||||
for (j = 0 ; j < xs.count() ; j++)
|
||||
{
|
||||
ret.add(xs[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* We are force to do them all the time */
|
||||
if (this->unboxableObjectCount > 0)
|
||||
{
|
||||
for(i = 0; i < this->unboxableObjectCount; i++)
|
||||
{
|
||||
Intersect xs = this->unboxableObjectList[i]->intersect(r);
|
||||
if (xs.count() > 0)
|
||||
{
|
||||
for(j = 0; j < xs.count(); j++)
|
||||
@@ -39,7 +63,6 @@ Intersect Group::intersect(Ray r)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -53,48 +76,64 @@ Tuple Group::localNormalAt(Tuple point)
|
||||
return Vector(1, 0, 0);
|
||||
}
|
||||
|
||||
/* ONLY INSERT SHAPES THAT ARE NOT GOING TO CHANGE ELSE..! */
|
||||
void Group::addObject(Shape *s)
|
||||
{
|
||||
if ((this->objectCount + 1) > this->allocatedObjectCount)
|
||||
if (s->haveFiniteBounds())
|
||||
{
|
||||
this->allocatedObjectCount *= 2;
|
||||
this->objectList = (Shape **)realloc(this->objectList, sizeof(Shape **) * this->allocatedObjectCount);
|
||||
if ((this->objectCount + 1) > this->allocatedObjectCount)
|
||||
{
|
||||
this->allocatedObjectCount *= 2;
|
||||
this->objectList = (Shape **)realloc(this->objectList, sizeof(Shape **) * this->allocatedObjectCount);
|
||||
}
|
||||
|
||||
s->parent = this;
|
||||
s->updateTransform();
|
||||
|
||||
this->objectList[this->objectCount++] = s;
|
||||
|
||||
this->bounds | s->getBounds();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((this->unboxableObjectCount + 1) > this->allocatedUnboxableObjectCount)
|
||||
{
|
||||
this->allocatedUnboxableObjectCount *= 2;
|
||||
this->unboxableObjectList = (Shape **)realloc(this->unboxableObjectList, sizeof(Shape **) * this->allocatedUnboxableObjectCount);
|
||||
}
|
||||
|
||||
s->parent = this;
|
||||
s->updateTransform();
|
||||
s->parent = this;
|
||||
s->updateTransform();
|
||||
|
||||
this->objectList[this->objectCount++] = s;
|
||||
this->unboxableObjectList[this->unboxableObjectCount++] = s;
|
||||
}
|
||||
}
|
||||
|
||||
bool Group::isEmpty()
|
||||
{
|
||||
return (this->objectCount == 0);
|
||||
return (this->objectCount == 0) && (this->unboxableObjectCount == 0);
|
||||
}
|
||||
|
||||
BoundingBox Group::getBounds()
|
||||
{
|
||||
BoundingBox ret;
|
||||
if (this->bounds.isEmpty()) { this->updateBoundingBox(); }
|
||||
return this->bounds;
|
||||
}
|
||||
|
||||
void Group::updateBoundingBox()
|
||||
{
|
||||
this->bounds.reset();
|
||||
if (this->objectCount > 0)
|
||||
{
|
||||
ret.min = Point(INFINITY, INFINITY, INFINITY);
|
||||
ret.max = Point(-INFINITY, -INFINITY, -INFINITY);
|
||||
|
||||
int i;
|
||||
for(i = 0; i < this->objectCount; i++)
|
||||
{
|
||||
BoundingBox obj = this->objectList[i]->getBounds();
|
||||
|
||||
if (ret.min.x > obj.min.x) { ret.min.x = obj.min.x; }
|
||||
if (ret.min.y > obj.min.y) { ret.min.y = obj.min.y; }
|
||||
if (ret.min.z > obj.min.z) { ret.min.z = obj.min.z; }
|
||||
|
||||
if (ret.max.x < obj.max.x) { ret.max.x = obj.max.x; }
|
||||
if (ret.max.y < obj.max.y) { ret.max.y = obj.max.y; }
|
||||
if (ret.max.z < obj.max.z) { ret.max.z = obj.max.z; }
|
||||
if (!this->objectList[i]->haveFiniteBounds())
|
||||
{
|
||||
BoundingBox objB = this->objectList[i]->getBounds();
|
||||
this->bounds | objB;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -42,5 +42,8 @@ BoundingBox Plane::getBounds()
|
||||
ret.min = this->objectToWorld(Point(-INFINITY, 0-getEpsilon(), -INFINITY));
|
||||
ret.max = this->objectToWorld(Point(INFINITY, 0+getEpsilon(), INFINITY));
|
||||
|
||||
ret.min.fixPoint();
|
||||
ret.max.fixPoint();
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -43,4 +43,28 @@ Tuple Tuple::cross(const Tuple &b) const
|
||||
Tuple Tuple::reflect(const Tuple &normal)
|
||||
{
|
||||
return *this - normal * 2 * this->dot(normal);
|
||||
}
|
||||
|
||||
void Tuple::fixPoint()
|
||||
{
|
||||
if (isnan(this->x) || isnan(this->y) || isnan(this->z))
|
||||
{
|
||||
/* w is probably broken, so fix it */
|
||||
this->w = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void Tuple::fixVector()
|
||||
{
|
||||
|
||||
if (isnan(this->x) || isnan(this->y) || isnan(this->z))
|
||||
{
|
||||
/* w is probably broken, so fix it */
|
||||
this->w = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool Tuple::isRepresentable()
|
||||
{
|
||||
return !(isnan(this->x) || isnan(this->y) || isnan(this->z));
|
||||
}
|
||||
Reference in New Issue
Block a user