Boundingboxes should be ready.

Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
This commit is contained in:
Godzil
2020-02-25 18:03:12 +00:00
parent 831a096281
commit 2ea4abdce7
21 changed files with 406 additions and 34 deletions

View File

@@ -40,6 +40,10 @@ public:
Tuple operator/(const double &b) const { return Tuple(this->x / b, this->y / b,
this->z / b, this->w / b); };
void fixPoint();
void fixVector();
bool isRepresentable();
void set(double nX, double nY, double nZ) { this->x = nX; this->y = nY; this->z = nZ; };
double magnitude();
Tuple normalise();