Boundingboxes should be ready.
Next step (later) would be to properly use them other than group to lower the number of intersection calculation per ray.
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@@ -115,5 +115,8 @@ BoundingBox Cylinder::getBounds()
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ret.min = this->objectToWorld(Point(-1, this->minCap, -1));
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ret.max = this->objectToWorld(Point(1, this->maxCap, 1));
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ret.min.fixPoint();
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ret.max.fixPoint();
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return ret;
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}
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