Started working on boundingboxes.

This commit is contained in:
Godzil
2020-02-24 18:03:25 +00:00
parent d1965caf8d
commit 3011544e8f
13 changed files with 114 additions and 3 deletions

View File

@@ -0,0 +1,21 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Bounding box header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_BOUNDINGBOX_H
#define DORAYME_BOUNDINGBOX_H
struct BoundingBox
{
Tuple min;
Tuple max;
BoundingBox() : min(-0, -0, -0), max(0, 0, 0) { };
BoundingBox(Tuple min, Tuple max) : min(min), max(max) { };
};
#endif //DORAYME_BOUNDINGBOX_H

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@@ -28,6 +28,7 @@ public:
double maxCap;
Cone() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CONE) {};
BoundingBox getBounds();
};
#endif /* DORAYME_CONE_H */

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@@ -28,6 +28,8 @@ public:
double maxCap;
Cylinder() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CYLINDER) {};
BoundingBox getBounds();
};
#endif //DORAYME_CYLINDER_H

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@@ -32,6 +32,8 @@ public:
Intersect intersect(Ray r);
BoundingBox getBounds();
Group();
};

View File

@@ -17,6 +17,7 @@ private:
public:
Plane() : Shape(SHAPE_PLANE) { };
BoundingBox getBounds();
};
#endif //DORAYME_PLANE_H

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@@ -16,6 +16,7 @@ class Shape;
#include <matrix.h>
#include <intersect.h>
#include <material.h>
#include <boundingbox.h>
enum ShapeType
{
@@ -51,13 +52,15 @@ public:
public:
Shape(ShapeType = SHAPE_NONE);
Intersect intersect(Ray r);
virtual Intersect intersect(Ray r);
Tuple normalAt(Tuple point);
//virtual Bounds getBounds();
/* Bouding box points are always world value */
virtual BoundingBox getBounds();
void updateTransform();
Tuple worldToObject(Tuple point) { return this->inverseTransform * point; };
Tuple objectToWorld(Tuple point) { return this->transformMatrix * point; };
Tuple normalToWorld(Tuple normalVector);
void setTransform(Matrix transform);

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@@ -17,6 +17,7 @@ public:
double x, y, z, w;
public:
Tuple() : x(0), y(0), z(0), w(0.0) {};
Tuple(double x, double y, double z) : x(x), y(y), z(z), w(0.0) {};
Tuple(double x, double y, double z, double w) : x(x), y(y), z(z), w(w) {};
bool isPoint() { return (this->w == 1.0); };
@@ -39,6 +40,7 @@ public:
Tuple operator/(const double &b) const { return Tuple(this->x / b, this->y / b,
this->z / b, this->w / b); };
void set(double nX, double nY, double nZ) { this->x = nX; this->y = nY; this->z = nZ; };
double magnitude();
Tuple normalise();
double dot(const Tuple &b);
@@ -49,12 +51,14 @@ public:
class Point: public Tuple
{
public:
Point() : Tuple(0, 0, 0, 1.0) {};
Point(double x, double y, double z) : Tuple(x, y, z, 1.0) {};
};
class Vector: public Tuple
{
public:
Vector() : Tuple(0, 0, 0, 0.0) {};
Vector(double x, double y, double z) : Tuple(x, y, z, 0.0) {};
};