Started working on boundingboxes.
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@@ -17,6 +17,7 @@ public:
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double x, y, z, w;
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public:
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Tuple() : x(0), y(0), z(0), w(0.0) {};
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Tuple(double x, double y, double z) : x(x), y(y), z(z), w(0.0) {};
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Tuple(double x, double y, double z, double w) : x(x), y(y), z(z), w(w) {};
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bool isPoint() { return (this->w == 1.0); };
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@@ -39,6 +40,7 @@ public:
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Tuple operator/(const double &b) const { return Tuple(this->x / b, this->y / b,
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this->z / b, this->w / b); };
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void set(double nX, double nY, double nZ) { this->x = nX; this->y = nY; this->z = nZ; };
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double magnitude();
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Tuple normalise();
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double dot(const Tuple &b);
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@@ -49,12 +51,14 @@ public:
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class Point: public Tuple
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{
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public:
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Point() : Tuple(0, 0, 0, 1.0) {};
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Point(double x, double y, double z) : Tuple(x, y, z, 1.0) {};
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};
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class Vector: public Tuple
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{
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public:
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Vector() : Tuple(0, 0, 0, 0.0) {};
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Vector(double x, double y, double z) : Tuple(x, y, z, 0.0) {};
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};
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