Started working on boundingboxes.
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21
source/include/boundingbox.h
Normal file
21
source/include/boundingbox.h
Normal file
@@ -0,0 +1,21 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Bounding box header
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#ifndef DORAYME_BOUNDINGBOX_H
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#define DORAYME_BOUNDINGBOX_H
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struct BoundingBox
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{
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Tuple min;
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Tuple max;
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BoundingBox() : min(-0, -0, -0), max(0, 0, 0) { };
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BoundingBox(Tuple min, Tuple max) : min(min), max(max) { };
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};
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#endif //DORAYME_BOUNDINGBOX_H
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@@ -28,6 +28,7 @@ public:
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double maxCap;
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Cone() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CONE) {};
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BoundingBox getBounds();
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};
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#endif /* DORAYME_CONE_H */
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@@ -28,6 +28,8 @@ public:
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double maxCap;
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Cylinder() : minCap(-INFINITY), maxCap(INFINITY), isClosed(false), Shape(SHAPE_CYLINDER) {};
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BoundingBox getBounds();
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};
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#endif //DORAYME_CYLINDER_H
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@@ -32,6 +32,8 @@ public:
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Intersect intersect(Ray r);
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BoundingBox getBounds();
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Group();
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};
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@@ -17,6 +17,7 @@ private:
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public:
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Plane() : Shape(SHAPE_PLANE) { };
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BoundingBox getBounds();
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};
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#endif //DORAYME_PLANE_H
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@@ -16,6 +16,7 @@ class Shape;
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#include <matrix.h>
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#include <intersect.h>
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#include <material.h>
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#include <boundingbox.h>
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enum ShapeType
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{
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@@ -51,13 +52,15 @@ public:
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public:
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Shape(ShapeType = SHAPE_NONE);
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Intersect intersect(Ray r);
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virtual Intersect intersect(Ray r);
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Tuple normalAt(Tuple point);
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//virtual Bounds getBounds();
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/* Bouding box points are always world value */
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virtual BoundingBox getBounds();
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void updateTransform();
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Tuple worldToObject(Tuple point) { return this->inverseTransform * point; };
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Tuple objectToWorld(Tuple point) { return this->transformMatrix * point; };
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Tuple normalToWorld(Tuple normalVector);
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void setTransform(Matrix transform);
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@@ -17,6 +17,7 @@ public:
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double x, y, z, w;
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public:
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Tuple() : x(0), y(0), z(0), w(0.0) {};
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Tuple(double x, double y, double z) : x(x), y(y), z(z), w(0.0) {};
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Tuple(double x, double y, double z, double w) : x(x), y(y), z(z), w(w) {};
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bool isPoint() { return (this->w == 1.0); };
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@@ -39,6 +40,7 @@ public:
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Tuple operator/(const double &b) const { return Tuple(this->x / b, this->y / b,
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this->z / b, this->w / b); };
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void set(double nX, double nY, double nZ) { this->x = nX; this->y = nY; this->z = nZ; };
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double magnitude();
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Tuple normalise();
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double dot(const Tuple &b);
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@@ -49,12 +51,14 @@ public:
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class Point: public Tuple
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{
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public:
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Point() : Tuple(0, 0, 0, 1.0) {};
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Point(double x, double y, double z) : Tuple(x, y, z, 1.0) {};
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};
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class Vector: public Tuple
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{
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public:
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Vector() : Tuple(0, 0, 0, 0.0) {};
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Vector(double x, double y, double z) : Tuple(x, y, z, 0.0) {};
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};
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@@ -122,3 +122,13 @@ Tuple Cone::localNormalAt(Tuple point)
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}
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return Vector(point.x, y, point.z);
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}
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BoundingBox Cone::getBounds()
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{
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BoundingBox ret;
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ret.min = this->objectToWorld(Point(-1, this->minCap, -1));
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ret.max = this->objectToWorld(Point(1, this->maxCap, 1));
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return ret;
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}
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@@ -107,3 +107,13 @@ Tuple Cylinder::localNormalAt(Tuple point)
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return Vector(point.x, 0, point.z);
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}
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BoundingBox Cylinder::getBounds()
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{
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BoundingBox ret;
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ret.min = this->objectToWorld(Point(-1, this->minCap, -1));
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ret.max = this->objectToWorld(Point(1, this->maxCap, 1));
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return ret;
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}
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@@ -70,4 +70,31 @@ void Group::addObject(Shape *s)
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bool Group::isEmpty()
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{
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return (this->objectCount == 0);
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}
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BoundingBox Group::getBounds()
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{
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BoundingBox ret;
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if (this->objectCount > 0)
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{
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ret.min = Point(INFINITY, INFINITY, INFINITY);
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ret.max = Point(-INFINITY, -INFINITY, -INFINITY);
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int i;
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for(i = 0; i < this->objectCount; i++)
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{
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BoundingBox obj = this->objectList[i]->getBounds();
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if (ret.min.x > obj.min.x) { ret.min.x = obj.min.x; }
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if (ret.min.y > obj.min.y) { ret.min.y = obj.min.y; }
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if (ret.min.z > obj.min.z) { ret.min.z = obj.min.z; }
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if (ret.max.x < obj.max.x) { ret.max.x = obj.max.x; }
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if (ret.max.y < obj.max.y) { ret.max.y = obj.max.y; }
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if (ret.max.z < obj.max.z) { ret.max.z = obj.max.z; }
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}
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}
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return ret;
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}
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@@ -33,4 +33,14 @@ Intersect Plane::localIntersect(Ray r)
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Tuple Plane::localNormalAt(Tuple point)
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{
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return Vector(0, 1, 0);
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}
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BoundingBox Plane::getBounds()
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{
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BoundingBox ret;
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ret.min = this->objectToWorld(Point(-INFINITY, 0-getEpsilon(), -INFINITY));
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ret.max = this->objectToWorld(Point(INFINITY, 0+getEpsilon(), INFINITY));
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return ret;
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}
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@@ -65,3 +65,12 @@ void Shape::setTransform(Matrix transform)
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this->localTransformMatrix = transform;
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this->updateTransform();
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}
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BoundingBox Shape::getBounds()
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{
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BoundingBox ret;
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ret.min = this->objectToWorld(Point(-1, -1, -1));
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ret.max = this->objectToWorld(Point(1, 1, 1));
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return ret;
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}
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@@ -163,4 +163,15 @@ TEST(TestShape, Finding_the_normal_on_a_child_object)
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ASSERT_EQ(p, Vector(0.2857, 0.4286, -0.8571));
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set_equal_precision(FLT_EPSILON);
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}
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}
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TEST(TestShape, Test_the_bouding_box_of_the_test_shape)
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{
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TestShape t = TestShape();
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BoundingBox b = BoundingBox(Point(-1, -1, -1), Point(1, 1, 1));
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BoundingBox res = t.getBounds();
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ASSERT_EQ(res.min, b.min);
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ASSERT_EQ(res.max, b.max);
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}
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