Add travis command to install ImageMagick on Mac OS X VMs

This commit is contained in:
Godzil
2020-03-05 15:58:03 +00:00
parent f8aa5cc920
commit 3a8600d274
2 changed files with 77 additions and 1 deletions

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tests/uvmap_skybox.cpp Normal file
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/*
* DoRayMe - a quick and dirty Raytracer
* Skybox test for bonus chapter UV Mapping
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <sphere.h>
#include <plane.h>
#include <cube.h>
#include <cylinder.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <pattern.h>
#include <texturemap.h>
#include <uv_image.h>
#include <transformation.h>
int main()
{
World w = World();
Light light = Light(POINT_LIGHT, Point(0, 100, 0), Colour(1, 1, 1));
w.addLight(&light);
Sphere sp = Sphere();;
sp.setTransform(translation(0, 0, 5) * scaling(0.75, 0.75, 0.75));
sp.material.diffuse = 0.4;
sp.material.specular = 0.6;
sp.material.shininess = 20;
sp.material.reflective = 0.6;
sp.material.ambient = 0;
w.addObject(&sp);
UVImage left = UVImage("negx.jpg");
UVImage right = UVImage("posx.jpg");
UVImage front = UVImage("posz.jpg");
UVImage back = UVImage("negz.jpg");
UVImage up = UVImage("posy.jpg");
UVImage down = UVImage("negy.jpg");
Cube cb = Cube();
TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
tm.setCubePattern(&front, &left, &right, &back, &up, &down);
cb.material.pattern = &tm;
cb.material.diffuse = 0;
cb.material.specular = 0;
cb.material.ambient = 1;
cb.setTransform(scaling(1000, 1000, 1000));
w.addObject(&cb);
/* Set the camera */
Camera camera = Camera(800, 400, 1.2);
camera.setTransform(viewTransform(Point(0, 0, 0),
Point(0, 0, 5),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w);
image.SaveAsPNG("uvmap_skybox.png");
return 0;
}