Add travis command to install ImageMagick on Mac OS X VMs
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72
tests/uvmap_skybox.cpp
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72
tests/uvmap_skybox.cpp
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Skybox test for bonus chapter UV Mapping
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <world.h>
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#include <light.h>
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#include <sphere.h>
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#include <plane.h>
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#include <cube.h>
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#include <cylinder.h>
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#include <material.h>
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#include <colour.h>
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#include <canvas.h>
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#include <camera.h>
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#include <pattern.h>
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#include <texturemap.h>
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#include <uv_image.h>
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#include <transformation.h>
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int main()
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{
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World w = World();
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Light light = Light(POINT_LIGHT, Point(0, 100, 0), Colour(1, 1, 1));
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w.addLight(&light);
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Sphere sp = Sphere();;
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sp.setTransform(translation(0, 0, 5) * scaling(0.75, 0.75, 0.75));
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sp.material.diffuse = 0.4;
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sp.material.specular = 0.6;
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sp.material.shininess = 20;
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sp.material.reflective = 0.6;
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sp.material.ambient = 0;
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w.addObject(&sp);
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UVImage left = UVImage("negx.jpg");
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UVImage right = UVImage("posx.jpg");
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UVImage front = UVImage("posz.jpg");
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UVImage back = UVImage("negz.jpg");
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UVImage up = UVImage("posy.jpg");
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UVImage down = UVImage("negy.jpg");
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Cube cb = Cube();
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TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
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tm.setCubePattern(&front, &left, &right, &back, &up, &down);
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cb.material.pattern = &tm;
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cb.material.diffuse = 0;
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cb.material.specular = 0;
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cb.material.ambient = 1;
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cb.setTransform(scaling(1000, 1000, 1000));
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w.addObject(&cb);
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/* Set the camera */
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Camera camera = Camera(800, 400, 1.2);
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camera.setTransform(viewTransform(Point(0, 0, 0),
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Point(0, 0, 5),
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Vector(0, 1, 0)));
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/* Now render it */
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Canvas image = camera.render(w);
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image.SaveAsPNG("uvmap_skybox.png");
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return 0;
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}
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