Add spherical mapping for UV Textures.

This commit is contained in:
Godzil
2020-03-04 13:20:15 +00:00
parent 5c10d65c8d
commit 3e37b5ca44
4 changed files with 222 additions and 1 deletions

View File

@@ -19,7 +19,7 @@ public:
Colour uvPatternAt(double u, double v) {
double u2 = floor(u * this->width);
double v2 = floor(v * this->width);
double v2 = floor(v * this->height);
if (fmod((u2 + v2), 2) == 0)
{