Continue working on Cube mapping
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@@ -466,4 +466,242 @@ TEST(PatternTest, Layout_of_the_align_check_pattern)
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Colour ret = uvac.uvPatternAt(testList[i][0], testList[i][1]);
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ASSERT_EQ(ret, testResults[i]);
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}
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}
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TEST(PatternTest, Identifying_the_face_of_a_cube_from_a_point)
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{
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Point testList[] = {
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Point(-1, 0.5, -0.25),
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Point(1.1, -0.75, 0.8),
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Point(0.1, 0.6, 0.9),
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Point(-0.7, 0, -2),
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Point(0.5, 1, 0.9),
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Point(-0.2, -1.3, 1.1),
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};
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TextureMap::CubeFaces testResults[] {
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TextureMap::CUBE_LEFT,
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TextureMap::CUBE_RIGHT,
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TextureMap::CUBE_FRONT,
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TextureMap::CUBE_BACK,
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TextureMap::CUBE_UP,
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TextureMap::CUBE_DOWN,
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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TextureMap::CubeFaces face = tm.faceFromPoint(testList[i]);
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ASSERT_EQ(face, testResults[i]);
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}
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}
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TEST(PatternTest, UV_mapping_the_front_face_of_a_cube)
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{
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Point testList[] = {
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Point(-0.5, 0.5, 1),
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Point(0.5, -0.5, 1),
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};
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double testResults[][2] {
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{0.25, 0.75},
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{0.75, 0.25},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.cubeUBFront(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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TEST(PatternTest, UV_mapping_the_back_face_of_a_cube)
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{
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Point testList[] = {
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Point(0.5, 0.5, -1),
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Point(-0.5, -0.5, -1),
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};
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double testResults[][2] {
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{0.25, 0.75},
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{0.75, 0.25},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.cubeUBBack(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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TEST(PatternTest, UV_mapping_the_left_face_of_a_cube)
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{
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Point testList[] = {
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Point(-1, 0.5, -0.5),
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Point(-1, -0.5, 0.5),
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};
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double testResults[][2] {
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{0.25, 0.75},
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{0.75, 0.25},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.cubeUBLeft(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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TEST(PatternTest, UV_mapping_the_right_face_of_a_cube)
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{
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Point testList[] = {
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Point(1, 0.5, 0.5),
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Point(1, -0.5, -0.5),
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};
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double testResults[][2] {
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{0.25, 0.75},
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{0.75, 0.25},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.cubeUBRight(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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TEST(PatternTest, UV_mapping_the_up_face_of_a_cube)
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{
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Point testList[] = {
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Point(-0.5, 1, -0.5),
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Point(0.5, 1, 0.5),
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};
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double testResults[][2] {
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{0.25, 0.75},
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{0.75, 0.25},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.cubeUBUp(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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TEST(PatternTest, UV_mapping_the_down_face_of_a_cube)
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{
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Point testList[] = {
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Point(-0.5, -1, 0.5),
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Point(0.5, -1, -0.5),
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};
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double testResults[][2] {
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{0.25, 0.75},
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{0.75, 0.25},
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
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for(i = 0; i < testCount; i++)
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{
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double u, v;
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tm.cubeUBDown(testList[i], u, v);
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ASSERT_TRUE(double_equal(u, testResults[i][0]));
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ASSERT_TRUE(double_equal(v, testResults[i][1]));
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}
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}
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TEST(PatternTest, Finding_the_colours_on_a_mapped_cube)
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{
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Colour red = Colour(1, 0, 0);
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Colour yellow = Colour(1, 1, 0);
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Colour brown = Colour(1, 0.5, 0);
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Colour green = Colour(0, 1, 0);
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Colour cyan = Colour(0, 1, 1);
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Colour blue = Colour(0, 0, 1);
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Colour purple = Colour(1, 0, 1);
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Colour white = Colour(1, 1, 1);
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UVAlignCheck left = UVAlignCheck(yellow, cyan, red, blue, brown);
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UVAlignCheck front = UVAlignCheck(cyan, red, yellow, brown, green);
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UVAlignCheck right = UVAlignCheck(red, yellow, purple, green, white);
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UVAlignCheck back = UVAlignCheck(green, purple, cyan, white, blue);
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UVAlignCheck up = UVAlignCheck(brown, cyan, purple, red, yellow);
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UVAlignCheck down = UVAlignCheck(purple, brown, green, blue, white);
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TextureMap tm = TextureMap(CUBIC_MAP, nullptr);
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tm.setCubePattern(&front, &left, &right, &back, &up, &down);
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Point testList[] = {
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Point(-1, 0, 0), Point(-1, 0.9, -0.9), Point(-1, 0.9, 0.9), Point(-1, -0.9, -0.9), Point(-1, -0.9, 0.9), /* left */
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Point(0, 0, 1), Point(-0.9, 0.9, 1), Point(0.9, 0.9, 1), Point(-0.9, -0.9, 1), Point(0.9, -0.9, 1), /* front */
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Point(1, 0, 0), Point(1, 0.9, 0.9), Point(1, 0.9, -0.9), Point(1, -0.9, 0.9), Point(1, -0.9, -0.9), /* right */
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Point(0, 0, -1), Point(0.9, 0.9, -1), Point(-0.9, 0.9, -1), Point(0.9, -0.9, -1), Point(-0.9, -0.9, -1), /* back */
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Point(0, 1, 0), Point(-0.9, 1, -0.9), Point(0.9, 1, -0.9), Point(-0.9, 1, 0.9), Point(0.9, 1, 0.9), /* up */
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Point(0, -1, 0), Point(-0.9, -1, 0.9), Point(0.9, -1, 0.9), Point(-0.9, -1, -0.9), Point(0.9, -1, -0.9), /* down */
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};
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Colour testResults[] {
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yellow, cyan, red, blue, brown, /* left */
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cyan, red, yellow, brown, green, /* front */
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red, yellow, purple, green, white, /* right */
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green, purple, cyan, white, blue, /* back */
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brown, cyan, purple, red, yellow, /* up */
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purple, brown, green, blue, white, /* down */
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};
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int testCount = sizeof(testList)/sizeof((testList)[0]);
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int i;
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for(i = 0; i < testCount; i++)
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{
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Colour ret = tm.patternAt(testList[i]);
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ASSERT_EQ(ret, testResults[i]);
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}
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}
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