Octree Optimiser seems to work.
Well.. There are a couple of weird things happening, need to investigate, but it's not that easy when scene start to be complicated :/
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@@ -41,7 +41,7 @@ public:
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class OctreeOptimisation : public WorldOptimiser
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{
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private:
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void makeTree(Group *leaf);
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void makeTree(Group *leaf, int depth = 0);
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public:
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void run();
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};
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