Octree Optimiser seems to work.

Well.. There are a couple of weird things happening, need to investigate, but it's not that easy when scene start to be complicated :/
This commit is contained in:
Godzil
2020-03-12 00:14:00 +00:00
parent 5996e38e6e
commit 424d58c59b
2 changed files with 45 additions and 12 deletions

View File

@@ -41,7 +41,7 @@ public:
class OctreeOptimisation : public WorldOptimiser
{
private:
void makeTree(Group *leaf);
void makeTree(Group *leaf, int depth = 0);
public:
void run();
};