Add locking mechanism to prevent updating transform/parent
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@@ -48,6 +48,8 @@ public:
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void updateTransform();
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void lock();
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void dumpMe(FILE *fp);
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};
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@@ -56,6 +56,8 @@ public:
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Group(const char *name = nullptr);
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void lock();
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const char *getName() { return this->name; };
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void dumpMe(FILE * fp);
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@@ -70,6 +70,8 @@ public:
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void updateBoundingBox();
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void updateTransform();
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void lock();
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void dumpMe(FILE * fp);
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};
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@@ -41,6 +41,7 @@ public:
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protected:
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ShapeType type;
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Matrix localTransformMatrix;
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bool locked;
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protected:
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virtual Intersect localIntersect(Ray r) = 0;
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@@ -75,10 +76,20 @@ public:
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virtual void dumpMe(FILE *fp);
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/* When an object is locked, the matrix transformation and bounding box can't be updated. This is
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* usefull to move object between group without changing the real hierarchy between them.
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* It will also not change the parent member.
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* This is supposed to be used only before a render is going to start so we can optimise the
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* way the object are stored to prefer lots of un-needed intersections.
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*/
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virtual void lock() { this->locked = true; };
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Tuple worldToObject(Tuple point) { return this->inverseTransform * point; };
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Tuple objectToWorld(Tuple point) { return this->transformMatrix * point; };
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Tuple normalToWorld(Tuple normalVector);
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void setParent(Shape *parent) { if (!this->locked) { this->parent = parent; };};
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void setTransform(Matrix transform);
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void setMaterial(Material material) { this->material = material; this->materialSet = true; };
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Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
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@@ -17,8 +17,8 @@ CSG::CSG(OperationType operation, Shape *left, Shape *right) : Shape(Shape::CSG)
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{
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stats.addCsg();
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this->left->parent = this;
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this->right->parent = this;
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this->left->setParent(this);
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this->right->setParent(this);
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this->bounds | this->left->getBounds();
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this->bounds | this->right->getBounds();
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@@ -134,6 +134,19 @@ void CSG::filterIntersections(Intersect &xs, Intersect &ret)
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}
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}
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void CSG::lock()
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{
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Shape::lock();
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if(this->left)
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{
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this->left->lock();
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}
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if(this->right)
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{
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this->right->lock();
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}
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}
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void CSG::dumpMe(FILE *fp)
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{
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@@ -90,7 +90,6 @@ bool Group::includes(Shape *b)
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}
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}
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/* We are force to do them all the time */
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if (this->unboxableObjectCount > 0)
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{
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int i;
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@@ -126,7 +125,7 @@ void Group::addObject(Shape *s)
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this->objectList = (Shape **)realloc(this->objectList, sizeof(Shape **) * this->allocatedObjectCount);
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}
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s->parent = this;
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s->setParent(this);
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s->updateTransform();
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this->objectList[this->objectCount++] = s;
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@@ -142,7 +141,7 @@ void Group::addObject(Shape *s)
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this->unboxableObjectList = (Shape **)realloc(this->unboxableObjectList, sizeof(Shape **) * this->allocatedUnboxableObjectCount);
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}
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s->parent = this;
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s->setParent(this);
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s->updateTransform();
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this->unboxableObjectList[this->unboxableObjectCount++] = s;
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@@ -269,4 +268,28 @@ void Group::dumpMe(FILE *fp)
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fprintf(fp, "},\n");
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}
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Shape::dumpMe(fp);
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}
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void Group::lock()
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{
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Shape::lock();
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/* Now notify included object they have to lock */
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int i;
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if (this->objectCount > 0)
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{
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for (i = 0 ; i < this->objectCount ; i++)
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{
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this->objectList[i]->lock();
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}
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}
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if (this->unboxableObjectCount > 0)
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{
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for(i = 0; i < this->unboxableObjectCount; i++)
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{
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this->unboxableObjectList[i]->lock();
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}
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}
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}
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@@ -99,7 +99,7 @@ void OBJFile::addGroup(Group *group)
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{
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this->baseGroup->addObject(group);
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group->parent = this;
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group->setParent(this);
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group->updateTransform();
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this->bounds | group->getBounds();
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@@ -461,3 +461,10 @@ int OBJFile::execLine(int argc, char *argv[], uint32_t currentLine)
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}
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return ret;
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}
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void OBJFile::lock()
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{
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Shape::lock();
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this->baseGroup->lock();
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}
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@@ -15,12 +15,14 @@
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Shape::Shape(ShapeType type)
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{
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this->locked = false;
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this->parent = nullptr;
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this->dropShadow = true;
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this->type = type;
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this->localTransformMatrix = Matrix4().identity();
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this->updateTransform();
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this->materialSet = false;
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this->updateTransform();
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}
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Intersect Shape::intersect(Ray r)
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@@ -51,6 +53,8 @@ Tuple Shape::normalAt(Tuple point, Intersection *hit)
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void Shape::updateTransform()
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{
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if (this->locked) return;
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this->transformMatrix = this->localTransformMatrix;
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if (this->parent != nullptr)
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{
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@@ -63,6 +67,8 @@ void Shape::updateTransform()
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void Shape::setTransform(Matrix transform)
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{
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if (this->locked) return;
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this->localTransformMatrix = transform;
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this->updateTransform();
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}
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