Trying to make the dump a bit more usefull and slightly less cluttered

This commit is contained in:
Godzil
2020-03-09 17:41:11 +00:00
parent 15a861802a
commit 4e241a1871
6 changed files with 83 additions and 26 deletions

View File

@@ -23,6 +23,8 @@ protected:
public:
SmoothTriangle(Point p1, Point p2, Point p3, Vector n1, Vector n2, Vector n3);
void dumpMe(FILE *fp);
};
#endif /* DORAYME_SMOOTHTRIANGLE_H */

View File

@@ -214,7 +214,20 @@ void OBJFile::dumpMe(FILE * fp)
fprintf(fp, "\"Objects\": {\n");
this->baseGroup->dumpMe(fp);
fprintf(fp, "},\n");
fprintf(fp, "\"Vertices\": {\n");
for(i = 1; i < this->vertexCount + 1; i++)
{
fprintf(fp, "\"v[%d]\": { \"x\": %f, \"y\": %f, \"z\": %f },\n", i,
this->vertices(i).x, this->vertices(i).y, this->vertices(i).z);
}
fprintf(fp, "},\n");
fprintf(fp, "\"NormalVertices\": {\n");
for(i = 1; i < this->vertexNormalCount + 1; i++)
{
fprintf(fp, "\"vn[%d]\": { \"x\": %f, \"y\": %f, \"z\": %f },\n", i,
this->verticesNormal(i).x, this->verticesNormal(i).y, this->verticesNormal(i).z);
}
fprintf(fp, "},\n");
Shape::dumpMe(fp);
}

View File

@@ -91,9 +91,12 @@ BoundingBox Shape::getBounds()
void Shape::dumpMe(FILE *fp)
{
fprintf(fp, "\"Material\": {\n");
this->material.dumpMe(fp);
fprintf(fp, "},\n");
if (this->materialSet)
{
fprintf(fp, "\"Material\": {\n");
this->material.dumpMe(fp);
fprintf(fp, "},\n");
}
fprintf(fp, "\"DropShadow\": %d,\n", this->dropShadow);
fprintf(fp, "\"BoundingBox\": {\n");
this->getBounds().dumpMe(fp);

View File

@@ -25,4 +25,18 @@ Tuple SmoothTriangle::localNormalAt(Tuple point, Intersection *hit)
return (this->n2 * hit->u +
this->n3 * hit->v +
this->n1 * (1 - hit->u - hit->v)).normalise();
}
void SmoothTriangle::dumpMe(FILE *fp)
{
Tuple t = this->n1;
fprintf(fp, "\"n1\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
t = this->n2;
fprintf(fp, "\"n2\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
t = this->n3;
fprintf(fp, "\"n3\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
Triangle::dumpMe(fp);
}

View File

@@ -73,6 +73,8 @@ BoundingBox Triangle::getLocalBounds()
void Triangle::dumpMe(FILE *fp)
{
fprintf(fp, "\"Type\": \"Triangle\",\n");
/* World points*/
Tuple t = this->transformMatrix * this->p1;
fprintf(fp, "\"p1\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
@@ -82,5 +84,16 @@ void Triangle::dumpMe(FILE *fp)
t = this->transformMatrix * this->p3;
fprintf(fp, "\"p3\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
/* Local points */
t = this->p1;
fprintf(fp, "\"lp1\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
t = this->p2;
fprintf(fp, "\"lp2\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
t = this->p3;
fprintf(fp, "\"lp3\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
t.x, t.y, t.z);
Shape::dumpMe(fp);
}