Use file/glob instead of set to add source files

This commit is contained in:
Godzil
2020-02-17 23:02:38 +00:00
parent b84ed7496b
commit 5086a5c82f

View File

@@ -3,13 +3,9 @@
# First most is build as a library # First most is build as a library
add_library(rayonnement STATIC) add_library(rayonnement STATIC)
set(RAY_HEADERS include/tuple.h include/math_helper.h include/colour.h include/canvas.h file(GLOB RAY_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/include/*.h)
include/matrix.h include/transformation.h include/intersect.h include/intersection.h
include/light.h include/material.h file(GLOB RAY_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/objects/*.cpp)
include/object.h include/ray.h include/sphere.h)
set(RAY_SOURCES tuple.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp transformation.cpp intersect.cpp
objects/light.cpp objects/material.cpp
objects/object.cpp objects/ray.cpp objects/sphere.cpp)
target_include_directories(rayonnement PUBLIC include) target_include_directories(rayonnement PUBLIC include)
target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES}) target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})