OBJFile parser seems to work.

Can render a simple scene using it.

TODO: Need add way to set material to childs.
This commit is contained in:
Godzil
2020-03-06 09:38:39 +00:00
parent 2725b5f657
commit 518ac260e1
8 changed files with 12082 additions and 23 deletions

View File

@@ -9,21 +9,23 @@
#ifndef DORAYME_OBJFILE_H
#define DORAYME_OBJFILE_H
#include <stdint.h>
#include <tuple.h>
#include <shape.h>
#include <group.h>
#include <renderstat.h>
class OBJFile : public Shape
{
private:
uint32_t allocatedFaceGroupCount;
Shape* *faceGroupList;
Group* *faceGroupList;
uint32_t faceGroupCount;
uint32_t allocatedVertexCount;
Tuple* *vertexList;
Point* *vertexList;
uint32_t vertexCount;
private:
Intersect localIntersect(Ray r);
Tuple localNormalAt(Tuple point);
@@ -33,11 +35,11 @@ public:
uint32_t ignoredLines;
protected:
void addGroup(Shape *group);
void addVertex(Tuple *vertex);
void addGroup(Group *group);
void addVertex(Point *vertex);
void parseLine(char *line);
int execLine(int argc, char *argv[]);
void parseLine(char *line, uint32_t currentLine);
int execLine(int argc, char *argv[], uint32_t currentLine);
BoundingBox bounds;
public:
@@ -46,7 +48,9 @@ public:
int parseOBJFile(const char *content);
/* OBJ file expect the first vertice to be 1 and not 0 */
Point vertices(uint32_t i) { return *this->vertexList[i - 1]; };
Group *groups(uint32_t i) { return this->faceGroupList[i]; };
Intersect intersect(Ray r);
BoundingBox getLocalBounds();
BoundingBox getBounds();