OBJFile parser seems to work.
Can render a simple scene using it. TODO: Need add way to set material to childs.
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@@ -17,10 +17,17 @@ target_include_directories(testMyRays PUBLIC ${gtest_SOURCE_DIR}/include ${gtest
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target_sources(testMyRays PRIVATE ${TESTS_SRC})
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target_link_libraries(testMyRays gtest gtest_main Threads::Threads)
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add_custom_command(
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TARGET testMyRays POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_CURRENT_SOURCE_DIR}/triangles.obj
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${CMAKE_CURRENT_BINARY_DIR}/
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)
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gtest_discover_tests(testMyRays
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WORKING_DIRECTORY ${PROJECT_DIR}
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PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_DIR}"
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)
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)
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add_executable(hw3render)
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@@ -65,6 +72,15 @@ target_sources(ch13_cone PRIVATE ch13_cone.cpp)
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add_executable(ch14_test)
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target_sources(ch14_test PRIVATE ch14_test.cpp)
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add_executable(ch15_teapot_objfile)
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target_sources(ch15_teapot_objfile PRIVATE ch15_teapot_objfile.cpp)
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add_custom_command(
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TARGET ch15_teapot_objfile POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_SOURCE_DIR}/external/teapot*.obj
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${CMAKE_CURRENT_BINARY_DIR}/
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)
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add_executable(arealight_test)
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target_sources(arealight_test PRIVATE arealight_test.cpp)
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86
tests/ch15_teapot_objfile.cpp
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86
tests/ch15_teapot_objfile.cpp
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@@ -0,0 +1,86 @@
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/*
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* DoRayMe - a quick and dirty Raytracer
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* Render test for OBJ File using teapots in chapter 15.
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*
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* Created by Manoël Trapier
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* Copyright (c) 2020 986-Studio.
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*
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*/
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#include <world.h>
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#include <light.h>
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#include <plane.h>
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#include <material.h>
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#include <colour.h>
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#include <canvas.h>
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#include <camera.h>
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#include <objfile.h>
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#include <pattern.h>
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#include <strippattern.h>
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#include <gradientpattern.h>
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#include <checkerspattern.h>
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#include <ringpattern.h>
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#include <transformation.h>
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int main()
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{
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World w = World();
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/* Add lights */
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Light light1 = Light(POINT_LIGHT, Point(0, 20, 2), Colour(1, 1, 1));
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w.addLight(&light1);
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Light light2 = Light(POINT_LIGHT, Point(0, 2, 20), Colour(1, 1, 1));
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w.addLight(&light2);
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/* ----------------------------- */
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/* Floor */
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Plane p = Plane();
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CheckersPattern checkered = CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.4, 0.4, 0.4));
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p.material.pattern = &checkered;
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p.material.ambient = 1;
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p.material.diffuse = 0;
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p.material.specular = 0;
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w.addObject(&p);
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Plane p2 = Plane();
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p2.setTransform(translation(0, 0, -10) * rotationX(M_PI/2));
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p2.material.pattern = &checkered;
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p2.material.ambient = 1;
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p2.material.diffuse = 0;
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p2.material.specular = 0;
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w.addObject(&p2);
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OBJFile teapot = OBJFile("teapot-low.obj");
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teapot.setTransform(rotationY(M_PI) * rotationX(-M_PI/2) * scaling(0.4, 0.4, 0.4));
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teapot.material.colour = Colour(1, 0.2, 0.1);
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teapot.material.ambient = 0.2;
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teapot.material.specular = 0.2;
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teapot.material.diffuse = 20;
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w.addObject(&teapot);
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/* ----------------------------- */
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FILE *fpOut = fopen("teapot_worlddump.json", "wt");
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if (fpOut)
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{
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w.dumpMe(fpOut);
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fclose(fpOut);
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}
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/* ----------------------------- */
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/* Set the camera */
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Camera camera = Camera(800, 400, M_PI/2);
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camera.setTransform(viewTransform(Point(0, 7, 13),
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Point(0, 1, 0),
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Vector(0, 1, 0)));
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/* Now render it */
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Canvas image = camera.render(w, 5);
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image.SaveAsPNG("ch15_teapot_objfile.png");
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return 0;
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}
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@@ -9,10 +9,11 @@
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#include <objfile.h>
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#include <math.h>
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#include <gtest/gtest.h>
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#include <triangle.h>
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TEST(OBJFileTest, Ignoring_unrecognised_lines)
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{
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const char gibberish[] = "There was a young lane named Bright\n"
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const char gibberish[] = "There was a young lady named Bright\n"
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"who traveled much faster than light\n"
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"She set out one day\n"
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"in a relative way\n"
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@@ -22,4 +23,99 @@ TEST(OBJFileTest, Ignoring_unrecognised_lines)
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parser.parseOBJFile(gibberish);
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ASSERT_EQ(parser.ignoredLines, 5);
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}
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TEST(OBJFileTest, Vertex_record)
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{
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const char file[] = "v -1 1 0\n"
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"v -1.0000 0.5000 0.0000\n"
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"v 1 0 0\n"
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"v 1 1 0\n";
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OBJFile parser = OBJFile();
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parser.parseOBJFile(file);
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ASSERT_EQ(parser.vertices(1), Point(-1, 1, 0));
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ASSERT_EQ(parser.vertices(2), Point(-1, 0.5, 0));
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ASSERT_EQ(parser.vertices(3), Point(1, 0, 0));
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ASSERT_EQ(parser.vertices(4), Point(1, 1, 0));
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}
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TEST(OBJFileTest, Parsing_triangle_faces)
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{
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const char file[] = "v -1 1 0\n"
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"v -1 0 0\n"
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"v 1 0 0\n"
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"v 1 1 0\n"
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"\n"
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"f 1 2 3\n"
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"f 1 3 4\n";
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OBJFile parser = OBJFile();
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parser.parseOBJFile(file);
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Group *g0 = parser.groups(0);
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Triangle *t1 = (Triangle *)(*g0)[0];
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Triangle *t2 = (Triangle *)(*g0)[1];
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ASSERT_EQ(t1->p1, parser.vertices(1));
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ASSERT_EQ(t1->p2, parser.vertices(2));
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ASSERT_EQ(t1->p3, parser.vertices(3));
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ASSERT_EQ(t2->p1, parser.vertices(1));
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ASSERT_EQ(t2->p2, parser.vertices(3));
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ASSERT_EQ(t2->p3, parser.vertices(4));
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}
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TEST(OBJFileTest, Triangulating_polygons)
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{
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const char file[] = "v -1 1 0\n"
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"v -1 0 0\n"
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"v 1 0 0\n"
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"v 1 1 0\n"
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"v 0 2 0\n"
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"\n"
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"f 1 2 3 4 5\n";
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OBJFile parser = OBJFile();
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parser.parseOBJFile(file);
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Group *g0 = parser.groups(0);
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Triangle *t1 = (Triangle *)(*g0)[0];
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Triangle *t2 = (Triangle *)(*g0)[1];
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Triangle *t3 = (Triangle *)(*g0)[2];
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ASSERT_EQ(t1->p1, parser.vertices(1));
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ASSERT_EQ(t1->p2, parser.vertices(2));
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ASSERT_EQ(t1->p3, parser.vertices(3));
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ASSERT_EQ(t2->p1, parser.vertices(1));
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ASSERT_EQ(t2->p2, parser.vertices(3));
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ASSERT_EQ(t2->p3, parser.vertices(4));
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ASSERT_EQ(t3->p1, parser.vertices(1));
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ASSERT_EQ(t3->p2, parser.vertices(4));
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ASSERT_EQ(t3->p3, parser.vertices(5));
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}
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TEST(OBJFileTest, Triangle_in_groups)
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{
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OBJFile parser = OBJFile("triangles.obj");
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/* TODO: Add group name search/test */
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Group *g1 = parser.groups(1);
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Group *g2 = parser.groups(2);
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Triangle *t1 = (Triangle *)(*g1)[0];
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Triangle *t2 = (Triangle *)(*g2)[0];
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ASSERT_EQ(t1->p1, parser.vertices(1));
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ASSERT_EQ(t1->p2, parser.vertices(2));
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ASSERT_EQ(t1->p3, parser.vertices(3));
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ASSERT_EQ(t2->p1, parser.vertices(1));
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ASSERT_EQ(t2->p2, parser.vertices(3));
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ASSERT_EQ(t2->p3, parser.vertices(4));
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}
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10
tests/triangles.obj
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10
tests/triangles.obj
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@@ -0,0 +1,10 @@
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v -1 1 0
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v -1 0 0
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v 1 0 0
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v 1 1 0
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g FirstGroup
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f 1 2 3
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g SecondGroup
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f 1 3 4
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