OBJFile parser seems to work.

Can render a simple scene using it.

TODO: Need add way to set material to childs.
This commit is contained in:
Godzil
2020-03-06 09:38:39 +00:00
parent 2725b5f657
commit 518ac260e1
8 changed files with 12082 additions and 23 deletions

View File

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/*
* DoRayMe - a quick and dirty Raytracer
* Render test for OBJ File using teapots in chapter 15.
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <plane.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <objfile.h>
#include <pattern.h>
#include <strippattern.h>
#include <gradientpattern.h>
#include <checkerspattern.h>
#include <ringpattern.h>
#include <transformation.h>
int main()
{
World w = World();
/* Add lights */
Light light1 = Light(POINT_LIGHT, Point(0, 20, 2), Colour(1, 1, 1));
w.addLight(&light1);
Light light2 = Light(POINT_LIGHT, Point(0, 2, 20), Colour(1, 1, 1));
w.addLight(&light2);
/* ----------------------------- */
/* Floor */
Plane p = Plane();
CheckersPattern checkered = CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.4, 0.4, 0.4));
p.material.pattern = &checkered;
p.material.ambient = 1;
p.material.diffuse = 0;
p.material.specular = 0;
w.addObject(&p);
Plane p2 = Plane();
p2.setTransform(translation(0, 0, -10) * rotationX(M_PI/2));
p2.material.pattern = &checkered;
p2.material.ambient = 1;
p2.material.diffuse = 0;
p2.material.specular = 0;
w.addObject(&p2);
OBJFile teapot = OBJFile("teapot-low.obj");
teapot.setTransform(rotationY(M_PI) * rotationX(-M_PI/2) * scaling(0.4, 0.4, 0.4));
teapot.material.colour = Colour(1, 0.2, 0.1);
teapot.material.ambient = 0.2;
teapot.material.specular = 0.2;
teapot.material.diffuse = 20;
w.addObject(&teapot);
/* ----------------------------- */
FILE *fpOut = fopen("teapot_worlddump.json", "wt");
if (fpOut)
{
w.dumpMe(fpOut);
fclose(fpOut);
}
/* ----------------------------- */
/* Set the camera */
Camera camera = Camera(800, 400, M_PI/2);
camera.setTransform(viewTransform(Point(0, 7, 13),
Point(0, 1, 0),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w, 5);
image.SaveAsPNG("ch15_teapot_objfile.png");
return 0;
}