Refraction is fully there, with magic fresnel!

This commit is contained in:
Godzil
2020-02-22 01:27:48 +00:00
parent e45dbad59e
commit 51a6bbebb9
9 changed files with 126 additions and 3 deletions

View File

@@ -37,6 +37,7 @@ int main()
Sphere glassBall = Sphere();
glassBall.material.shininess = 300;
glassBall.material.transparency = 1;
glassBall.material.reflective = 1;
glassBall.material.refractiveIndex = 1.52;
glassBall.material.diffuse = 0.1;
w.addObject(&glassBall);
@@ -45,6 +46,7 @@ int main()
airBall.setTransform(scaling(0.5, 0.5, 0.5));
airBall.material.shininess = 300;
airBall.material.transparency = 1;
airBall.material.reflective = 1;
airBall.material.refractiveIndex = 1.0009;
airBall.material.diffuse = 0.1;
w.addObject(&airBall);
@@ -54,7 +56,7 @@ int main()
w.addLight(&light);
/* Set the camera */
Camera camera = Camera(1000, 1000, M_PI / 3);
Camera camera = Camera(100, 100, M_PI / 3);
camera.setTransform(viewTransform(Point(0, 2.5, 0),
Point(0, 0, 0),