Refraction is fully there, with magic fresnel!
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@@ -37,6 +37,7 @@ int main()
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Sphere glassBall = Sphere();
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glassBall.material.shininess = 300;
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glassBall.material.transparency = 1;
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glassBall.material.reflective = 1;
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glassBall.material.refractiveIndex = 1.52;
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glassBall.material.diffuse = 0.1;
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w.addObject(&glassBall);
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@@ -45,6 +46,7 @@ int main()
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airBall.setTransform(scaling(0.5, 0.5, 0.5));
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airBall.material.shininess = 300;
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airBall.material.transparency = 1;
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airBall.material.reflective = 1;
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airBall.material.refractiveIndex = 1.0009;
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airBall.material.diffuse = 0.1;
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w.addObject(&airBall);
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@@ -54,7 +56,7 @@ int main()
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w.addLight(&light);
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/* Set the camera */
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Camera camera = Camera(1000, 1000, M_PI / 3);
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Camera camera = Camera(100, 100, M_PI / 3);
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camera.setTransform(viewTransform(Point(0, 2.5, 0),
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Point(0, 0, 0),
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