Refraction is fully there, with magic fresnel!
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@@ -145,7 +145,7 @@ int main()
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w.addLight(&light);
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/* Set the camera */
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Camera camera = Camera(800, 400, 1.152);
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Camera camera = Camera(400, 100, 1.152);
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camera.setTransform(viewTransform(Point(-2.6, 1.5, -3.9),
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Point(-0.6, 1, -0.8),
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Vector(0, 1, 0)));
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