Slight changes in octree/bvh

This commit is contained in:
Godzil
2020-03-17 00:44:58 +00:00
parent 71c236abb0
commit 5651570c2b
2 changed files with 103 additions and 109 deletions

View File

@@ -8,6 +8,7 @@
*/ */
#include <worldoptimiser.h> #include <worldoptimiser.h>
#include <cube.h> #include <cube.h>
#include <objfile.h>
#include <transformation.h> #include <transformation.h>
void BVHOptimisation::makeTree(Group *leaf, int depth) void BVHOptimisation::makeTree(Group *leaf, int depth)
@@ -63,37 +64,35 @@ void BVHOptimisation::makeTree(Group *leaf, int depth)
for (i = 0 ; i < leaf->getObjectCount(); i++) for (i = 0 ; i < leaf->getObjectCount(); i++)
{ {
Shape *shp = leaf->getObject(i); Shape *shp = leaf->getObject(i);
if ((shp->getType() != Shape::GROUP) && (shp->getType() != Shape::OBJFILE)) BoundingBox objBB = shp->getBounds();
for (sliceIdx = 0 ; sliceIdx < 2 ; sliceIdx++)
{ {
BoundingBox objBB = shp->getBounds(); if (SlicesBB[sliceIdx].fitsIn(objBB))
for (sliceIdx = 0 ; sliceIdx < 2 ; sliceIdx++)
{ {
if (SlicesBB[sliceIdx].fitsIn(objBB)) if (Slices[sliceIdx] == nullptr)
{ {
if (Slices[sliceIdx] == nullptr) char name[32];
{ snprintf(name, 32, "%d_Slice %d", depth, sliceIdx);
char name[32]; Slices[sliceIdx] = new Group(name);
snprintf(name, 32, "%d_Slice %d", depth, sliceIdx);
//for(int j=0; j < depth; j++) { printf(" "); }
//printf("%s\n", name);
Slices[sliceIdx] = new Group(name);
Slices[sliceIdx]->setBounds(SlicesBB[sliceIdx]); Slices[sliceIdx]->setBounds(SlicesBB[sliceIdx]);
}
Slices[sliceIdx]->addObject(shp);
leaf->removeObject(shp);
i -= 1;
break;
} }
Slices[sliceIdx]->addObject(shp);
leaf->removeObject(shp);
i -= 1;
break;
} }
} }
else if (shp->getType() == Shape::GROUP)
{ {
leaf->removeObject(shp); this->makeTree((Group *)shp, depth + 1);
i -= 1; }
else if (shp->getType() == Shape::OBJFILE)
{
this->makeTree((Group *)((OBJFile *)shp)->getBaseGroup(), depth + 1);
} }
} }
@@ -138,7 +137,7 @@ void BVHOptimisation::run()
this->moveInfiniteObjects(); this->moveInfiniteObjects();
/* Then let's have some fun! */ /* Then let's have some fun! */
this->moveAllObjects(); //this->moveAllObjects();
/* Now.. The fun start ! */ /* Now.. The fun start ! */
makeTree(this->root, 0); makeTree(this->root, 0);

View File

@@ -26,109 +26,104 @@ void OctreeOptimisation::makeTree(Group *leaf, int depth)
int i; int i;
//if (leaf->getObjectCount() > 2)
/* Split the main bounding box into 8 boxes */
octantBB[0] | Point(rootBB.min.x, rootBB.min.y, rootBB.min.z);
octantBB[0] | Point(midX, midY, midZ);
octantBB[1] | Point(midX, rootBB.min.y, rootBB.min.z);
octantBB[1] | Point(rootBB.max.x, midY, midZ);
octantBB[2] | Point(rootBB.min.x, midY, rootBB.min.z);
octantBB[2] | Point(midX, rootBB.max.y, midZ);
octantBB[3] | Point(midX, midY, rootBB.min.z);
octantBB[3] | Point(rootBB.max.x, rootBB.max.y, midZ);
octantBB[4] | Point(rootBB.min.x, midY, midZ);
octantBB[4] | Point(midX, rootBB.max.y, rootBB.max.z);
octantBB[5] | Point(midX, midY, midZ);
octantBB[5] | Point(rootBB.max.x, rootBB.max.y, rootBB.max.z);
octantBB[6] | Point(rootBB.min.x, rootBB.min.y, midZ);
octantBB[6] | Point(midX, midY, rootBB.max.z);
octantBB[7] | Point(midX, rootBB.min.y, midZ);
octantBB[7] | Point(rootBB.max.x, midY, rootBB.max.z);
for (octantIdx = 0 ; octantIdx < 8 ; octantIdx++)
{ {
/* Split the main bounding box into 8 boxes */ octants[octantIdx] = nullptr;
octantBB[0] | Point(rootBB.min.x, rootBB.min.y, rootBB.min.z); }
octantBB[0] | Point(midX, midY, midZ);
octantBB[1] | Point(midX, rootBB.min.y, rootBB.min.z); for (i = 0 ; i < leaf->getObjectCount(); i++)
octantBB[1] | Point(rootBB.max.x, midY, midZ); {
Shape *shp = leaf->getObject(i);
octantBB[2] | Point(rootBB.min.x, midY, rootBB.min.z);
octantBB[2] | Point(midX, rootBB.max.y, midZ);
octantBB[3] | Point(midX, midY, rootBB.min.z);
octantBB[3] | Point(rootBB.max.x, rootBB.max.y, midZ);
octantBB[4] | Point(rootBB.min.x, midY, midZ);
octantBB[4] | Point(midX, rootBB.max.y, rootBB.max.z);
octantBB[5] | Point(midX, midY, midZ);
octantBB[5] | Point(rootBB.max.x, rootBB.max.y, rootBB.max.z);
octantBB[6] | Point(rootBB.min.x, rootBB.min.y, midZ);
octantBB[6] | Point(midX, midY, rootBB.max.z);
octantBB[7] | Point(midX, rootBB.min.y, midZ);
octantBB[7] | Point(rootBB.max.x, midY, rootBB.max.z);
BoundingBox objBB = shp->getBounds();
//if ((shp->getType() != Shape::GROUP) && (shp->getType() != Shape::OBJFILE))
for (octantIdx = 0 ; octantIdx < 8 ; octantIdx++) for (octantIdx = 0 ; octantIdx < 8 ; octantIdx++)
{ {
octants[octantIdx] = nullptr; if (octantBB[octantIdx].fitsIn(objBB))
}
for (i = 0 ; i < leaf->getObjectCount(); i++)
{
Shape *shp = leaf->getObject(i);
BoundingBox objBB = shp->getBounds();
//if ((shp->getType() != Shape::GROUP) && (shp->getType() != Shape::OBJFILE))
for (octantIdx = 0 ; octantIdx < 8 ; octantIdx++)
{ {
if (octantBB[octantIdx].fitsIn(objBB)) if (octants[octantIdx] == nullptr)
{ {
if (octants[octantIdx] == nullptr) char name[32];
{ snprintf(name, 32, "%d_Quadrant %d", depth, octantIdx);
char name[32]; octants[octantIdx] = new Group(name);
snprintf(name, 32, "%d_Quadrant %d", depth, octantIdx);
octants[octantIdx] = new Group(name);
octants[octantIdx]->setBounds(octantBB[octantIdx]); octants[octantIdx]->setBounds(octantBB[octantIdx]);
}
octants[octantIdx]->addObject(shp);
leaf->removeObject(shp);
i -= 1;
break;
} }
}
if (shp->getType() == Shape::GROUP) octants[octantIdx]->addObject(shp);
{ leaf->removeObject(shp);
this->makeTree((Group *)shp, depth + 1);
} i -= 1;
if (shp->getType() == Shape::OBJFILE) break;
{
this->makeTree((Group *)((OBJFile *)shp)->getBaseGroup(), depth + 1);
} }
} }
if (shp->getType() == Shape::GROUP)
//if (depth < 1)
{ {
/* Now add the quadrant to the root and recurse in it */ this->makeTree((Group *)shp, depth + 1);
for (octantIdx = 0 ; octantIdx < 8 ; octantIdx++) }
{ if (shp->getType() == Shape::OBJFILE)
if (octants[octantIdx] != nullptr) {
{ this->makeTree((Group *)((OBJFile *)shp)->getBaseGroup(), depth + 1);
this->makeTree(octants[octantIdx], depth + 1); }
}
octants[octantIdx]->updateBoundingBox(); /* Now add the quadrant to the root and recurse in it */
for (octantIdx = 0 ; octantIdx < 8 ; octantIdx++)
{
if (octants[octantIdx] != nullptr)
{
this->makeTree(octants[octantIdx], depth + 1);
leaf->addObject(octants[octantIdx]); octants[octantIdx]->updateBoundingBox();
leaf->addObject(octants[octantIdx]);
#if 0 #if 0
Cube *cb = new Cube(); Cube *cb = new Cube();
double sx = octantBB[octantIdx].max.x - octantBB[octantIdx].min.x; double sx = octantBB[octantIdx].max.x - octantBB[octantIdx].min.x;
double sy = octantBB[octantIdx].max.y - octantBB[octantIdx].min.y; double sy = octantBB[octantIdx].max.y - octantBB[octantIdx].min.y;
double sz = octantBB[octantIdx].max.z - octantBB[octantIdx].min.z; double sz = octantBB[octantIdx].max.z - octantBB[octantIdx].min.z;
cb->setTransform(translation(octantBB[octantIdx].min.x, octantBB[octantIdx].min.y, cb->setTransform(translation(octantBB[octantIdx].min.x, octantBB[octantIdx].min.y,
octantBB[octantIdx].min.z) * scaling(sx, sy, sz)); octantBB[octantIdx].min.z) * scaling(sx, sy, sz));
cb->material.colour = Colour(0.01, 0.01, 0); cb->material.colour = Colour(0.01, 0.01, 0);
cb->materialSet = true; cb->materialSet = true;
cb->dropShadow = false; cb->dropShadow = false;
cb->material.ambient = 0.1; cb->material.ambient = 0.1;
cb->material.reflective = 0; cb->material.reflective = 0;
cb->material.transparency = 0.95; cb->material.transparency = 0.95;
cb->material.refractiveIndex = 1; cb->material.refractiveIndex = 1;
cb->material.specular = 0; cb->material.specular = 0;
leaf->addObject(cb); leaf->addObject(cb);
printf("%s: %d objs\n", octants[octantIdx]->getName(), printf("%s: %d objs\n", octants[octantIdx]->getName(),
octants[octantIdx]->getObjectCount()); octants[octantIdx]->getObjectCount());
#endif #endif
}
}
} }
} }
} }