Add support for point light and materials.

Add material to objects.
This commit is contained in:
Godzil
2020-02-17 19:12:57 +00:00
parent 73d60fb7e4
commit 5ebed12f4f
10 changed files with 274 additions and 1 deletions

View File

@@ -15,6 +15,7 @@ class Object;
#include <tuple.h>
#include <matrix.h>
#include <intersect.h>
#include <material.h>
/* Base class for all object that can be presented in the world */
class Object
@@ -22,6 +23,7 @@ class Object
public:
Matrix transformMatrix;
Matrix inverseTransform;
Material material;
public:
Object();
@@ -30,6 +32,7 @@ public:
virtual Tuple normalAt(Tuple point);
void setTransform(Matrix transform);
void setMaterial(Material material) { this->material = material; };
Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
};