Add support for point light and materials.
Add material to objects.
This commit is contained in:
@@ -15,6 +15,7 @@ class Object;
|
||||
#include <tuple.h>
|
||||
#include <matrix.h>
|
||||
#include <intersect.h>
|
||||
#include <material.h>
|
||||
|
||||
/* Base class for all object that can be presented in the world */
|
||||
class Object
|
||||
@@ -22,6 +23,7 @@ class Object
|
||||
public:
|
||||
Matrix transformMatrix;
|
||||
Matrix inverseTransform;
|
||||
Material material;
|
||||
|
||||
public:
|
||||
Object();
|
||||
@@ -30,6 +32,7 @@ public:
|
||||
virtual Tuple normalAt(Tuple point);
|
||||
|
||||
void setTransform(Matrix transform);
|
||||
void setMaterial(Material material) { this->material = material; };
|
||||
Ray transform(Ray r) { return Ray(this->transformMatrix * r.origin, this->transformMatrix * r.direction); };
|
||||
Ray invTransform(Ray r) { return Ray(this->inverseTransform * r.origin, this->inverseTransform * r.direction); };
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user