Trying to implement image mapping.

Something not working yet.
This commit is contained in:
Godzil
2020-03-05 09:48:37 +00:00
parent d6ae062f7f
commit 6a2c5a77ae
5 changed files with 132 additions and 0 deletions

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@@ -68,3 +68,10 @@ bool Canvas::SaveAsPNG(const char *filename)
return ret == 0; return ret == 0;
} }
Canvas::Canvas(const char *pngfile)
{
uint32_t ret = lodepng_decode24_file(&this->bitmap, &this->width, &this->height, pngfile);
if(ret){ printf("error %u: %s\n", ret, lodepng_error_text(ret));}
printf("%p - %d - %d\n", this->bitmap, this->width, this->height);
}

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@@ -23,6 +23,8 @@ public:
Canvas(uint32_t width, uint32_t height); Canvas(uint32_t width, uint32_t height);
Canvas(const Canvas *c); Canvas(const Canvas *c);
Canvas(const Canvas &c); Canvas(const Canvas &c);
Canvas(const char *pngfile);
~Canvas(); ~Canvas();
void putPixel(uint32_t x, uint32_t y, Tuple c); void putPixel(uint32_t x, uint32_t y, Tuple c);

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@@ -0,0 +1,43 @@
/*
* DoRayMe - a quick and dirty Raytracer
* UV Image pattern header
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#ifndef DORAYME_UV_IMAGE_H
#define DORAYME_UV_IMAGE_H
#include <stdint.h>
#include <uv_pattern.h>
#include <canvas.h>
#include <tuple.h>
class UVImage : public UVPattern
{
public:
Canvas *image;
UVImage(Canvas *image) : UVPattern(1, 1, Colour(0, 0, 0), Colour(0, 0, 0)),
image(image) {};
UVImage(const char *filepath) : UVPattern(1, 1, Colour(0, 0, 0), Colour(0, 0, 0)) {
this->image = new Canvas(filepath);
this->width = this->image->width;
this->height = this->image->height;
};
Colour uvPatternAt(double u, double v) {
v = 1 - v;
double x = u * (this->image->width/2.0 - 1);
double y = v * (this->image->height/2.0 - 1);
Colour ret = this->image->getPixel(round(x), round(y));
return ret;
};
};
#endif /* DORAYME_UV_IMAGE_H */

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@@ -89,6 +89,9 @@ target_sources(uvmap_checkeredcube PRIVATE uvmap_checkeredcube.cpp)
add_executable(uvmap_aligncheckplane) add_executable(uvmap_aligncheckplane)
target_sources(uvmap_aligncheckplane PRIVATE uvmap_aligncheckplane.cpp) target_sources(uvmap_aligncheckplane PRIVATE uvmap_aligncheckplane.cpp)
add_executable(uvmap_earth)
target_sources(uvmap_earth PRIVATE uvmap_earth.cpp)
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>) add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>) add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>) add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
@@ -107,6 +110,7 @@ add_test(NAME UVMap_CheckeredPlane COMMAND $<TARGET_FILE:uvmap_checkeredplane>)
add_test(NAME UVMap_CheckeredCylinder COMMAND $<TARGET_FILE:uvmap_checkeredcylinder>) add_test(NAME UVMap_CheckeredCylinder COMMAND $<TARGET_FILE:uvmap_checkeredcylinder>)
add_test(NAME UVMap_AlignCheckPlane COMMAND $<TARGET_FILE:uvmap_aligncheckplane>) add_test(NAME UVMap_AlignCheckPlane COMMAND $<TARGET_FILE:uvmap_aligncheckplane>)
add_test(NAME UVMap_CheckeredCube COMMAND $<TARGET_FILE:uvmap_checkeredcube>) add_test(NAME UVMap_CheckeredCube COMMAND $<TARGET_FILE:uvmap_checkeredcube>)
add_test(NAME UVMap_Earth COMMAND $<TARGET_FILE:uvmap_earth>)
add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>) add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>)
add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>) add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>)
add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>) add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>)

76
tests/uvmap_earth.cpp Normal file
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@@ -0,0 +1,76 @@
/*
* DoRayMe - a quick and dirty Raytracer
* Render test for chapter 10
*
* Created by Manoël Trapier
* Copyright (c) 2020 986-Studio.
*
*/
#include <world.h>
#include <light.h>
#include <sphere.h>
#include <plane.h>
#include <cylinder.h>
#include <material.h>
#include <colour.h>
#include <canvas.h>
#include <camera.h>
#include <pattern.h>
#include <texturemap.h>
#include <uv_image.h>
#include <transformation.h>
int main()
{
World w = World();
Light light = Light(POINT_LIGHT, Point(-100, 100, -100), Colour(1, 1, 1));
w.addLight(&light);
Plane p = Plane();
p.material.colour = Colour(1, 1, 1);
p.material.diffuse = 0.1;
p.material.specular = 0;
p.material.ambient = 0;
p.material.reflective = 0.4;
w.addObject(&p);
Cylinder cyl = Cylinder();
cyl.minCap = 0;
cyl.maxCap = 0.1;
cyl.isClosed = true;
cyl.material.colour = Colour(1, 1, 1);
cyl.material.diffuse = 0.2;
cyl.material.specular = 0;
cyl.material.ambient = 0;
cyl.material.reflective = 0.1;
w.addObject(&cyl);
Sphere sp = Sphere();
UVImage sphereTexture = UVImage("earthmap1k.png");
TextureMap tm = TextureMap(SPHERICAL_MAP, &sphereTexture);
sp.setTransform(translation(0, 1.1, 0) * rotationY(1.9));
sp.material.pattern = &tm;
sp.material.ambient = 0.1;
sp.material.specular = 0.1;
sp.material.shininess = 10;
sp.material.diffuse = 0.9;
w.addObject(&sp);
/* Set the camera */
Camera camera = Camera(800, 400, 0.8);
camera.setTransform(viewTransform(Point(1, 2, -10),
Point(0, 1.1, 0),
Vector(0, 1, 0)));
/* Now render it */
Canvas image = camera.render(w);
image.SaveAsPNG("uvmap_earth.png");
return 0;
}