Trying to implement image mapping.
Something not working yet.
This commit is contained in:
@@ -68,3 +68,10 @@ bool Canvas::SaveAsPNG(const char *filename)
|
||||
|
||||
return ret == 0;
|
||||
}
|
||||
|
||||
Canvas::Canvas(const char *pngfile)
|
||||
{
|
||||
uint32_t ret = lodepng_decode24_file(&this->bitmap, &this->width, &this->height, pngfile);
|
||||
if(ret){ printf("error %u: %s\n", ret, lodepng_error_text(ret));}
|
||||
printf("%p - %d - %d\n", this->bitmap, this->width, this->height);
|
||||
}
|
||||
@@ -23,6 +23,8 @@ public:
|
||||
Canvas(uint32_t width, uint32_t height);
|
||||
Canvas(const Canvas *c);
|
||||
Canvas(const Canvas &c);
|
||||
Canvas(const char *pngfile);
|
||||
|
||||
~Canvas();
|
||||
|
||||
void putPixel(uint32_t x, uint32_t y, Tuple c);
|
||||
|
||||
43
source/uvpattern/uv_image.h
Normal file
43
source/uvpattern/uv_image.h
Normal file
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* UV Image pattern header
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DORAYME_UV_IMAGE_H
|
||||
#define DORAYME_UV_IMAGE_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <uv_pattern.h>
|
||||
#include <canvas.h>
|
||||
#include <tuple.h>
|
||||
|
||||
class UVImage : public UVPattern
|
||||
{
|
||||
public:
|
||||
Canvas *image;
|
||||
|
||||
UVImage(Canvas *image) : UVPattern(1, 1, Colour(0, 0, 0), Colour(0, 0, 0)),
|
||||
image(image) {};
|
||||
|
||||
UVImage(const char *filepath) : UVPattern(1, 1, Colour(0, 0, 0), Colour(0, 0, 0)) {
|
||||
this->image = new Canvas(filepath);
|
||||
this->width = this->image->width;
|
||||
this->height = this->image->height;
|
||||
};
|
||||
|
||||
Colour uvPatternAt(double u, double v) {
|
||||
v = 1 - v;
|
||||
double x = u * (this->image->width/2.0 - 1);
|
||||
double y = v * (this->image->height/2.0 - 1);
|
||||
|
||||
Colour ret = this->image->getPixel(round(x), round(y));
|
||||
return ret;
|
||||
};
|
||||
};
|
||||
|
||||
#endif /* DORAYME_UV_IMAGE_H */
|
||||
@@ -89,6 +89,9 @@ target_sources(uvmap_checkeredcube PRIVATE uvmap_checkeredcube.cpp)
|
||||
add_executable(uvmap_aligncheckplane)
|
||||
target_sources(uvmap_aligncheckplane PRIVATE uvmap_aligncheckplane.cpp)
|
||||
|
||||
add_executable(uvmap_earth)
|
||||
target_sources(uvmap_earth PRIVATE uvmap_earth.cpp)
|
||||
|
||||
add_test(NAME Chapter05_Test COMMAND $<TARGET_FILE:ch5_test>)
|
||||
add_test(NAME Chapter06_Test COMMAND $<TARGET_FILE:ch6_test>)
|
||||
add_test(NAME Chapter07_Test COMMAND $<TARGET_FILE:ch7_test>)
|
||||
@@ -107,6 +110,7 @@ add_test(NAME UVMap_CheckeredPlane COMMAND $<TARGET_FILE:uvmap_checkeredplane>)
|
||||
add_test(NAME UVMap_CheckeredCylinder COMMAND $<TARGET_FILE:uvmap_checkeredcylinder>)
|
||||
add_test(NAME UVMap_AlignCheckPlane COMMAND $<TARGET_FILE:uvmap_aligncheckplane>)
|
||||
add_test(NAME UVMap_CheckeredCube COMMAND $<TARGET_FILE:uvmap_checkeredcube>)
|
||||
add_test(NAME UVMap_Earth COMMAND $<TARGET_FILE:uvmap_earth>)
|
||||
add_test(NAME Test_Rendering COMMAND $<TARGET_FILE:test_render>)
|
||||
add_test(NAME Triangle_RenderTest COMMAND $<TARGET_FILE:triangle_rendertest>)
|
||||
add_test(NAME ChristmasBall_Rendering COMMAND $<TARGET_FILE:christmasball_render>)
|
||||
|
||||
76
tests/uvmap_earth.cpp
Normal file
76
tests/uvmap_earth.cpp
Normal file
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* DoRayMe - a quick and dirty Raytracer
|
||||
* Render test for chapter 10
|
||||
*
|
||||
* Created by Manoël Trapier
|
||||
* Copyright (c) 2020 986-Studio.
|
||||
*
|
||||
*/
|
||||
#include <world.h>
|
||||
#include <light.h>
|
||||
#include <sphere.h>
|
||||
#include <plane.h>
|
||||
#include <cylinder.h>
|
||||
|
||||
#include <material.h>
|
||||
#include <colour.h>
|
||||
#include <canvas.h>
|
||||
#include <camera.h>
|
||||
|
||||
#include <pattern.h>
|
||||
#include <texturemap.h>
|
||||
#include <uv_image.h>
|
||||
|
||||
#include <transformation.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
World w = World();
|
||||
|
||||
Light light = Light(POINT_LIGHT, Point(-100, 100, -100), Colour(1, 1, 1));
|
||||
w.addLight(&light);
|
||||
|
||||
Plane p = Plane();
|
||||
p.material.colour = Colour(1, 1, 1);
|
||||
p.material.diffuse = 0.1;
|
||||
p.material.specular = 0;
|
||||
p.material.ambient = 0;
|
||||
p.material.reflective = 0.4;
|
||||
w.addObject(&p);
|
||||
|
||||
Cylinder cyl = Cylinder();
|
||||
cyl.minCap = 0;
|
||||
cyl.maxCap = 0.1;
|
||||
cyl.isClosed = true;
|
||||
cyl.material.colour = Colour(1, 1, 1);
|
||||
cyl.material.diffuse = 0.2;
|
||||
cyl.material.specular = 0;
|
||||
cyl.material.ambient = 0;
|
||||
cyl.material.reflective = 0.1;
|
||||
w.addObject(&cyl);
|
||||
|
||||
Sphere sp = Sphere();
|
||||
|
||||
UVImage sphereTexture = UVImage("earthmap1k.png");
|
||||
TextureMap tm = TextureMap(SPHERICAL_MAP, &sphereTexture);
|
||||
sp.setTransform(translation(0, 1.1, 0) * rotationY(1.9));
|
||||
sp.material.pattern = &tm;
|
||||
sp.material.ambient = 0.1;
|
||||
sp.material.specular = 0.1;
|
||||
sp.material.shininess = 10;
|
||||
sp.material.diffuse = 0.9;
|
||||
w.addObject(&sp);
|
||||
|
||||
/* Set the camera */
|
||||
Camera camera = Camera(800, 400, 0.8);
|
||||
camera.setTransform(viewTransform(Point(1, 2, -10),
|
||||
Point(0, 1.1, 0),
|
||||
Vector(0, 1, 0)));
|
||||
|
||||
/* Now render it */
|
||||
Canvas image = camera.render(w);
|
||||
|
||||
image.SaveAsPNG("uvmap_earth.png");
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user