Better to fill the function I suppose.
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@@ -34,7 +34,11 @@ public:
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public:
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Camera(uint32_t hsize, uint32_t vsize, double fov);
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setFocal(double focal, double aperture, uint32_t rayCount);
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void setFocal(double focal, double aperture, uint32_t rayCount) {
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this->focalDistance = focal;
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this->apertureSize = aperture;
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this->rayCount = rayCount;
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}
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void setTransform(Matrix transform);
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Ray rayForPixel(uint32_t pixelX, uint32_t pixelY, double horzOffset = 0, double vertOffset = 0);
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Canvas render(World w, uint32_t depth = 5);
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